add nether bridge fragment
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@ -3,6 +3,21 @@ local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
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local function spawn_mobs(mob,spawnon,p1,p2,pr,n)
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if peaceful then return end
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n = n or 1
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local sp = minetest.find_nodes_in_area_under_air(p1,p2,spawnon)
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if sp and #sp > 0 then
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for i=1,n do
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local pos = vector.offset(sp[pr:next(1,#sp)],0,1,0)
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if pos then
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minetest.add_entity(pos,mob)
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end
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end
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end
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end
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mcl_structures.register_structure("nether_outpost",{
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place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand"},
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fill_ratio = 0.01,
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@ -23,18 +38,26 @@ mcl_structures.register_structure("nether_outpost",{
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end
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})
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local function spawn_mobs(mob,spawnon,p1,p2,pr,n)
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n = n or 1
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local sp = minetest.find_nodes_in_area_under_air(p1,p2,spawnon)
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if sp and #sp > 0 then
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for i=1,n do
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local pos = vector.offset(sp[pr:next(1,#sp)],0,1,0)
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if pos then
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minetest.add_entity(pos,mob)
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end
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end
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mcl_structures.register_structure("nether_bridge",{
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place_on = {"mcl_nether:nether_lava_source"},
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fill_ratio = 0.01,
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chunk_probability = 100,
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flags = "all_floors liquid_surface",
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--biomes = {"Nether","SoulsandValley","WarpedForest","CrimsonForest","BasaltDelta"},
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sidelen = 38,
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solid_ground = false,
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make_foundation = false,
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y_min = mcl_vars.mg_lava_nether_max - 5,
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y_max = mcl_vars.mg_lava_nether_max + 5,
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filenames = { modpath.."/schematics/mcl_nether_fortresses_nether_bridge_1.mts" },
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y_offset = 0,
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after_place = function(pos,def,pr)
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local p1 = vector.offset(pos,-14,0,-14)
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local p2 = vector.offset(pos,14,24,14)
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spawn_mobs("mobs_mc:witherskeleton",{"mcl_blackstone:blackstone_chiseled_polished"},p1,p2,pr,5)
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end
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end
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})
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mcl_structures.register_structure("nether_bulwark",{
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place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand"},
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fill_ratio = 0.01,
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@ -62,13 +85,11 @@ mcl_structures.register_structure("nether_bulwark",{
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y_offset = 0,
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construct_nodes = {"group:wall"},
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after_place = function(pos,def,pr)
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if not peaceful then
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local p1 = vector.offset(pos,-14,0,-14)
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local p2 = vector.offset(pos,14,24,14)
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spawn_mobs("mobs_mc:piglin",{"mcl_blackstone:blackstone_brick_polished","mcl_stairs:slab_blackstone_polished"},p1,p2,pr,5)
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spawn_mobs("mobs_mc:piglin_brute",{"mcl_blackstone:blackstone_brick_polished","mcl_stairs:slab_blackstone_polished"},p1,p2,pr)
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spawn_mobs("mobs_mc:hoglin",{"mcl_blackstone:nether_gold"},p1,p2,pr,4)
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end
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local p1 = vector.offset(pos,-14,0,-14)
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local p2 = vector.offset(pos,14,24,14)
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spawn_mobs("mobs_mc:piglin",{"mcl_blackstone:blackstone_brick_polished","mcl_stairs:slab_blackstone_polished"},p1,p2,pr,5)
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spawn_mobs("mobs_mc:piglin_brute",{"mcl_blackstone:blackstone_brick_polished","mcl_stairs:slab_blackstone_polished"},p1,p2,pr)
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spawn_mobs("mobs_mc:hoglin",{"mcl_blackstone:nether_gold"},p1,p2,pr,4)
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end,
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loot = {
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["mcl_chests:chest_small" ] ={
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