Commit Graph

4309 Commits

Author SHA1 Message Date
PrairieWind
db0b44326b Add crafting recipe item replacements 2022-11-17 03:16:45 +01:00
PrairieWind
4bb824cd38 Add mcl_honey mod.conf file along with translation templates 2022-11-17 03:16:45 +01:00
PrairieWind
daf5bf90a4 Add Honey, Honeycomb, and respective blocks 2022-11-17 03:16:45 +01:00
Michieal
9dc27e535b revert 020a9510cbd7adf7419c166af5c2baba7c96cf45
revert "This has the achievement in there."

The only difference is the placement of a single comment, not worth a full on commit.
2022-11-17 02:55:14 +01:00
Michieal
439ac600fd This has the achievement in there. 2022-11-17 02:55:14 +01:00
Michieal
bee40c55ec Fix KillAura bug destroying the Displayed Item. 2022-11-17 02:55:14 +01:00
Michieal
2577a70a65 Made displayed entities immortal
Added in extended placement. 
Registered the Achievement "Glow and Behold!"
2022-11-17 02:55:14 +01:00
Michieal
e2e86ae9a8 Final commit
Add in the ability to place frames on surfaces. Has minor visual bugs. Should be modified to disallow placing on top of items to prevent visual bugging.

Signed-off-by: Michieal <michieal@noreply.git.minetest.land>
2022-11-17 02:55:14 +01:00
Michieal
577f9f7785 Change Frames to only use the timer if it's displaying an object. 2022-11-17 02:55:14 +01:00
Michieal
67296c7a37 Update Signs API to only use timer functions when there is text to display. 2022-11-17 02:55:14 +01:00
Michieal
4a1e37d9c6 fix typo that somehow propagated. 2022-11-17 02:55:14 +01:00
Michieal
e67c6e1ada fix signs to reset after /clearobjects
Additionally, added in the register_hanging_sing_craft() for future use.
2022-11-17 02:55:14 +01:00
Michieal
10a3a022b6 fix frames to reset after /clearobjects 2022-11-17 02:55:14 +01:00
Michieal
99a7df7ce6 Fix the Pumpkin/Melon grass position.
Also, updated the license.
2022-11-17 02:16:59 +01:00
epCode
a5eb1d240e add deeper = darker 2022-11-15 22:36:05 +00:00
anarquimico
507f14c317 Modified function and ABM 2022-11-15 00:01:28 -03:00
cora
489ef43458 Don't transfer whole stacks 2022-11-14 04:07:41 +01:00
ancientmarinerdev
70a7fb9387 Hoppers now take from hopper minecarts 2022-11-14 04:07:41 +01:00
ancientmarinerdev
9065170b1c Clean up hopper minecart 2022-11-14 04:07:41 +01:00
epCode
c288b6ab93 make townaura more preformant 2022-11-14 02:38:02 +01:00
epCode
28f952309e add mycelium townaura particles 2022-11-14 02:38:02 +01:00
epCode
080182ab15 Fix ender and shulker nodeboxes 2022-11-13 22:18:00 +00:00
epCode
6c6e21b63e fix chests 2022-11-13 22:18:00 +00:00
3raven
d01aa36d09 Pot nether roots and fungi
Pot nether roots and fungi
2022-11-13 17:44:21 +00:00
cora
b625fba4f2 Merge branch 'master' into hoppers_w_composter 2022-11-12 12:27:49 +00:00
anarquimico
3ef8838a11 Fixed indentation. 2022-11-12 06:28:36 -03:00
ancientmarinerdev
3000a378f3 Villagers can claim any bed. Player can steal villager bed. Villager won't take player bed 2022-11-12 02:35:00 +01:00
AFCMS
7dbe6489be Change lighting rod activation time to 0.4 2022-11-11 16:39:19 +01:00
AFCMS
5f626cf1b0 Make lightning rods send redstone signal when struck by lighting (0.5s) 2022-11-11 16:39:19 +01:00
AFCMS
