Add Ocean Temple Loot
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@ -211,52 +211,30 @@ mcl_structures.register_structure("ocean_temple",{
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items = {
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{ itemstring = "mcl_sus_stew:stew", weight = 10, amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_core:paper", weight = 8, amount_min = 1, amount_max = 12 },
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{ itemstring = "mcl_farming:wheat_item", weight = 7, amount_min = 8, amount_max = 21 },
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{ itemstring = "mcl_farming:carrot_item", weight = 7, amount_min = 4, amount_max = 8 },
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{ itemstring = "mcl_farming:potato_item_poison", weight = 7, amount_min = 2, amount_max = 6 },
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{ itemstring = "mcl_farming:potato_item", weight = 7, amount_min = 2, amount_max = 6 },
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--{ itemstring = "TODO:moss_block", weight = 7, amount_min = 1, amount_max = 4 },
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{ itemstring = "mcl_core:coal_lump", weight = 6, amount_min = 2, amount_max = 8 },
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 5, amount_min = 5, amount_max = 24 },
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{ itemstring = "mcl_farming:potato_item", weight = 3, amount_min = 1, amount_max = 5 },
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{ itemstring = "mcl_armor:helmet_leather_enchanted", weight = 3, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
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{ itemstring = "mcl_armor:chestplate_leather_enchanted", weight = 3, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
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{ itemstring = "mcl_armor:leggings_leather_enchanted", weight = 3, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
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{ itemstring = "mcl_armor:boots_leather_enchanted", weight = 3, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
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--{ itemstring = "TODO:bamboo", weight = 2, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_farming:pumpkin", weight = 2, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_fishing:fish_raw", weight = 5, amount_min = 8, amount_max = 21 },
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{ itemstring = "mcl_fishing:salmon_raw", weight = 7, amount_min = 4, amount_max = 8 },
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{ itemstring = "mcl_tnt:tnt", weight = 1, amount_min = 1, amount_max = 2 },
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},
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{
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stacks_min = 2,
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stacks_max = 6,
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items = {
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{ itemstring = "mcl_core:iron_ingot", weight = 90, amount_min = 1, amount_max = 5 },
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{ itemstring = "mcl_core:iron_nugget", weight = 50, amount_min = 1, amount_max = 10 },
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{ itemstring = "mcl_core:emerald", weight = 40, amount_min = 1, amount_max = 5 },
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{ itemstring = "mcl_dye:blue", weight = 20, amount_min = 1, amount_max = 10 },
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{ itemstring = "mcl_core:gold_ingot", weight = 10, amount_min = 1, amount_max = 5 },
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{ itemstring = "mcl_core:gold_nugget", weight = 10, amount_min = 1, amount_max = 10 },
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{ itemstring = "mcl_core:iron_ingot", weight = 10, amount_min = 1, amount_max = 5 },
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{ itemstring = "mcl_core:goldblock", weight = 1, amount_min = 1, amount_max = 2 },
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{ itemstring = "mcl_experience:bottle", weight = 5, amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_fishing:fishing_rod", weight = 1, amount_min = 1, amount_max = 1 },
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}
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},{
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stacks_min = 3,
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stacks_max = 3,
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},
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{
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stacks_min = 4,
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stacks_max = 4,
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items = {
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--{ itemstring = "FIXME TREASURE MAP", weight = 8, amount_min = 1, amount_max = 5 },
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{ itemstring = "mcl_core:paper", weight = 20, amount_min = 1, amount_max = 10 },
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{ itemstring = "mcl_mobitems:feather", weight = 10, amount_min = 1, amount_max = 5 },
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{ itemstring = "mcl_books:book", weight = 5, amount_min = 1, amount_max = 5 },
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{ itemstring = "mcl_books:book", weight = 1, amount_min = 1, amount_max = 5 },
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{ itemstring = "mcl_clock:clock", weight = 1, amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_compass:compass", weight = 1, amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_maps:empty_map", weight = 1, amount_min = 1, amount_max = 1 },
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}
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},
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}
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