Commit Graph

8482 Commits

Author SHA1 Message Date
cora
63225c20e5 change schematics for gold and sponges instead of chests 2022-11-15 01:28:51 +01:00
PrairieWind
54d4a97a27 Add Ocean Temple Loot 2022-11-15 01:28:51 +01:00
cora
61b5783e73 Make temple rarer 2022-11-15 01:28:51 +01:00
cora
04cb919f2b structure-spawning: make water spawns possible 2022-11-15 01:28:51 +01:00
cora
4ceecffc8b Add ocean temple 2022-11-15 01:28:51 +01:00
cora
00541cbfb8 Fix end spike wrong vector.add usage 2022-11-15 01:26:06 +01:00
cora
36a6a353a3 Fix local construct_nodes 2022-11-15 01:26:06 +01:00
Johannes Fritz
3d6ff573e7 Fix undeclared global variable in mcl_playerplus 2022-11-14 12:40:45 -06:00
cora
489ef43458 Don't transfer whole stacks 2022-11-14 04:07:41 +01:00
ancientmarinerdev
e6d778b214 Remove WIP flag for hopper minecart 2022-11-14 04:07:41 +01:00
ancientmarinerdev
70a7fb9387 Hoppers now take from hopper minecarts 2022-11-14 04:07:41 +01:00
ancientmarinerdev
a2732b655f Code cleanup 2022-11-14 04:07:41 +01:00
ancientmarinerdev
9065170b1c Clean up hopper minecart 2022-11-14 04:07:41 +01:00
ancientmarinerdev
ce457eb351 Who doesn't love hopper minecarts? 2022-11-14 04:07:41 +01:00
epCode
c288b6ab93 make townaura more preformant 2022-11-14 02:38:02 +01:00
epCode
28f952309e add mycelium townaura particles 2022-11-14 02:38:02 +01:00
epCode
080182ab15 Fix ender and shulker nodeboxes 2022-11-13 22:18:00 +00:00
epCode
6c6e21b63e fix chests 2022-11-13 22:18:00 +00:00
3raven
d01aa36d09 Pot nether roots and fungi
Pot nether roots and fungi
2022-11-13 17:44:21 +00:00
cora
b625fba4f2 Merge branch 'master' into hoppers_w_composter 2022-11-12 12:27:49 +00:00
anarquimico
3ef8838a11 Fixed indentation. 2022-11-12 06:28:36 -03:00
ancientmarinerdev
59808c5190 Fix race condition where many villagers are fighting for same job 2022-11-12 02:35:00 +01:00
ancientmarinerdev
3000a378f3 Villagers can claim any bed. Player can steal villager bed. Villager won't take player bed 2022-11-12 02:35:00 +01:00
ancientmarinerdev
3e1a475442 Logging improvements 2022-11-12 02:35:00 +01:00
ancientmarinerdev
e5c639c779 Logging improvements 2022-11-12 02:35:00 +01:00
ancientmarinerdev
ff0fea8978 Add default logger to make logging easier 2022-11-12 02:35:00 +01:00
ancientmarinerdev
814ad39c09 Villagers can now claim any type of bed. 2022-11-12 02:35:00 +01:00
Johannes Fritz
8ff4a94889 mcl_playerplus: Fix bows 2022-11-11 17:53:13 +00:00
Johannes Fritz
c66e184373 mcl_playerplus fixes 2022-11-11 17:53:13 +00:00
cora
41055d5abe Check object on mob tranformation 2022-11-11 16:43:45 +01:00
AFCMS
7dbe6489be Change lighting rod activation time to 0.4 2022-11-11 16:39:19 +01:00
AFCMS
5f626cf1b0 Make lightning rods send redstone signal when struck by lighting (0.5s) 2022-11-11 16:39:19 +01:00
AFCMS
47e46efa6f Add french translation 2022-11-11 16:39:19 +01:00
AFCMS
a11948c5f3 Add new texture 2022-11-11 16:39:19 +01:00
AFCMS
cb7d5e3790 Make lightning rod texture look better 2022-11-11 16:39:19 +01:00
AFCMS
2c5d3861f6 Add locale template to mcl_lightning_rods 2022-11-11 16:39:19 +01:00
AFCMS
e56fa0d809 Lightning Rod Fixes
