No nether rain lol
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@ -42,6 +42,7 @@ local psdef= {
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local textures = {"weather_pack_rain_raindrop_1.png", "weather_pack_rain_raindrop_2.png"}
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function mcl_weather.has_rain(pos)
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if not mcl_worlds.has_weather(pos) then return false end
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if mgname == "singlenode" or mgname == "v6" then return true end
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local bd = minetest.get_biome_data(pos)
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local bn = minetest.get_biome_name(bd.biome)
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@ -62,6 +62,7 @@ local psdef= {
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}
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function mcl_weather.has_snow(pos)
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if not mcl_worlds.has_weather(pos) then return false end
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if mgname == "singlenode" or mgname == "v6" then return true end
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local bd = minetest.get_biome_data(pos)
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local bn = minetest.get_biome_name(bd.biome)
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@ -121,7 +122,7 @@ minetest.register_globalstep(function(dtime)
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end
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for _, player in pairs(get_connected_players()) do
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if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos()) or not mcl_weather.has_snow(player:get_pos()) then
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if mcl_weather.is_underwater(player) or not mcl_weather.has_snow(player:get_pos()) then
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mcl_weather.remove_spawners_player(player)
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else
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mcl_weather.snow.add_player(player)
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