47e46efa6f Add french translation 2022-11-11 16:39:19 +01:00
AFCMS
a11948c5f3 Add new texture 2022-11-11 16:39:19 +01:00
AFCMS
cb7d5e3790 Make lightning rod texture look better 2022-11-11 16:39:19 +01:00
AFCMS
2c5d3861f6 Add locale template to mcl_lightning_rods 2022-11-11 16:39:19 +01:00
AFCMS
e56fa0d809 Lightning Rod Fixes
- give node a proper nodebox
- add better texture compatible with MC texture packs
- set use_texture_alpha = "opaque"
- fix invalid translator
- disable node placement prediction
- simplificate placement code
2022-11-11 16:39:19 +01:00
anarquimico
cb721f37ce Fixed minor bug and removed TODO commentary 2022-11-10 21:11:32 -03:00
anarquimico
3072d44b66 Bugs fixed. 2022-11-08 19:18:35 -03:00
anarquimico
f61b072d39 Fixed compostable item comsumption. 2022-11-07 22:10:35 -03:00
TheOnlyJoeEnderman
3110f97868 Move axolotl_bucket to buckets mod 2022-11-07 08:19:44 +00:00
Michieal
dd869afea0 fixed typo error
had a list inside of an extra set of {}'s
2022-11-07 01:20:03 +00:00
Michieal
c277229c1b Changed the Item Frames' LBM method.
Moved the custom lbm function call out of create_custom_frame() into init.
Changed how the custom lbm handles frames lbm regeneration.
2022-11-06 21:00:14 +00:00
anarquimico
91ef21c55b Integrate hoppers with composter 2022-11-06 17:49:32 -03:00
MysticTempest
2be75c9628 Better fix for creative digging drops, and fix the itemframes LBM. 2022-11-06 07:08:49 -06:00
PrairieWind
6f8d854f8a Fix texture issue and capitalization in Stripped Warped Hyphae Bark 2022-11-04 19:17:39 -06:00
PrairieWind
92723cab9f Add Crafting Recipes for the crimson and warped (trap)doors, fences, and gates 2022-11-04 19:17:39 -06:00
Nicu
8162a4af2d Add custom door and trapdoor textures for mcl_crimson 2022-11-05 01:47:35 +01:00
Nicu
30d2022b4a Optimize textures in mcl_crimson 2022-11-05 01:47:35 +01:00
cora
df216cb847 Add crimson fence and gate 2022-11-05 01:47:35 +01:00
cora
4dec3e1382 Add warped fence and gate 2022-11-05 01:47:35 +01:00
cora
43425279a3 Add crimson and warped doors and trapdoors 2022-11-05 01:47:35 +01:00
Michieal
b62f61db10 Added in the API Doc file, and adjusted the created items' names.
Added the ":" to the front of the item creation so that it can be called from an external mod.
Put in an optional inventory and wield image parameter to add in colorized inventory / wield images.
2022-11-05 01:26:15 +01:00
Michieal
c4981d894c Removed the local cached copy of the built in TGA encoder. 2022-11-05 01:26:15 +01:00
Michieal
93913ed780 Fix accidental conversion of tabs to spaces. 2022-11-05 01:26:15 +01:00
Michieal
3409c5a220 Prereview code, but with the spaces converted to tabs.
* Cleaned up all of the code, checked to make sure that there were no erraneous debug logging.
* To enable debugging, turn it on in the api by changing the following line in item_frames_api.lua:
mcl_itemframes.DEBUG = false -- set to true to see debug output.
* Made the standard Item Frame and the new Glow Frame use the frames API. 
Added in backwards compatibility mode.
* Made frames pop out items into the world on the old frames' entities when they are a hidden / broken entity. (Part of the backwards compatibility.)

* Tested locally.

