[5.6][boats] fix unsafe entity handling

this probably does not affect normal gameplay, unless you can set boats on fire somehow
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iliekprogrammar 2022-08-07 12:09:12 +08:00
parent bce4d29737
commit 4b31692319
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@ -201,8 +201,9 @@ function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, d
end
function boat.on_step(self, dtime, moveresult)
-- ERROR: [#2523] THIS WILL CAUSE INVALID OBJECTREFS
mcl_burning.tick(self.object, dtime, self)
-- mcl_burning.tick may remove object immediately
if not self.object:get_pos() then return end
self._v = get_v(self.object:get_velocity()) * get_sign(self._v)
local v_factor = 1