Fix buckets on Android
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56cbe50a02
commit
8faa6aa9eb
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@ -2,6 +2,7 @@
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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local use_select_box = minetest.settings:get_bool("mcl_buckets_use_select_box", false)
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-- Compatibility with old bucket mod
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minetest.register_alias("bucket:bucket_empty", "mcl_buckets:bucket_empty")
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@ -87,24 +88,6 @@ end
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local pointable_sources = {}
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local function bucket_raycast(user)
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local pos = user:get_pos()
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pos.y = pos.y + user:get_properties().eye_height
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local look_dir = user:get_look_dir()
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look_dir = vector.multiply(look_dir, 5)
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local pos2 = vector.add(pos, look_dir)
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local ray = raycast(pos, pos2, false, true)
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if ray then
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for pointed_thing in ray do
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if pointed_thing and pointable_sources[get_node(pointed_thing.above).name] then
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return {under=pointed_thing.under,above=pointed_thing.above}
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end
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end
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end
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return nil
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end
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local function get_node_place(source_place, place_pos)
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local node_place
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if type(source_place) == "function" then
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@ -152,71 +135,76 @@ local function get_bucket_drop(itemstack, user, take_bucket)
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end
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end
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local function on_place_bucket(itemstack, user, pointed_thing, def)
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return
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end
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-- Call on_rightclick if the pointed node defines it
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local new_stack = mcl_util.call_on_rightclick(itemstack, user, pointed_thing)
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if new_stack then
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return new_stack
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end
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local function bucket_get_pointed_thing(user)
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local start = user:get_pos()
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start.y = start.y + user:get_properties().eye_height
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local look_dir = user:get_look_dir()
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_end = vector.add(start, vector.multiply(look_dir, 5))
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local undernode = get_node(pointed_thing.under)
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local abovenode = get_node(pointed_thing.above)
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if registered_nodes[undernode.name] and registered_nodes[undernode.name].buildable_to or get_item_group(undernode.name, "cauldron") == 1 then
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local result, take_bucket = get_extra_check(def.extra_check, pointed_thing.under, user)
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if result then
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local node_place = get_node_place(def.source_place, pointed_thing.under)
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local pns = user:get_player_name()
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-- Check protection
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if is_protected(pointed_thing.under, pns) then
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record_protection_violation(pointed_thing.under, pns)
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return itemstack
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end
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-- Place liquid
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place_liquid(pointed_thing.under, node_place)
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-- Update doc mod
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if mod_doc and doc.entry_exists("nodes", node_place) then
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place)
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end
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local ray = raycast(start, _end, false, true)
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for pointed_thing in ray do
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local name = get_node(pointed_thing.under).name
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local def = registered_nodes[name]
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if not def or def.drawtype ~= "flowingliquid" then
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return pointed_thing
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end
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return get_bucket_drop(itemstack, user, take_bucket)
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elseif registered_nodes[abovenode.name] and registered_nodes[abovenode.name].buildable_to or get_item_group(abovenode.name, "cauldron") == 1 then
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local result, take_bucket = get_extra_check(def.extra_check, pointed_thing.above, user)
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if result then
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local node_place = get_node_place(def.source_place, pointed_thing.above)
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local pns = user:get_player_name()
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-- Check protection
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if is_protected(pointed_thing.above, pns) then
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record_protection_violation(pointed_thing.above, pns)
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return itemstack
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end
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-- Place liquid
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place_liquid(pointed_thing.above, node_place)
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-- Update doc mod
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if mod_doc and doc.entry_exists("nodes", node_place) then
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place)
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end
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end
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return get_bucket_drop(itemstack, user, take_bucket)
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else
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return itemstack
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end
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end
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local function on_place_bucket(itemstack, user, pointed_thing)
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if not use_select_box then
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pointed_thing = bucket_get_pointed_thing(user)
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end
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-- Must be pointing to node
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if not pointed_thing or pointed_thing.type ~= "node" then
