Make on_lightning_strike available to non-mob entities
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@ -135,7 +135,7 @@ function lightning.strike_func(pos, pos2, objects)
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-- damage nearby objects, transform mobs
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for _, obj in pairs(objects) do
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local lua = obj:get_luaentity()
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if lua and lua.is_mob then
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if lua then
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if not lua.on_lightning_strike or ( lua.on_lightning_strike and lua.on_lightning_strike(lua, pos, pos2, objects) ) ~= true then
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mcl_util.deal_damage(obj, 5, { type = "lightning_bolt" })
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end
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