MineClone2/mods/MAPGEN/mcl_nether_fortresses/init.lua

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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
local modpath = minetest.get_modpath(modname)
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local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
mcl_structures.register_structure("nether_outpost",{
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place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand"},
fill_ratio = 0.01,
chunk_probability = 900,
flags = "all_floors",
biomes = {"Nether","SoulsandValley","WarpedForest","CrimsonForest","BasaltDelta"},
sidelen = 24,
solid_ground = true,
make_foundation = true,
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y_min = mcl_vars.mg_lava_nether_max - 1,
y_max = mcl_vars.mg_nether_max - 30,
filenames = { modpath.."/schematics/mcl_nether_fortresses_nether_outpost.mts" },
y_offset = 0,
after_place = function(pos)
local sp = minetest.find_nodes_in_area(pos,vector.offset(pos,0,20,0),{"mcl_mobspawners:spawner"})
if not sp[1] then return end
mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:blaze", 0, minetest.LIGHT_MAX+1, 10, 8, 0)
end
})
local nbridges = {
modpath.."/schematics/mcl_nether_fortresses_nether_bridge_1.mts",
modpath.."/schematics/mcl_nether_fortresses_nether_bridge_2.mts",
modpath.."/schematics/mcl_nether_fortresses_nether_bridge_3.mts",
modpath.."/schematics/mcl_nether_fortresses_nether_bridge_4.mts",
}
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mcl_structures.register_structure("nether_bridge",{
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place_on = {"mcl_nether:nether_lava_source","mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand","mcl_core:bedrock"},
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fill_ratio = 0.01,
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chunk_probability = 500,
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flags = "all_floors",
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sidelen = 38,
solid_ground = false,
make_foundation = false,
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y_min = mcl_vars.mg_nether_min - 4,
y_max = mcl_vars.mg_lava_nether_max - 20,
filenames = nbridges,
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y_offset = function(pr) return pr:next(15,20) end,
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after_place = function(pos,def,pr)
local p1 = vector.offset(pos,-14,0,-14)
local p2 = vector.offset(pos,14,24,14)
mcl_structures.spawn_mobs("mobs_mc:witherskeleton",{"mcl_blackstone:blackstone_chiseled_polished"},p1,p2,pr,5)
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end
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})
mcl_structures.register_structure("nether_outpost_with_bridges",{
place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand","mcl_nether:nether_lava_source"},
fill_ratio = 0.01,
chunk_probability = 1300,
flags = "all_floors",
biomes = {"Nether","SoulsandValley","WarpedForest","CrimsonForest","BasaltDelta"},
sidelen = 24,
solid_ground = true,
make_foundation = true,
y_min = mcl_vars.mg_lava_nether_max - 1,
y_max = mcl_vars.mg_nether_max - 30,
filenames = { modpath.."/schematics/mcl_nether_fortresses_nether_outpost.mts" },
daughters = {{
files = { nbridges[1] },
pos = vector.new(0,-2,-24),
rot = 180,
},
{
files = { nbridges[1] },
pos = vector.new(0,-2,24),
rot = 0,
},
{
files = { nbridges[1] },
pos = vector.new(-24,-2,0),
rot = 270,
},
{
files = { nbridges[1] },
pos = vector.new(24,-2,0),
rot = 90,
},
},
after_place = function(pos,def,pr)
local sp = minetest.find_nodes_in_area(pos,vector.offset(pos,0,20,0),{"mcl_mobspawners:spawner"})
if not sp[1] then return end
mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:blaze", 0, minetest.LIGHT_MAX+1, 10, 8, 0)
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local legs = minetest.find_nodes_in_area(vector.offset(pos,-45,-2,-45),vector.offset(pos,45,0,45), "mcl_nether:nether_brick")
local bricks = {}
for _,leg in pairs(legs) do
while minetest.get_item_group(mcl_vars.get_node(vector.offset(leg,0,-1,0), true, 333333).name, "solid") == 0 do
leg = vector.offset(leg,0,-1,0)
table.insert(bricks,leg)
end
end
minetest.bulk_set_node(bricks, {name = "mcl_nether:nether_brick", param2 = 2})
local p1 = vector.offset(pos,-45,13,-45)
local p2 = vector.offset(pos,45,13,45)
mcl_structures.spawn_mobs("mobs_mc:witherskeleton",{"mcl_blackstone:blackstone_chiseled_polished"},p1,p2,pr,5)
end
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},true)
mcl_structures.register_structure_spawn({
name = "mobs_mc:witherskeleton",