* *Converted the spaces to tabs!*

Should be fully functional and ready for review.
2022-11-05 01:26:15 +01:00
Michieal
76991fcba9 Pre-review Item frames code
* Cleaned up all of the code, checked to make sure that there were no erraneous debug logging.
* To enable debugging, turn it on in the api by changing the following line in item_frames_api.lua:
mcl_itemframes.DEBUG = false -- set to true to see debug output.
* Made the standard Item Frame and the new Glow Frame use the frames API. 
Added in backwards compatibility mode.
* Made frames pop out items into the world on the old frames' entities when they are a hidden / broken entity. (Part of the backwards compatibility.)

* Tested locally.

Should be fully functional and ready for review.
2022-11-05 01:26:14 +01:00
Michieal
61df48e46e Translations for the Item Frames. 2022-11-05 01:26:14 +01:00
Michieal
18e83e5763 Added in display item rotation
Updated the Readme. Added in the ability to rotate the displayed item with a screwdriver. Made the Screwdriver mod required, due to rotating the item being fundamental behavoir.

Finalized a few bug fixes... still have to remove the all of the forced debug code, and move the item frames and glow frames over to the new api, and do a final test.
2022-11-05 01:26:14 +01:00
Michieal
8a21b9e99c Changed detection code custom frames.
todo: figure out why the standard item frame is using the wrong item entities.
todo: fix screwdriver rotating the item displayed.
2022-11-05 01:26:14 +01:00
Michieal
6d1b1b3c74 Added a return code to load_maps
Added a return code to load_maps to check for if dynamic_add_media registers a fail.
Used by mcl_itemframes when reloading a map placed into an itemframe.
2022-11-05 01:26:14 +01:00
Michieal
1f5b92f7bf code clean up. testing & debugging custom frames.
cleaned up a LOT of duplicate code. Added in the custom frames, and a couple of calls in init.lua to begin testing custom frames out.

to do: fix the freaking maps. (It looks like it's client side that is failing, to be honest.)
2022-11-05 01:26:14 +01:00
Michieal
4d74e4d9c1 update the translation template 2022-11-05 01:26:14 +01:00
Michieal
ef504e90c1 glowframe model commit 2022-11-05 01:26:14 +01:00
Michieal
09d452667b glowframe textures commit 2022-11-05 01:26:14 +01:00
Michieal
9b37ca460e Initial code comit 2022-11-05 01:26:14 +01:00
TheOnlyJoeEnderman
7e3d5f3553 add axolotl to bucket translation template 2022-11-04 01:58:04 +00:00
cora
48d6a2fd72 Add some ABM limits for lava ABMs 2022-11-03 14:11:03 +01:00
Michieal
fb10320550 Quickfix: changed standing sign rotate replacement node.
Replaced the standing sign (90 degrees) starting replacement node for on_rotate().
Tested on all signs, testing all degrees of rotation (all 16 of them).

fixes newly found bug: non-oak standing sign becomes oak standing sign when initially rotated with a screwdriver.
2022-11-03 13:10:50 +01:00
Michieal
5a68c876fb new translations for the additional signs. 2022-11-03 13:10:50 +01:00
Michieal
dd1e4ca927 Added in Crimson Hyphae and Warped Hyphae Signs
Added in Crimson Hyphae and Warped Hyphae Signs.

Didn't do the the translations for them.
2022-11-03 13:10:50 +01:00
Michieal
162bd36101 Translations for the signs 2022-11-03 13:10:50 +01:00
Michieal
d48100c427 Translations for the signs 2022-11-03 13:10:50 +01:00
cora
6485545269 Add warped fungus on a stick item 2022-11-01 04:52:17 +01:00
cora
dec207368c Add wither rose 2022-11-01 04:52:17 +01:00
Michieal
c3433bd003 Warped Fungus redo.
Changed the colors and added in the old drips because they look pretty cool on it.
Wanted it to match the surrounding color scheme more than the green and orange one.

texture license: full usage under the standard MineClone2 texture license.

