Villagers can claim any bed. Player can steal villager bed. Villager won't take player bed
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3e1a475442
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3000a378f3
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@ -45,10 +45,9 @@ local PATHFINDING = "gowp"
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-- will be much easier.
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false)
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local LOG_MODULE = "[Mobs - Villager]"
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local function mcl_log (message)
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if LOGGING_ON and message then
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minetest.log(LOG_MODULE .. " " .. message)
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if LOGGING_ON then
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mcl_util.mcl_log (message, "[Mobs - Villager]", true)
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end
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end
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@ -578,9 +577,6 @@ end
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jobsites = populate_jobsites()
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local spawnable_bed={}
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table.insert(spawnable_bed, "mcl_beds:bed_red_bottom")
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local function stand_still(self)
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self.walk_chance = 0
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self.jump = false
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@ -651,6 +647,8 @@ end
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local function find_closest_bed (self)
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local p = self.object:get_pos()
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--local spawnable_bed={}
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--table.insert(spawnable_bed, "mcl_beds:bed_red_bottom")
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--local nn = minetest.find_nodes_in_area(vector.offset(p,-48,-48,-48),vector.offset(p,48,48,48), spawnable_bed)
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--if nn then
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-- mcl_log("Red beds: " .. #nn)
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@ -659,30 +657,52 @@ local function find_closest_bed (self)
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local unclaimed_beds = {}
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local nn2 = minetest.find_nodes_in_area(vector.offset(p,-48,-48,-48),vector.offset(p,48,48,48), {"group:bed"})
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if nn2 then
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mcl_log("All bed parts: " .. #nn2)
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--mcl_log("All bed parts: " .. #nn2)
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for a,b in pairs(nn2) do
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mcl_log("b: " .. minetest.pos_to_string(b))
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local bed_node = minetest.get_node(b)
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local bed_meta = minetest.get_meta(b)
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local bed_name = bed_node.name
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--mcl_log("bed_node name: " .. bed_name)
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local is_bed_bottom = string.find(bed_name,"_bottom")
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local owned_by = bed_meta:get_string("villager")
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if owned_by and owned_by == self._id then
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mcl_log("Weird. I own this, but don't know it.")
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local bed_meta = minetest.get_meta(b)
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local owned_by = bed_meta:get_string("villager")
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--mcl_log("Owned by villager: ".. tostring(owned_by))
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if (owned_by and owned_by == self._id) then
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mcl_log("Clear as already owned by me.")
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bed_meta:set_string("villager", nil)
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owned_by = nil
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end
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if is_bed_bottom and owned_by == "" then
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table.insert(unclaimed_beds, b)
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mcl_log("is an unowned bed bottom")
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if is_bed_bottom then
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local bed_top = mcl_beds.get_bed_top (b)
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mcl_log("bed_top: " .. tostring(bed_top))
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local bed_top_node = minetest.get_node(bed_top)
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if bed_top_node then
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mcl_log("There is a block here for bed top: ".. bed_top_node.name)
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else
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mcl_log("There is no block here for bed top")
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end
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local bed_top_meta = minetest.get_meta(bed_top)
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local owned_by_player = bed_top_meta:get_string("player")
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if bed_top_meta then
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mcl_log("Player: " .. tostring(owned_by_player))
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else
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mcl_log("No bed top meta")
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end
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if owned_by == "" and (not owned_by_player or owned_by_player == "") then
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table.insert(unclaimed_beds, b)
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mcl_log("is an unowned bed bottom")
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else
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end
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else
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mcl_log("Not bottom or is claimed, remove. Owned: ".. owned_by)
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--mcl_log("bed_node name: " .. bed_name)
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end
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end
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end
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@ -817,7 +837,6 @@ local function take_bed (entity)
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local p = entity.object:get_pos()
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--local closest_block = find_closest_unclaimed_block (p, spawnable_bed)
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local closest_block = find_closest_bed (entity)
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if closest_block then
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@ -1177,11 +1196,46 @@ local function go_to_town_bell(self)
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return nil
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end
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local function validate_bed(self)
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if not self or not self._bed then
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return false
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end
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local n = mcl_vars.get_node(self._bed)
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if not n then
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self._bed = nil
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return false
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end
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local bed_valid = true
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local m = minetest.get_meta(self._bed)
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local owned_by_player = m:get_string("player")
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mcl_log("Player owner: " .. owned_by_player)
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if owned_by_player ~= "" then
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mcl_log("Player owns this. Villager won't take this.")
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m:set_string("villager", nil)
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self._bed = nil
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bed_valid = false
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return
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end
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if m:get_string("villager") ~= self._id then
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mcl_log("This bed is owned by another player. I'll unclaim.")
