Commit Graph

7579 Commits

Author SHA1 Message Date
iliekprogrammar
bf80074d98
[5.6][mobs] fix unsafe entity handling (unsure)
i'm not sure about this one, can't find a suitable test for it.
2022-08-07 12:38:26 +08:00
iliekprogrammar
4b31692319
[5.6][boats] fix unsafe entity handling
this probably does not affect normal gameplay, unless you can set boats on fire somehow
2022-08-07 12:09:12 +08:00
iliekprogrammar
bce4d29737
[5.6][lightning] fix unsafe entitiy handling
this does not excuse all on_strike callbacks to allow oversights.
it must also track entity removal.
2022-08-07 10:44:13 +08:00
iliekprogrammar
221ee0fcf1
[5.6] mark places with unsafe set_hp entity handling
There might be other places i might be missing, but these are the obvious ones.

leftover entity handling i did not mark:
* everything that involves a apply()-like algorithm (e.g. callbacks) over the
  same list of objects.
* in mcl_damage, it's not known whether mcl_damage.from_mt() would involve
  entity handling or just player handling.
2022-08-07 00:13:03 +08:00
cora
27304d5d96 Nerf shipwreck loot 2022-08-04 04:21:59 +02:00
SumianVoice
3f73dc1794 Merge branch 'master' into mcl_burning_depend 2022-08-03 12:55:07 +00:00
Sumyjkl
eb89466436 add dependency for mcl_weather to mcl_burning to hopefully avoid crashes 2022-08-03 22:45:15 +10:00
cora
e901003e22 Fix mangrove (trap)door, stair and slab recipes 2022-08-03 11:57:17 +02:00
cora
c36b359c70 Fix mangrove roots and water logged roots(somewhat) 2022-08-03 00:00:44 +02:00
cora
191e117e05 Axe can strip mangrove wood 2022-08-02 23:51:48 +02:00
cora
1065165952 fix mangrove trapdoor 2022-08-02 12:06:13 +02:00
cora
c0fec69c70 Add plantlike_rooted propagules 2022-08-02 12:02:20 +02:00
cora
844cf6c5dc Fix waterlogged texture to be animated 2022-08-02 12:02:20 +02:00
cora
2b90675ea2 fix warnings 2022-08-02 12:02:20 +02:00
cora
8e41d5a1f4 Fix propagule growth 2022-08-02 12:02:20 +02:00
cora
811d7a778f Add tall mangrove tree schematics 2022-08-02 12:02:20 +02:00
cora
4491e962d5 grand mcl_mangrove cleanup 2022-08-02 12:02:20 +02:00
cora
77c878f609 make waterlogged roots work with river water 2022-08-02 12:02:20 +02:00
cora
51f79eaa39 Add lilypads and dead bushes 2022-08-02 12:02:20 +02:00
cora
3bf45ec4e9 Spawn mangroves in shallow water, fix schematics 2022-08-02 12:02:20 +02:00
cora
e8fc56ab33 Fix water- and mudlogged roots, add w. logging abm 2022-08-02 12:02:20 +02:00
cora
f003aefe19 allow coral reefs in MangroveSwamps 2022-08-02 12:02:20 +02:00
Thunder1035
d284ddf150 Add mangrove trees 2022-08-02 12:02:20 +02:00
cora
09889ca927 Add MangroveSwamp biome defs 2022-08-02 12:02:20 +02:00
cora
4b5476dbff fix end sky and void crash 2022-08-02 11:55:55 +02:00
cora
a2b003a195 sky slightly overcast on weather in non-weather b. 2022-08-02 11:55:55 +02:00
cora
ee3b98c809 Fix skybox in non-weather areas 2022-08-02 11:55:55 +02:00
cora
4a6f98636d fix crash in mapgen v6 2022-08-02 11:55:55 +02:00
cora
cae11f99e4 fix wrong mapgen setting var 2022-08-02 11:55:55 +02:00
cora
bb496db605 use _mcl_biome_type for weather 2022-08-02 11:55:55 +02:00
cora
50840f6bdc No nether rain lol 2022-08-02 11:55:55 +02:00
cora
05a6f09f05 Never rain in deserts 2022-08-02 11:55:55 +02:00
cora
2aaeed7720 Pile up snow while snowing 2022-08-02 11:55:55 +02:00
cora
eb5378afec Rain and snow where appropriate(biome, heat, alt) 2022-08-02 11:55:55 +02:00
chmodsayshello
f949c72945 make abm check param2 for up-to date beam color 2022-08-01 23:06:02 +00:00
chmodsayshello
e979535256 convert spaces into tabs 2022-08-01 23:06:02 +00:00
chmodsayshello
e344d1c742 remove itemstring debug logging 2022-08-01 23:06:02 +00:00
chmodsayshello
10d200da80 beacon optimisations 2022-08-01 23:06:02 +00:00
cora
eb7171fd51 Make boats unsinkable in river water 2022-08-01 05:20:19 +02:00
chmodsayshello
4d52c0d9c6 glass no longer has to be right on top of the beacon 2022-07-31 22:22:57 +02:00
chmodsayshello
1830ca8815 'fix' beacon beam abm 2022-07-31 22:22:57 +02:00
chmodsayshello
1462c39092 remove unnecessary minetest.get_node 2022-07-31 22:22:57 +02:00
chmodsayshello
ca77ffe1c7 decrease blockcheck by 25 nodes
that way, even with the lowest possible render distance, all nodes are loaded, if there are no nodes above the beacon (excluding glass etc.), it sets the meta and places the beam 175 blocks high, it extends all the way until the next non-air block if the player is near enoght...

Signed-off-by: chmodsayshello <chmodsayshello@hotmail.com>
2022-07-31 22:22:57 +02:00
chmodsayshello
d3eccce013 fix color palette 2022-07-31 22:22:57 +02:00
chmodsayshello
b9cb3a4d70 optimisations 2022-07-31 22:22:57 +02:00
chmodsayshello
022fa1d794 remove last beam completly before placing a new one 2022-07-31 22:22:57 +02:00
chmodsayshello
6ae9e6f873 minor optimisations 2022-07-31 22:22:56 +02:00
chmodsayshello
dd9e6e5d6b mesh by Sumi 2022-07-31 22:22:56 +02:00
chmodsayshello
65171a34a8 prevent pistons from pushing beacon beams 2022-07-31 22:22:56 +02:00
chmodsayshello
2d407f8897 change 301 to 501 here as well 2022-07-31 22:22:56 +02:00