- give node a proper nodebox
- add better texture compatible with MC texture packs
- set use_texture_alpha = "opaque"
- fix invalid translator
- disable node placement prediction
- simplificate placement code
2022-11-11 16:39:19 +01:00
anarquimico
cb721f37ce Fixed minor bug and removed TODO commentary 2022-11-10 21:11:32 -03:00
cora
c44b29925a Fix random-interval crash when not using luajit 2022-11-10 01:45:42 +01:00
MysticTempest
6a0bcf9881 Fix insta-digging crash when punching stairs. 2022-11-09 04:26:41 -06:00
anarquimico
3072d44b66 Bugs fixed. 2022-11-08 19:18:35 -03:00
anarquimico
f61b072d39 Fixed compostable item comsumption. 2022-11-07 22:10:35 -03:00
Michieal
dd869afea0 fixed typo error
had a list inside of an extra set of {}'s
2022-11-07 01:20:03 +00:00
Michieal
c277229c1b Changed the Item Frames' LBM method.
Moved the custom lbm function call out of create_custom_frame() into init.
Changed how the custom lbm handles frames lbm regeneration.
2022-11-06 21:00:14 +00:00
anarquimico
91ef21c55b Integrate hoppers with composter 2022-11-06 17:49:32 -03:00
MysticTempest
2be75c9628 Better fix for creative digging drops, and fix the itemframes LBM. 2022-11-06 07:08:49 -06:00
anarquimico
f977b1a253 Fix mason texture 2022-11-05 03:21:36 +01:00
anarquimico
ff3438f729 Add villager mason profession 2022-11-05 03:20:58 +01:00
PrairieWind
6f8d854f8a Fix texture issue and capitalization in Stripped Warped Hyphae Bark 2022-11-04 19:17:39 -06:00
PrairieWind
92723cab9f Add Crafting Recipes for the crimson and warped (trap)doors, fences, and gates 2022-11-04 19:17:39 -06:00
Nicu
8162a4af2d Add custom door and trapdoor textures for mcl_crimson 2022-11-05 01:47:35 +01:00
Nicu
30d2022b4a Optimize textures in mcl_crimson 2022-11-05 01:47:35 +01:00
cora
df216cb847 Add crimson fence and gate 2022-11-05 01:47:35 +01:00
cora
4dec3e1382 Add warped fence and gate 2022-11-05 01:47:35 +01:00
cora
43425279a3 Add crimson and warped doors and trapdoors 2022-11-05 01:47:35 +01:00
Michieal
b62f61db10 Added in the API Doc file, and adjusted the created items' names.
Added the ":" to the front of the item creation so that it can be called from an external mod.
Put in an optional inventory and wield image parameter to add in colorized inventory / wield images.
2022-11-05 01:26:15 +01:00
Michieal
c4981d894c Removed the local cached copy of the built in TGA encoder. 2022-11-05 01:26:15 +01:00
Michieal
93913ed780 Fix accidental conversion of tabs to spaces. 2022-11-05 01:26:15 +01:00
Michieal
3409c5a220 Prereview code, but with the spaces converted to tabs.
* Cleaned up all of the code, checked to make sure that there were no erraneous debug logging.
* To enable debugging, turn it on in the api by changing the following line in item_frames_api.lua:
mcl_itemframes.DEBUG = false -- set to true to see debug output.
* Made the standard Item Frame and the new Glow Frame use the frames API. 
Added in backwards compatibility mode.
* Made frames pop out items into the world on the old frames' entities when they are a hidden / broken entity. (Part of the backwards compatibility.)

