minor optimisations
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@ -101,9 +101,9 @@ local formspec_string=
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"list[current_player;main;1,12.5;9,1;]"
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local function remove_beacon_beam(pos)
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for y=pos.y+1, pos.y+501 do
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for y=pos.y+1, pos.y+401 do
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local node = minetest.get_node({x=pos.x,y=y,z=pos.z})
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if node.name ~= "air" and node.name ~= "mcl_core:bedrock" then
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if node.name ~= "air" and node.name ~= "mcl_core:bedrock" and node.name ~= "mcl_core:void" then
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if node.name == "ignore" then
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minetest.get_voxel_manip():read_from_map({x=pos.x,y=y,z=pos.z}, {x=pos.x,y=y,z=pos.z})
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node = minetest.get_node({x=pos.x,y=y,z=pos.z})
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@ -160,10 +160,9 @@ local function globalstep_function(pos,player)
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return
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else
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local obstructed = false
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for y=pos.y+1, pos.y+501 do
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if y >= 31000 then return end
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for y=pos.y+1, pos.y+301 do
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local nodename = minetest.get_node({x=pos.x,y=y, z = pos.z}).name
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if nodename ~= "mcl_core:bedrock" and nodename ~= "air" and nodename ~= "ignore" then --ignore means not loaded, let's just assume that's air
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if nodename ~= "mcl_core:bedrock" and nodename ~= "air" and nodename ~= "ignore" and nodename ~= "mcl_core:void" then --ignore means not loaded, let's just assume that's air
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if not string.match(nodename,"mcl_beacons:beacon_beam_") then
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if minetest.get_item_group(nodename,"glass") == 0 then
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obstructed = true
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@ -273,7 +272,7 @@ minetest.register_node("mcl_beacons:beacon", {
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local beam_itemstring = "mcl_beacons:beacon_beam_e8e3e3"
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for y = pos.y +1, pos.y + 501 do
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for y = pos.y +1, pos.y + 401 do
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local node = minetest.get_node({x=pos.x,y=y,z=pos.z})
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if node.name == ignore then
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minetest.get_voxel_manip():read_from_map({x=pos.x,y=y,z=pos.z}, {x=pos.x,y=y,z=pos.z})
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@ -284,8 +283,6 @@ minetest.register_node("mcl_beacons:beacon", {
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if y == pos.y+1 then
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if minetest.get_item_group(node.name, "glass") ~= 0 then
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beam_itemstring = get_beacon_beam(node.name)
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elseif node.name == air then
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minetest.set_node({x=pos.x,y=y,z=pos.z},{name=beam_itemstring})
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end
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end
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