Created by Michieal, based off of the Minecraft Warped Fungus.
2022-11-01 04:52:17 +01:00
Johannes Fritz
8faa6aa9eb Fix buckets on Android 2022-11-01 03:46:45 +00:00
TheOnlyJoeEnderman
e7bcc89e65 Merge branch 'master' into Axolotl 2022-10-30 21:14:49 +00:00
cora
dc84b28d54 Fix warning in mcl_dye 2022-10-29 12:26:11 +02:00
TheOnlyJoeEnderman
0624d9d169 Change spaces to tabs on line 127 2022-10-29 04:29:13 +00:00
cora
9aaa13408a Remove get_structure_data_construct
the positions are available from the registered structure
2022-10-28 21:25:43 +02:00
TheOnlyJoeEnderman
b1355513dd Merge branch 'master' into Axolotl 2022-10-28 07:18:37 +00:00
cora
11cc8745a2 Remove potentially copyrighted music track and replace by cc music
Soaring over the sea by mactonite (cc-by)
http://ccmixter.org/files/mactonite/65379
2022-10-28 05:00:17 +02:00
cora
9e3163ec42 Drop sweet berry item when bone mealing mature bush 2022-10-27 00:19:38 +02:00
TheOnlyJoeEnderman
d324197609 Fix duplicate/unnecessary "fish" in several names 2022-10-26 21:43:41 +00:00
cora
ba9d10055e always advance growth stage by 1 on bonemeal 2022-10-26 23:40:06 +02:00
PrairieWind
e8b983bcc5 Place sweet berries on wet farmland and bonemeal the sweet berries to progress growth 2022-10-26 15:57:17 +00:00
cora
ae91640234 Add missing biomes, correct saturation 2022-10-26 15:57:17 +00:00
cora
d6c0561d5a Only do damage from stage 1 and up 2022-10-26 15:57:17 +00:00
cora
2664fb871b sweet berries plantable not only on farming soil 2022-10-26 15:57:17 +00:00
cora
2b08f9ac53 Slow down player movement while inside sweet berry 2022-10-26 15:57:17 +00:00
cora
8d456d8ff9 implement sweet berry damage
0.5 per second while moving inside it
2022-10-26 15:57:17 +00:00
cora
b00f2784ff Sweet berry bushes are flammable 2022-10-26 15:57:17 +00:00
cora
280bcddcb2 Move sweet berry decoration to mcl_biomes 2022-10-26 15:57:17 +00:00
balazsszalab
495378b85e Register sweet berry bush by add_plant function to enable plant growth
Without calling the add_plant function, sweet berry bushes will not go through growth stages and it is impossible to farm them. Sweet berry bush and beetroot have the same number of growth stages, so I used beetroot's interval and chance values here. If somebody has a better approximation of these values, feel free to change them.
2022-10-26 15:57:16 +00:00
cora
5f4d7774ae Add sweet berry compostability 2022-10-26 15:57:16 +00:00
kay27
a7c3878cae [mineclone5] Tune sweet berries a bit 2022-10-26 15:57:16 +00:00
kay27
eb313f9482 [mineclone5] Move sweet berries into farming as a quick fix 2022-10-26 15:57:16 +00:00
cora
58a4a9d048 Set signs debug output to default to false 2022-10-24 02:47:56 +02:00
cora
2d1125c04e Merge pull request 'MineClone2 Signs Rewrite - move from GitHub to MeseHub' (#2822) from Michieal/MineClone2:mcl_signs_rewrite into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2822
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-10-23 16:57:09 +00:00
Johannes Fritz
7579e430c8 Remove unnecessary media files from mcl_chests 2022-10-23 18:23:45 +02:00
Michieal
d4b9918ed4 Added in Documentation, changed the inventory image to be more minecraft-like (hand made), changed some licensing, and tracked down an out of place debug log line. 2022-10-23 03:20:34 -04:00
Michieal
7095876af1 Forgot to add in the greysacle images. 2022-10-21 22:55:26 -04:00