fix frames to reset after /clearobjects
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b2660e8c63
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@ -598,16 +598,21 @@ function mcl_itemframes.create_base_definitions()
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local inv = minetest.get_meta(pos):get_inventory()
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local stack = inv:get_stack("main", 1)
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local itemname = stack:get_name()
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local node = {}
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if minetest.get_item_group(itemname, "clock") > 0 then
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local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame)
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if itemname ~= new_name then
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stack:set_name(new_name)
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inv:set_stack("main", 1, stack)
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local node = minetest.get_node(pos)
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node = minetest.get_node(pos)
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mcl_itemframes.update_item_entity(pos, node, node.param2)
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end
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minetest.get_node_timer(pos):start(1.0)
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else
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-- fix for /ClearObjects
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node = minetest.get_node(pos)
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mcl_itemframes.update_item_entity(pos, node, node.param2)
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minetest.get_node_timer(pos):start(40.0)
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end
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end,
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@ -660,6 +665,8 @@ function mcl_itemframes.create_base_definitions()
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end
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if minetest.get_item_group(itemname, "clock") > 0 then
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minetest.get_node_timer(pos):start(1.0)
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else
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minetest.get_node_timer(pos):start(40.0)
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end
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inv:set_stack("main", 1, put_itemstack)
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