Changed detection code custom frames.
todo: figure out why the standard item frame is using the wrong item entities. todo: fix screwdriver rotating the item displayed.
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6d1b1b3c74
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8a21b9e99c
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@ -15,6 +15,8 @@ local S = minetest.get_translator(minetest.get_current_modname())
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local table = table
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local DEBUG = false
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local pairs = pairs
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if 1 == 1 then
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minetest.log("action", "[mcl_itemframes] API initialized.")
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end
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@ -32,23 +34,43 @@ local frame_item_base = {}
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local map_item_base = {}
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local remove_item_entity = function(pos, node)
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if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
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local name_found = false
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local found_name_to_use = ""
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for k,v in pairs(mcl_itemframes.frames_registered.glowing) do
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if node.name == v then
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name_found = true
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found_name_to_use = v
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break
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end
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end
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-- try to cut down on excess looping, if possible.
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if name_found == false then
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for k,v in pairs(mcl_itemframes.frames_registered.standard) do
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if node.name == v then
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name_found = true
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found_name_to_use = v
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break
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end
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end
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end
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if 1==1 then
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minetest.log("action","mcl_itemframes] remove_item_entity: " .. found_name_to_use .. "'s displayed item." )
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end
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if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" or node.name == found_name_to_use then
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
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local entity = obj:get_luaentity()
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if 1 == 1 then
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if entity then
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minetest.log("action", "[mcl_itemframes] Remove_Entity: Attempting to remove Entity Named: " .. entity.name)
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else
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minetest.log("action", "[mcl_itemframes] Remove_Entity: Attempting to remove Entity Named: entity not found.\n can be a false positive.")
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end
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end
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if entity then
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if entity.name == "mcl_itemframes:item" or entity.name == "mcl_itemframes:map" or
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entity.name == "mcl_itemframes:glow_item" or entity.name == "mcl_itemframes:glow_map" then
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if 1 == 1 then
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minetest.log("action", "[mcl_itemframes] Remove_Entity: Removing Entity Named: " .. entity.name)
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obj:remove()
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elseif entity.name == found_name_to_use .. "_item" or entity.name == found_name_to_use .. "_map" then
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if 1==1 then
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minetest.log("action","mcl_itemframes] remove_item_entity: " .. entity.name .. "-- the item." )
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end
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obj:remove()
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end
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@ -124,42 +146,53 @@ mcl_itemframes.update_generic_item_entity = function(pos, node, param2)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local item = inv:get_stack("main", 1)
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local name_found = false
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local found_name_to_use = ""
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local has_glow = false
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for k,v in pairs(mcl_itemframes.frames_registered.glowing) do
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if node.name == v then
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name_found = true
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has_glow = true
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found_name_to_use = v
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break
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end
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end
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-- try to cut down on excess looping, if possible.
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if name_found == false then
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for k,v in pairs(mcl_itemframes.frames_registered.standard) do
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if node.name == v then
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name_found = true
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has_glow = false
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found_name_to_use = v
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break
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end
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end
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end
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if name_found == false then
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minetest.log("error","[mcl_itemframes] Update_Generic_Item:\nFailed to find registered node:\nNode name - " .. node.name)
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minetest.log("error","[mcl_itemframes] Update_Generic_Item:\nRegistry definition:" .. dump(mcl_itemframes.frames_registered))
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return
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end
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if not item:is_empty() then
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-- update existing items placed.
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if not param2 then
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param2 = node.param2
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end
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local name_found = false
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local found_name_to_use = ""
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local has_glow = false
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for gl = 1, #mcl_itemframes.frames_registered.glowing do
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if node.name == mcl_itemframes.frames_registered.glowing[gl] then
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name_found = true
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has_glow = true
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found_name_to_use = mcl_itemframes.frames_registered.glowing[gl]
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break
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end
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end
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-- try to cut down on excess looping, if possible.
