Add nether bulwark
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@ -1,10 +1,12 @@
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
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mcl_structures.register_structure("nether_outpost",{
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place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil"},
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fill_ratio = 0.001,
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chunk_probability = 600,
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place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand"},
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fill_ratio = 0.01,
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chunk_probability = 900,
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flags = "all_floors",
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biomes = {"Nether","SoulsandValley","WarpedForest","CrimsonForest","BasaltDelta"},
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sidelen = 24,
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@ -21,3 +23,81 @@ mcl_structures.register_structure("nether_outpost",{
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mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:blaze", 0, minetest.LIGHT_MAX+1, 10, 8, 0)
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end
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})
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mcl_structures.register_structure("nether_bulwark",{
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place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand"},
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fill_ratio = 0.01,
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chunk_probability = 600,
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flags = "all_floors",
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biomes = {"Nether","SoulsandValley","WarpedForest","CrimsonForest"},
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sidelen = 32,
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solid_ground = true,
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make_foundation = true,
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y_min = mcl_vars.mg_lava_nether_max - 1,
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y_max = mcl_vars.mg_nether_max - 30,
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filenames = {
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modpath.."/schematics/mcl_nether_fortresses_nether_bulwark.mts"
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},
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y_offset = 0,
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construct_nodes = {"group:wall"},
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after_place = function(pos,def,pr)
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if not peaceful then
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local p1 = vector.offset(pos,-10,0,-10)
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local p2 = vector.offset(pos,10,24,10)
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local sp = minetest.find_nodes_in_area_under_air(p1,p2,{"mcl_blackstone:blackstone_brick_polished"})
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if sp and #sp > 0 then
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for i=1,5 do
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local pos = vector.offset(sp[pr:next(1,#sp)],0,1,0)
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if pos then
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minetest.add_entity(pos,"mobs_mc:piglin")
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end
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end
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local pos = vector.offset(sp[pr:next(1,#sp)],0,1,0)
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if pos then
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minetest.add_entity(pos,"mobs_mc:piglin_brute")
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end
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end
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end
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end,
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loot = {
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["mcl_chests:chest_small" ] ={
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{
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stacks_min = 1,
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stacks_max = 2,
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items = {
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--{ itemstring = "FIXME:spectral_arrow", weight = 1, amount_min = 10, amount_max=28 },
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{ itemstring = "mcl_blackstone:blackstone_gilded", weight = 1, amount_min = 8, amount_max=12 },
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{ itemstring = "mcl_core:iron_ingot", weight = 1, amount_min = 4, amount_max=9 },
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{ itemstring = "mcl_core:gold_ingot", weight = 1, amount_min = 4, amount_max=9 },
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{ itemstring = "mcl_core:crying_obsidian", weight = 1, amount_min = 3, amount_max=8 },
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{ itemstring = "mcl_bows:crossbow", weight = 1, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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end },
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{ itemstring = "mcl_core:goldblock", weight = 1, },
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{ itemstring = "mcl_tools:sword_gold", weight = 1, },
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{ itemstring = "mcl_tools:axe_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:helmet_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:chestplate_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:leggings_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:boots_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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}
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},
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{
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stacks_min = 2,
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stacks_max = 4,
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items = {
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{ itemstring = "mcl_bows:arrow", weight = 4, amount_min = 5, amount_max=17 },
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{ itemstring = "mcl_mobitems:string", weight = 4, amount_min = 1, amount_max=6 },
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{ itemstring = "mcl_core:iron_nugget", weight = 1, amount_min = 2, amount_max = 6 },
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{ itemstring = "mcl_core:gold_nugget", weight = 1, amount_min = 2, amount_max = 6 },
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{ itemstring = "mcl_mobitems:leather", weight = 1, amount_min = 1, amount_max = 3 },
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}
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},
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{
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stacks_min = 1,
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stacks_max = 1,
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items = {
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{ itemstring = "mcl_compass:lodestone" },
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}
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}}
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},
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})
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