y_min = mcl_vars.mg_lava_nether_max,
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y_max = mcl_vars.mg_nether_max,
chance = 15,
interval = 60,
limit = 4,
spawnon = { "mcl_blackstone:blackstone_chiseled_polished" },
})
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mcl_structures.register_structure("nether_bulwark",{
place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand"},
fill_ratio = 0.01,
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chunk_probability = 900,
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flags = "all_floors",
biomes = {"Nether","SoulsandValley","WarpedForest","CrimsonForest"},
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sidelen = 36,
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solid_ground = true,
make_foundation = true,
y_min = mcl_vars.mg_lava_nether_max - 1,
y_max = mcl_vars.mg_nether_max - 30,
filenames = {
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modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_1.mts",
modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_2.mts",
modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_3.mts",
modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_4.mts",
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},
daughters = {{
files = {
modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_interior_1.mts",
modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_interior_2.mts",
modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_interior_3.mts",
modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_interior_4.mts",
},
pos = vector.new(0,0,0),
},
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},
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y_offset = 0,
construct_nodes = {"group:wall"},
after_place = function(pos,def,pr)
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local p1 = vector.offset(pos,-14,0,-14)
local p2 = vector.offset(pos,14,24,14)
mcl_structures.spawn_mobs("mobs_mc:piglin",{"mcl_blackstone:blackstone_brick_polished","mcl_stairs:slab_blackstone_polished"},p1,p2,pr,5)
mcl_structures.spawn_mobs("mobs_mc:piglin_brute",{"mcl_blackstone:blackstone_brick_polished","mcl_stairs:slab_blackstone_polished"},p1,p2,pr)
mcl_structures.spawn_mobs("mobs_mc:hoglin",{"mcl_blackstone:nether_gold"},p1,p2,pr,4)
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end,
loot = {
["mcl_chests:chest_small" ] ={
{
stacks_min = 1,
stacks_max = 2,
items = {
--{ itemstring = "FIXME:spectral_arrow", weight = 1, amount_min = 10, amount_max=28 },
{ itemstring = "mcl_blackstone:blackstone_gilded", weight = 1, amount_min = 8, amount_max=12 },
{ itemstring = "mcl_core:iron_ingot", weight = 1, amount_min = 4, amount_max=9 },
{ itemstring = "mcl_core:gold_ingot", weight = 1, amount_min = 4, amount_max=9 },
{ itemstring = "mcl_core:crying_obsidian", weight = 1, amount_min = 3, amount_max=8 },
{ itemstring = "mcl_bows:crossbow", weight = 1, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
end },
{ itemstring = "mcl_core:goldblock", weight = 1, },
{ itemstring = "mcl_tools:sword_gold", weight = 1, },
{ itemstring = "mcl_tools:axe_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
{ itemstring = "mcl_armor:helmet_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
{ itemstring = "mcl_armor:chestplate_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
{ itemstring = "mcl_armor:leggings_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
{ itemstring = "mcl_armor:boots_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
}
},
{
stacks_min = 2,
stacks_max = 4,
items = {
{ itemstring = "mcl_bows:arrow", weight = 4, amount_min = 5, amount_max=17 },
{ itemstring = "mcl_mobitems:string", weight = 4, amount_min = 1, amount_max=6 },
{ itemstring = "mcl_core:iron_nugget", weight = 1, amount_min = 2, amount_max = 6 },
{ itemstring = "mcl_core:gold_nugget", weight = 1, amount_min = 2, amount_max = 6 },
{ itemstring = "mcl_mobitems:leather", weight = 1, amount_min = 1, amount_max = 3 },
}
},
{
stacks_min = 1,
stacks_max = 1,
items = {
{ itemstring = "mcl_compass:lodestone" },
}
}}
},
})
mcl_structures.register_structure_spawn({
name = "mobs_mc:piglin",
y_min = mcl_vars.mg_nether_min,
y_max = mcl_vars.mg_nether_max,
chance = 10,
interval = 60,
limit = 9,
spawnon = {"mcl_blackstone:blackstone_brick_polished","mcl_stairs:slab_blackstone_polished"},
})
mcl_structures.register_structure_spawn({
name = "mobs_mc:piglin_brute",
y_min = mcl_vars.mg_nether_min,
y_max = mcl_vars.mg_nether_max,
chance = 20,
interval = 60,
limit = 4,
spawnon = {"mcl_blackstone:blackstone_brick_polished","mcl_stairs:slab_blackstone_polished"},
})