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if name_found == false then
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for ngl = 1, #mcl_itemframes.frames_registered.standard do
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if node.name == mcl_itemframes.frames_registered.glowing[ngl] then
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name_found = true
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has_glow = false
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found_name_to_use = mcl_itemframes.frames_registered.glowing[ngl]
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break
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end
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end
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end
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local pos_adj = facedir[param2]
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if node.name == found_name_to_use then
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local pos_adj = facedir[param2]
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pos.x = pos.x + pos_adj.x * 6.5 / 16
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pos.y = pos.y + pos_adj.y * 6.5 / 16
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pos.z = pos.z + pos_adj.z * 6.5 / 16
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if 1 == 1 then
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minetest.log("[mcl_itemframes] Update_Generic_Item:\nFound Name in Registry: " .. found_name_to_use)
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end
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end
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local yaw = pi * 2 - param2 * pi / 2
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local map_id = item:get_meta():get_string("mcl_maps:id")
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@ -171,14 +204,18 @@ mcl_itemframes.update_generic_item_entity = function(pos, node, param2)
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if 1 == 1 then
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minetest.log("action", "[mcl_itemframes] Update_Generic_Item:\nAdding entity: " .. node.name .. "_item")
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end
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map_id_entity = minetest.add_entity(pos, node.name .. "_item")
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map_id_lua = map_id_entity:get_luaentity()
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if node.name == found_name_to_use then
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map_id_entity = minetest.add_entity(pos, node.name .. "_item")
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else
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local debugs_string = "[mcl_itemframes] Update_Generic_Item:\nCouldn't find node name in registry: "
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minetest.log("error", debugs_string .. found_name_to_use "\nregistry: " .. dump(mcl_itemframes.frames_registered))
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map_id_lua._nodename = node.name
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if 1 == 1 then
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minetest.log("action", "[mcl_itemframes] Update_Generic_Item: Adding entity: " .. map_id_lua.name)
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return
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end
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map_id_lua = map_id_entity:get_luaentity()
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map_id_lua._nodename = node.name
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local itemname = item:get_name()
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if itemname == "" or itemname == nil then
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map_id_lua._texture = "blank.png"
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@ -195,13 +232,22 @@ mcl_itemframes.update_generic_item_entity = function(pos, node, param2)
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minetest.log("action", "[mcl_itemframes] Update_Generic_Item: item's name: " .. itemname)
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end
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map_id_lua:_update_texture()
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map_id_entity:set_yaw(yaw)
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if node.name == found_name_to_use then
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map_id_entity:set_yaw(yaw)
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else
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minetest.log("error", "[mcl_itemframes] Update_Generic_Item: Failed to set Display Item's yaw. " .. node.name)
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end
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else
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-- handle map items placed into custom frame.
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map_id_entity = minetest.add_entity(pos, found_name_to_use .. "_map", map_id)
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map_id_entity:set_yaw(yaw)
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if 1 == 1 then
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minetest.log("action", "[mcl_itemframes] Placing map in a " .. found_name_to_use .. " frame.")
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minetest.log("action", "[mcl_itemframes] Update_Generic_Item: Placing map in a " .. found_name_to_use .. " frame.")
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end
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if node.name == found_name_to_use then
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map_id_entity = minetest.add_entity(pos, found_name_to_use .. "_map", map_id)
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map_id_entity:set_yaw(yaw)
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else
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minetest.log("error", "[mcl_itemframes] Update_Generic_Item: Failed to set Map Item in " .. found_name_to_use .. "'s frame.")
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end
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end
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end
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@ -230,20 +276,20 @@ function mcl_itemframes.drop_generic_item(pos, node, meta, clicker)
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local name_found = false
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local found_name_to_use = ""
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for gl = 1, #mcl_itemframes.frames_registered.glowing do
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if node.name == mcl_itemframes.frames_registered.glowing[gl] then
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for k,v in pairs(mcl_itemframes.frames_registered.glowing) do
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if node.name == v then
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name_found = true
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found_name_to_use = mcl_itemframes.frames_registered.glowing[gl]
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found_name_to_use = v
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break
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end
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end
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-- try to cut down on excess looping, if possible.
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if name_found == false then
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for ngl = 1, #mcl_itemframes.frames_registered.standard do
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if node.name == mcl_itemframes.frames_registered.glowing[ngl] then
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for k,v in pairs(mcl_itemframes.frames_registered.standard) do
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if node.name == v then
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name_found = true
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found_name_to_use = mcl_itemframes.frames_registered.glowing[ngl]
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found_name_to_use = v
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break
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end
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end
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@ -438,24 +484,25 @@ mcl_itemframes.item_frame_base = {
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local name_found = false
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local found_name_to_use = ""
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for gl = 1, #mcl_itemframes.frames_registered.glowing do
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if node.name == mcl_itemframes.frames_registered.glowing[gl] then
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for k,v in pairs(mcl_itemframes.frames_registered.glowing) do
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if node.name == v then
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name_found = true
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found_name_to_use = mcl_itemframes.frames_registered.glowing[gl]
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found_name_to_use = v
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break
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end
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end
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-- try to cut down on excess looping, if possible.
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if name_found == false then
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for ngl = 1, #mcl_itemframes.frames_registered.standard do
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if node.name == mcl_itemframes.frames_registered.glowing[ngl] then
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for k,v in pairs(mcl_itemframes.frames_registered.standard) do
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if node.name == v then
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name_found = true
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found_name_to_use = mcl_itemframes.frames_registered.glowing[ngl]
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found_name_to_use = v
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break
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end
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end
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end
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if node.name == found_name_to_use then
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objs = minetest.get_objects_inside_radius(pos, 0.5)
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end
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