Pile up snow while snowing
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@ -67,6 +67,7 @@ function mcl_weather.has_snow(pos)
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local bn = minetest.get_biome_name(bd.biome)
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local minheight = -64
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if bn:find("Taiga") then minheight = 100 end
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if bn:find("ColdTaiga") then minheight = 0 end
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if bn:find("MegaSpruce") then minheight = 140 end
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if pos.y < minheight then return false end
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if table.indexof(snow_biomes,bn) ~= -1 then return true end
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@ -143,3 +144,34 @@ if mcl_weather.reg_weathers.snow == nil then
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}
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}
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end
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minetest.register_abm({
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label = "Snow piles up",
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nodenames = {"group:opaque","group:leaves","group:snow_cover"},
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neighbors = {"air"},
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interval = 27,
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chance = 33,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if node.name == "mcl_core:snowblock" then return end
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local above = vector.offset(pos,0,1,0)
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local above_node = minetest.get_node(above)
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if above_node.name ~= "air" then return end
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if (mcl_weather.state == "rain" or mcl_weather.state == "thunder" or mcl_weather.state == "snow") and mcl_weather.is_outdoor(pos) and mcl_weather.has_snow(pos) then
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local nn = nil
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if node.name:find("snow") then
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local l = node.name:sub(-1)
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l = tonumber(l)
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if node.name == "mcl_core:snow" then
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nn={name = "mcl_core:snow_2"}
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elseif l and l < 7 then
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nn={name="mcl_core:snow_"..tostring(math.min(8,l + 1))}
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elseif l and l >= 7 then
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nn={name = "mcl_core:snowblock"}
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end
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if nn then minetest.set_node(pos,nn) end
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else
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minetest.set_node(above,{name = "mcl_core:snow"})
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end
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end
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end
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})
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