* Tested locally.

* *Converted the spaces to tabs!*

Should be fully functional and ready for review.
2022-11-05 01:26:15 +01:00
Michieal
76991fcba9 Pre-review Item frames code
* Cleaned up all of the code, checked to make sure that there were no erraneous debug logging.
* To enable debugging, turn it on in the api by changing the following line in item_frames_api.lua:
mcl_itemframes.DEBUG = false -- set to true to see debug output.
* Made the standard Item Frame and the new Glow Frame use the frames API. 
Added in backwards compatibility mode.
* Made frames pop out items into the world on the old frames' entities when they are a hidden / broken entity. (Part of the backwards compatibility.)

* Tested locally.

Should be fully functional and ready for review.
2022-11-05 01:26:14 +01:00
Michieal
61df48e46e Translations for the Item Frames. 2022-11-05 01:26:14 +01:00
Michieal
18e83e5763 Added in display item rotation
Updated the Readme. Added in the ability to rotate the displayed item with a screwdriver. Made the Screwdriver mod required, due to rotating the item being fundamental behavoir.

Finalized a few bug fixes... still have to remove the all of the forced debug code, and move the item frames and glow frames over to the new api, and do a final test.
2022-11-05 01:26:14 +01:00
Michieal
8a21b9e99c Changed detection code custom frames.
todo: figure out why the standard item frame is using the wrong item entities.
todo: fix screwdriver rotating the item displayed.
2022-11-05 01:26:14 +01:00
Michieal
6d1b1b3c74 Added a return code to load_maps
Added a return code to load_maps to check for if dynamic_add_media registers a fail.
Used by mcl_itemframes when reloading a map placed into an itemframe.
2022-11-05 01:26:14 +01:00
Michieal
1f5b92f7bf code clean up. testing & debugging custom frames.
cleaned up a LOT of duplicate code. Added in the custom frames, and a couple of calls in init.lua to begin testing custom frames out.

to do: fix the freaking maps. (It looks like it's client side that is failing, to be honest.)
2022-11-05 01:26:14 +01:00
Michieal
4d74e4d9c1 update the translation template 2022-11-05 01:26:14 +01:00
Michieal
ef504e90c1 glowframe model commit 2022-11-05 01:26:14 +01:00
Michieal
09d452667b glowframe textures commit 2022-11-05 01:26:14 +01:00
Michieal
9b37ca460e Initial code comit 2022-11-05 01:26:14 +01:00
cora
e146b173b3 Replace "oning" with cages 2022-11-05 01:18:03 +01:00
cora
51d34c9f3d Add second pillager outpost schematic 2022-11-05 01:18:03 +01:00
MysticTempest
15542d4878 Fix player not getting damage from lightning 2022-11-05 01:16:27 +01:00
cora
fcba67b7e7 Make on_lightning_strike available to non-mob entities 2022-11-05 01:16:27 +01:00
cora
2c4a768685 Transform villager with on_lightning_strike 2022-11-05 01:16:27 +01:00
cora
95db6104e9 Transform pig with on_lightning_strike 2022-11-05 01:16:27 +01:00
cora
5cf2f488a8 Transform creeper with on_lightning_strike 2022-11-05 01:16:27 +01:00
cora
97468cde0c Add mcl_util to mobs_mc depends 2022-11-05 01:16:27 +01:00
cora
220b542cbf Mooshroom color change with on_lightning_strike 2022-11-05 01:16:27 +01:00
cora
21f3782439 Fix lightning on_strike api + rename to on_lightning_strike 2022-11-05 01:16:27 +01:00
cora
32e4a122a1 Comment out stray debug lines 2022-11-05 01:14:54 +01:00
ancientmarinerdev
8b0c4c17ad Slightly more frequent failed pathing attempts for villagers 2022-11-03 21:34:15 +00:00
ancientmarinerdev
2d0ea5e205 Enable concurrent pathing so pathing orders aren't queued 2022-11-03 21:34:14 +00:00
ancientmarinerdev
ad137304bc Fix bug where if it finds wrong door and can't plot route it hogs the pathing 2022-11-03 21:34:14 +00:00
ancientmarinerdev
ac45dec544 Villager should find the closest bed to claim 2022-11-03 21:34:14 +00:00
ancientmarinerdev
ea9c9e74b0 Failed check should come before last pathed check to avoid a failed check taking up a good opportunity to path 2022-11-03 21:34:14 +00:00
ancientmarinerdev
5866983bf5 Villager will try to take the job block closest to them 2022-11-03 21:34:14 +00:00
ancientmarinerdev
17e3e83f43 Villagers should not try and path if they have failed recently 2022-11-03 21:34:14 +00:00
cora
da9f253117 Add setting for mob-movement stop range 2022-11-03 14:32:50 +01:00
cora
3a37b1c8cc Add a setting to disable hunger 2022-11-03 14:31:08 +01:00
cora
48d6a2fd72 Add some ABM limits for lava ABMs 2022-11-03 14:11:03 +01:00
cora
e9e76d2c1e Optimize snow pile-up ABM 2022-11-03 14:11:03 +01:00
cora
cdd8ea1dbc Optimize dripping ABMs 2022-11-03 14:11:03 +01:00
Michieal
fb10320550 Quickfix: changed standing sign rotate replacement node.
Replaced the standing sign (90 degrees) starting replacement node for on_rotate().
Tested on all signs, testing all degrees of rotation (all 16 of them).

fixes newly found bug: non-oak standing sign becomes oak standing sign when initially rotated with a screwdriver.
2022-11-03 13:10:50 +01:00
Michieal
5a68c876fb new translations for the additional signs. 2022-11-03 13:10:50 +01:00
Michieal
dd1e4ca927 Added in Crimson Hyphae and Warped Hyphae Signs
Added in Crimson Hyphae and Warped Hyphae Signs.

Didn't do the the translations for them.
2022-11-03 13:10:50 +01:00
Michieal
162bd36101 Translations for the signs 2022-11-03 13:10:50 +01:00
Michieal
d48100c427 Translations for the signs 2022-11-03 13:10:50 +01:00
ancientmarinerdev
2f4622909e Right click shouldn't stop work and allow a reset of trades 2022-11-02 22:09:35 +01:00
ancientmarinerdev
5ff4ce7116 Less verbose logging 2022-11-02 22:09:35 +01:00
ancientmarinerdev
c606092066 Pathfinding fix for villagers 2022-11-02 22:09:35 +01:00