Fix nether outpost schematic voids (air inside now)
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parent
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@ -3,27 +3,21 @@ local modpath = minetest.get_modpath(modname)
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mcl_structures.register_structure("nether_outpost",{
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place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil"},
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noise_params = {
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offset = 0,
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scale = 0.00022,
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spread = {x = 250, y = 250, z = 250},
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seed = 333,
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octaves = 1,
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persist = 0.0001,
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flags = "absvalue",
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},
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fill_ratio = 0.001,
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chunk_probability = 600,
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flags = "all_floors",
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biomes = {"Nether","SoulsandValley","WarpedForest","CrimsonForest","BasaltDelta"},
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sidelen = 15,
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sidelen = 24,
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solid_ground = true,
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make_foundation = true,
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y_min = mcl_vars.mg_lava_nether_max - 1,
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y_max = mcl_vars.mg_nether_max - 30,
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filenames = { modpath.."/schematics/nether_outpost.mts" },
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filenames = { modpath.."/schematics/mcl_nether_fortresses_nether_outpost.mts" },
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y_offset = 0,
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after_place = function(pos)
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local sp = minetest.find_nodes_in_area(pos,vector.offset(pos,0,20,0),{"mcl_mobspawners:spawner"})
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if not sp[1] then return end
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mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:blaze", 0, minetest.LIGHT_MAX+1, 10, 3, -1)
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table.shuffle(sp)
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mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:blaze", 0, minetest.LIGHT_MAX+1, 10, 8, 0)
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end
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})
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