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return
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end
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-- Call on_rightclick if the pointed node defines it
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local new_stack = mcl_util.call_on_rightclick(itemstack, user, pointed_thing)
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if new_stack then
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return new_stack
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end
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local bucket_def = mcl_buckets.buckets[itemstack:get_name()]
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for _, pos in pairs({ pointed_thing.under, pointed_thing.above }) do
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local node = get_node(pos)
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local node_def = registered_nodes[node.name]
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if node_def and node_def.buildable_to or get_item_group(node.name, "cauldron") == 1 then
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local result, take_bucket = get_extra_check(bucket_def.extra_check, pos, user)
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if result then
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local node_place = get_node_place(bucket_def.source_place, pos)
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local player_name = user:get_player_name()
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-- Check protection
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if is_protected(pos, player_name) then
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record_protection_violation(pos, player_name)
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return itemstack
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end
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-- Place liquid
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place_liquid(pos, node_place)
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-- Update doc mod
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if mod_doc and doc.entry_exists("nodes", node_place) then
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place)
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end
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end
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return get_bucket_drop(itemstack, user, take_bucket)
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end
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end
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return itemstack
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end
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local function on_place_bucket_empty(itemstack, user, pointed_thing)
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if not use_select_box then
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pointed_thing = bucket_get_pointed_thing(user)
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end
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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if not pointed_thing or pointed_thing.type ~= "node" then
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return itemstack
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end
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@ -226,64 +214,59 @@ local function on_place_bucket_empty(itemstack, user, pointed_thing)
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return new_stack
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end
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local node = get_node(pointed_thing.under)
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local nn = node.name
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local new_bucket
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local liquid_node = bucket_raycast(user)
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if liquid_node then
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if is_protected(liquid_node.above, user:get_player_name()) then
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record_protection_violation(liquid_node.above, user:get_player_name())
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local under = pointed_thing.under
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local node_name = get_node(under).name
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if pointable_sources[node_name] then
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if is_protected(under, user:get_player_name()) then
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record_protection_violation(under, user:get_player_name())
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end
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local liquid_name = get_node(liquid_node.above).name
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if liquid_name then
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local liquid_def = mcl_buckets.liquids[liquid_name]
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if liquid_def then
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-- Fill bucket, but not in Creative Mode
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-- FIXME: remove this line
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--if not is_creative_enabled(user:get_player_name()) then
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if not false then
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new_bucket = ItemStack({name = liquid_def.bucketname})
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if liquid_def.on_take then
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liquid_def.on_take(user)
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end
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local liquid_def = mcl_buckets.liquids[node_name]
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if liquid_def then
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-- Fill bucket, but not in Creative Mode
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-- FIXME: remove this line
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--if not is_creative_enabled(user:get_player_name()) then
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if not false then
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new_bucket = ItemStack({name = liquid_def.bucketname})
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if liquid_def.on_take then
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liquid_def.on_take(user)
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end
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add_node(liquid_node.above, {name="air"})
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sound_take(nn, liquid_node.above)
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if mod_doc and doc.entry_exists("nodes", liquid_name) then
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", liquid_name)
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end
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if new_bucket then
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return give_bucket(new_bucket, itemstack, user)
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end
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else
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minetest.log("error", string.format("[mcl_buckets] Node [%s] has invalid group [_mcl_bucket_pointable]!", liquid_name))
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end
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add_node(under, {name="air"})
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sound_take(node_name, under)
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if mod_doc and doc.entry_exists("nodes", node_name) then
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_name)
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end
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if new_bucket then
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return give_bucket(new_bucket, itemstack, user)
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end
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else
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minetest.log("error", string.format("[mcl_buckets] Node [%s] has invalid group [_mcl_bucket_pointable]!", node_name))
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end