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self._bed = nil
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return false
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else
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mcl_log("Bed is valid")
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return true
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end
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end
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local function do_activity (self)
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-- Maybe just check we're pathfinding first?
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if not self._bed and self.state ~= PATHFINDING then
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--mcl_log("Villager has no bed. Currently at location: "..minetest.pos_to_string(self.object:get_pos()))
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if not validate_bed(self) and self.state ~= PATHFINDING then
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if self.order == SLEEP then self.order = nil end
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mcl_log("Villager has no bed. Currently at location: "..minetest.pos_to_string(self.object:get_pos()))
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take_bed (self)
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end
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@ -10,6 +10,10 @@ local explosions_mod = minetest.get_modpath("mcl_explosions")
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local spawn_mod = minetest.get_modpath("mcl_spawn")
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local worlds_mod = minetest.get_modpath("mcl_worlds")
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local function mcl_log (message)
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mcl_util.mcl_log (message, "[Beds]")
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end
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-- Helper functions
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local function get_look_yaw(pos)
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@ -300,6 +304,37 @@ function mcl_beds.skip_night()
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minetest.set_timeofday(0.25) -- tod = 6000
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end
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function mcl_beds.get_bed_top (pos)
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local node = minetest.get_node(pos)
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local dir = minetest.facedir_to_dir(node.param2)
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local bed_top_pos = vector.add(pos, dir)
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local bed_top = minetest.get_node(bed_top_pos)
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if bed_top then
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mcl_log("Has a bed top")
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else
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mcl_log("No bed top")
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end
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return bed_top_pos
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end
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function mcl_beds.get_bed_bottom (pos)
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local node = minetest.get_node(pos)
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local dir = minetest.facedir_to_dir(node.param2)
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mcl_log("Dir: " .. tostring(dir))
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local bed_bottom = vector.add(pos, -dir)
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mcl_log("bed_bottom: " .. tostring(bed_bottom))
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local bed_bottom_node = minetest.get_node(bed_bottom)
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if bed_bottom_node then
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mcl_log("Bed bottom node name:" .. bed_bottom_node.name)
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else
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mcl_log("Didn't get bed bottom")
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end
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return bed_bottom
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end
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function mcl_beds.on_rightclick(pos, player, is_top)
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-- Anti-Inception: Don't allow to sleep while you're sleeping
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if player:get_meta():get_string("mcl_beds:sleeping") == "true" then
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@ -329,9 +364,7 @@ function mcl_beds.on_rightclick(pos, player, is_top)
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if is_top then
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message = select(2, lay_down(player, ppos, pos))
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else
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local node = minetest.get_node(pos)
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local dir = minetest.facedir_to_dir(node.param2)
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local other = vector.add(pos, dir)
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local other = mcl_beds.get_bed_top (pos)
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message = select(2, lay_down(player, ppos, other))
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end
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if message then
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@ -4,6 +4,10 @@ local S = minetest.get_translator(minetest.get_current_modname())
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local storage = minetest.get_mod_storage()
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local function mcl_log (message)
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mcl_util.mcl_log (message, "[Spawn]")
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end
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-- Parameters
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-------------
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@ -429,6 +433,41 @@ function mcl_spawn.set_spawn_pos(player, pos, message)
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else
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local oldpos = minetest.string_to_pos(meta:get_string("mcl_beds:spawn"))
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meta:set_string("mcl_beds:spawn", minetest.pos_to_string(pos))
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-- Set player ownership on bed
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local bed_node = minetest.get_node(pos)
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local bed_meta = minetest.get_meta(pos)
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local bed_bottom = mcl_beds.get_bed_bottom (pos)
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local bed_bottom_meta = minetest.get_meta(bed_bottom)
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if bed_meta then
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if bed_node then
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mcl_log("Bed name: " .. bed_node.name)
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end
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mcl_log("Setting bed meta: " .. player:get_player_name())
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bed_meta:set_string("player", player:get_player_name())
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-- Pass in villager as arg. Shouldn't know about villagers
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if bed_bottom_meta then
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mcl_log("Removing villager from bed bottom meta")
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bed_bottom_meta:set_string("villager", nil)
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else
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mcl_log("Cannot remove villager from bed bottom meta")
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end
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local old_bed_meta = minetest.get_meta(oldpos)
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if oldpos ~= pos and old_bed_meta then
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mcl_log("Removing old bed meta")
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old_bed_meta:set_string("player", "")
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else
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mcl_log("No old bed meta to remove or same as current")
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end
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end
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if oldpos then
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-- We don't bother sending a message if the new spawn pos is basically the same
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spawn_changed = vector.distance(pos, oldpos) > 0.1
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