Update Signs API to only use timer functions when there is text to display.
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@ -28,6 +28,7 @@ local NUMBER_OF_LINES = 4
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local LINE_HEIGHT = 14
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local CHAR_WIDTH = 5
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local TIMER_INTERVAL = 40.0
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-- -----------------------
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-- CACHE LOCAL COPIES
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local table = table
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@ -166,18 +167,14 @@ mcl_signs.wall_standard = {
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on_timer = function(pos)
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-- fix for /ClearObjects
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mcl_signs:update_sign(pos)
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minetest.get_node_timer(pos):start(40.0)
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-- note: update_sign decides to keep the timer running based on if there is text.
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-- This prevents every sign from having a timer, when not needed.
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end,
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on_place = function(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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local under = pointed_thing.under
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local timer = minetest.get_node_timer(pos)
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if timer:is_started() == false then
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timer:start(40.0)
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end
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-- Use pointed node's on_rightclick function first, if present
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local node_under = minetest.get_node(under)
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if placer and not placer:get_player_control().sneak then
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@ -285,10 +282,6 @@ mcl_signs.wall_standard = {
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-- Not Useless Code. force updates the sign.
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on_punch = function(pos, node, puncher)
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mcl_signs:update_sign(pos)
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local timer = minetest.get_node_timer(pos)
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if timer:is_started() == false then
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timer:start(40.0)
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end
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end,
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on_rotate = function(pos, node, user, mode)
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if mode == screwdriver.ROTATE_FACE then
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@ -311,11 +304,6 @@ mcl_signs.wall_standard = {
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return
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end
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local timer = minetest.get_node_timer(pos)
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if timer:is_started() == false then
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timer:start(40.0)
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end
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local item = clicker:get_wielded_item()
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local iname = item:get_name()
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@ -400,10 +388,6 @@ mcl_signs.standing_standard = {
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-- Not Useless Code. this force updates the sign.
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on_punch = function(pos, node, puncher)
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mcl_signs:update_sign(pos)
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local timer = minetest.get_node_timer(pos)
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if timer:is_started() == false then
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timer:start(40.0)
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end
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end,
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on_rotate = function(pos, node, user, mode)
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if mode == screwdriver.ROTATE_FACE then
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@ -427,11 +411,6 @@ mcl_signs.standing_standard = {
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return
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end
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local timer = minetest.get_node_timer(pos)
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if timer:is_started() == false then
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timer:start(40.0)
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end
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local item = clicker:get_wielded_item()
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local iname = item:get_name()
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@ -590,11 +569,6 @@ function mcl_signs.register_sign (modname, color, _name, ttsign)
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end
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end
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local timer = minetest.get_node_timer(pos)
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if timer:is_started() == false then
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timer:start(40.0)
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end
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local dir = vector.subtract(under, above)
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-- Only build when it's legal
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@ -840,11 +814,6 @@ function mcl_signs.register_sign_custom (modname, _name, tiles, color, inventory
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end
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end
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local timer = minetest.get_node_timer(pos)
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if timer:is_started() == false then
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timer:start(40.0)
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end
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local dir = vector.subtract(under, above)
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-- Only build when it's legal
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@ -1063,11 +1032,6 @@ function mcl_signs.reregister_sign (modname, color, _name, ttsign)
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end
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end
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local timer = minetest.get_node_timer(pos)
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if timer:is_started() == false then
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timer:start(40.0)
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end
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local dir = vector.subtract(under, above)
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-- Only build when it's legal
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@ -1306,11 +1270,6 @@ function mcl_signs.reregister_sign_custom (modname, _name, tiles, color, invento
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end
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end
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local timer = minetest.get_node_timer(pos)
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if timer:is_started() == false then
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timer:start(40.0)
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end
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local dir = vector.subtract(under, above)
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-- Only build when it's legal
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@ -1860,7 +1819,7 @@ function mcl_signs:update_sign(pos, fields, sender, force_remove, text_color)
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if not meta then
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return false
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end
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local text = meta:get_string("text")
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local text = meta:get_string("text", "")
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if fields and (text == "" and fields.text) then
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meta:set_string("text", fields.text)
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text = fields.text
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@ -1941,19 +1900,8 @@ function mcl_signs:update_sign(pos, fields, sender, force_remove, text_color)
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return false
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end
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
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local text_entity
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for _, v in ipairs(objects) do
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local ent = v:get_luaentity()
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if ent and ent.name == "mcl_signs:text" then
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if force_remove then
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v:remove()
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else
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text_entity = v
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break
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end
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end
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end
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text_entity = mcl_signs:get_text_entity(pos,force_remove)
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if not text_entity then
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if DEBUG then
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@ -2002,6 +1950,24 @@ function mcl_signs:update_sign(pos, fields, sender, force_remove, text_color)
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-- save sign metadata.
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meta:set_string("mcl_signs:text_color", text_color)
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-- Moved timer stuff to here, to make sure that it's called and only has one set of code.
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local timer = minetest.get_node_timer(pos)
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if text_entity and text ~= "" then
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-- Do timer related stuff - but only if there is text to display.
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-- Also, prevent excessive use with punching. (see node def.)
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if timer:is_started() == false then
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timer:start(TIMER_INTERVAL)
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else
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timer:stop()
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timer:start(TIMER_INTERVAL)
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end
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else
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if timer:is_started() == true then
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timer:stop()
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end
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end
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-- debug step
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if DEBUG then
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minetest.log("action", "[mcl_signs] Update_Sign: Post-Sign Update: " .. meta:get_string("mcl_signs:text_color") .. " " .. meta:get_string("mcl_signs:glowing_sign") .. ".\n" .. dump(pos))
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@ -2018,3 +1984,20 @@ function mcl_signs:show_formspec(player, pos)
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"size[6,3]textarea[0.25,0.25;6,1.5;text;" .. F(S("Enter sign text:")) .. ";]label[0,1.5;" .. F(S("Maximum line length: 15")) .. "\n" .. F(S("Maximum lines: 4")) .. "]button_exit[0,2.5;6,1;submit;" .. F(S("Done")) .. "]"
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)
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end
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function mcl_signs:get_text_entity (pos, force_remove)
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
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local text_entity = false -- just to have a check for failure.
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for _, v in ipairs(objects) do
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local ent = v:get_luaentity()
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if ent and ent.name == "mcl_signs:text" then
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if force_remove ~= nil and force_remove == true then
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v:remove()
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else
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text_entity = v
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break
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end
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end
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end
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return text_entity
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end
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