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return itemstack
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else
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-- FIXME: replace this ugly code by cauldrons API
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if nn == "mcl_cauldrons:cauldron_3" then
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if node_name == "mcl_cauldrons:cauldron_3" then
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-- Take water out of full cauldron
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set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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set_node(under, {name="mcl_cauldrons:cauldron"})
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if not is_creative_enabled(user:get_player_name()) then
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new_bucket = ItemStack("mcl_buckets:bucket_water")
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end
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sound_take("mcl_core:water_source", pointed_thing.under)
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elseif nn == "mcl_cauldrons:cauldron_3r" then
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sound_take("mcl_core:water_source", under)
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elseif node_name == "mcl_cauldrons:cauldron_3r" then
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-- Take river water out of full cauldron
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set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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set_node(under, {name="mcl_cauldrons:cauldron"})
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if not is_creative_enabled(user:get_player_name()) then
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new_bucket = ItemStack("mcl_buckets:bucket_river_water")
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end
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sound_take("mclx_core:river_water_source", pointed_thing.under)
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elseif nn == "mcl_cauldrons:cauldron_3_lava" then
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set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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sound_take("mclx_core:river_water_source", under)
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elseif node_name == "mcl_cauldrons:cauldron_3_lava" then
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set_node(under, {name="mcl_cauldrons:cauldron"})
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if not is_creative_enabled(user:get_player_name()) then
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new_bucket = ItemStack("mcl_buckets:bucket_lava")
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end
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sound_take("mcl_core:lava_source", pointed_thing.under)
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sound_take("mcl_core:lava_source", under)
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end
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if new_bucket then
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return give_bucket(new_bucket, itemstack, user)
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@ -292,34 +275,6 @@ local function on_place_bucket_empty(itemstack, user, pointed_thing)
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return itemstack
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end
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controls.register_on_press(function(player, key)
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if key ~= "RMB" then
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return
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end
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local wielded_item = player:get_wielded_item()
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local itemname = wielded_item:get_name()
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local def = mcl_buckets.buckets[itemname]
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if itemname == "mcl_buckets:bucket_empty" then
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local pointed_thing = mcl_util.get_pointed_thing(player, true)
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if not pointed_thing then
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return
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end
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wielded_item = on_place_bucket_empty(wielded_item, player, pointed_thing)
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elseif def then
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local pointed_thing = mcl_util.get_pointed_thing(player, false)
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if not pointed_thing then
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return
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end
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wielded_item = on_place_bucket(wielded_item, player, pointed_thing, def)
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end
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player:set_wielded_item(wielded_item)
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end)
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function mcl_buckets.register_liquid(def)
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for _,source in ipairs(def.source_take) do
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mcl_buckets.liquids[source] = {
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@ -348,6 +303,9 @@ function mcl_buckets.register_liquid(def)
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inventory_image = def.inventory_image,
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stack_max = 1,
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groups = def.groups,
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liquids_pointable = use_select_box,
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on_place = on_place_bucket,
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on_secondary_use = on_place_bucket,
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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local buildable = registered_nodes[dropnode.name].buildable_to or dropnode.name == "mcl_portals:portal"
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if not buildable then return stack end
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@ -370,6 +328,9 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
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_tt_help = S("Collects liquids"),
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inventory_image = "bucket.png",
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stack_max = 16,
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liquids_pointable = use_select_box,
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on_place = on_place_bucket_empty,
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on_secondary_use = on_place_bucket_empty,
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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-- Fill empty bucket with liquid or drop bucket if no liquid
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local collect_liquid = false
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@ -143,6 +143,10 @@ max_bossbars (Maximum Boss bars) int 5
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# Default intensity of shadows (default: 0.33)
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mcl_default_shadow_intensity (Default shadow intensity) float 0.33 0.0 1.0
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# When enabled, when a player holds a bucket, a select box will be shown around liquid nodes.
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# Selecting liquid nodes on clients without a cross hair will not work correctly if this setting is disabled.
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mcl_buckets_use_select_box (Buckets use select box) bool false
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[Experimental]
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# Whether ice is translucent. If disabled, ice is fully opaque.
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#
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