Add nether outpost with bridges
just via spawnstruct for now
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@ -22,7 +22,12 @@ mcl_structures.register_structure("nether_outpost",{
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mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:blaze", 0, minetest.LIGHT_MAX+1, 10, 8, 0)
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end
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})
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local nbridges = {
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modpath.."/schematics/mcl_nether_fortresses_nether_bridge_1.mts",
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modpath.."/schematics/mcl_nether_fortresses_nether_bridge_2.mts",
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modpath.."/schematics/mcl_nether_fortresses_nether_bridge_3.mts",
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modpath.."/schematics/mcl_nether_fortresses_nether_bridge_4.mts",
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}
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mcl_structures.register_structure("nether_bridge",{
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place_on = {"mcl_nether:nether_lava_source","mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand","mcl_core:bedrock"},
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fill_ratio = 0.01,
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@ -33,12 +38,7 @@ mcl_structures.register_structure("nether_bridge",{
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make_foundation = false,
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y_min = mcl_vars.mg_nether_min - 4,
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y_max = mcl_vars.mg_lava_nether_max - 20,
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filenames = {
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modpath.."/schematics/mcl_nether_fortresses_nether_bridge_1.mts",
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modpath.."/schematics/mcl_nether_fortresses_nether_bridge_2.mts",
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modpath.."/schematics/mcl_nether_fortresses_nether_bridge_3.mts",
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modpath.."/schematics/mcl_nether_fortresses_nether_bridge_4.mts",
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},
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filenames = nbridges,
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y_offset = function(pr) return pr:next(15,20) end,
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after_place = function(pos,def,pr)
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local p1 = vector.offset(pos,-14,0,-14)
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@ -47,6 +47,46 @@ mcl_structures.register_structure("nether_bridge",{
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end
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})
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mcl_structures.register_structure("nether_outpost_with_bridges",{
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place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand","mcl_nether:nether_lava_source"},
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fill_ratio = 0.01,
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chunk_probability = 1300,
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flags = "all_floors",
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biomes = {"Nether","SoulsandValley","WarpedForest","CrimsonForest","BasaltDelta"},
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sidelen = 24,
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solid_ground = true,
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make_foundation = true,
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y_min = mcl_vars.mg_lava_nether_max - 1,
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y_max = mcl_vars.mg_nether_max - 30,
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filenames = { modpath.."/schematics/mcl_nether_fortresses_nether_outpost.mts" },
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daughters = {{
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files = { nbridges[1] },
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pos = vector.new(0,-2,-24),
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rot = 180,
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},
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{
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files = { nbridges[1] },
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pos = vector.new(0,-2,24),
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rot = 0,
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},
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{
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files = { nbridges[1] },
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pos = vector.new(-24,-2,0),
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rot = 270,
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},
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{
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files = { nbridges[1] },
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pos = vector.new(24,-2,0),
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rot = 90,
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},
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},
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after_place = function(pos,def,pr)
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local sp = minetest.find_nodes_in_area(pos,vector.offset(pos,0,20,0),{"mcl_mobspawners:spawner"})
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if not sp[1] then return end
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mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:blaze", 0, minetest.LIGHT_MAX+1, 10, 8, 0)
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end
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},true) --just for experimental purposes for now
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mcl_structures.register_structure_spawn({
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name = "mobs_mc:witherskeleton",
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y_min = mcl_vars.mg_lava_nether_max,
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@ -81,7 +121,7 @@ mcl_structures.register_structure("nether_bulwark",{
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modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_interior_3.mts",
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modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_interior_4.mts",
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},
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pos = vector.new(5,0,5),
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pos = vector.new(0,0,0),
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},
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},
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y_offset = 0,
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@ -284,10 +284,11 @@ function mcl_structures.place_structure(pos, def, pr, blockseed, rot)
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local ap = function(pos,def,pr,blockseed) end
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if def.daughters then
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for _,d in pairs(def.daughters) do
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local p = vector.add(pp,d.pos)
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ap = function(pos,def,pr,blockseed)
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mcl_structures.place_schematic(pos, d.files[pr:next(1,#d.files)], rot, nil, true, "place_center_x,place_center_z",function()
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ap = function(pos,def,pr,blockseed)
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for _,d in pairs(def.daughters) do
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local p = vector.add(pos,d.pos)
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local rot = d.rot or 0
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mcl_structures.place_schematic(p, d.files[pr:next(1,#d.files)], rot, nil, true, "place_center_x,place_center_z",function()
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if def.loot then generate_loot(pp,def,pr,blockseed) end
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if def.construct_nodes then construct_nodes(pp,def,pr,blockseed) end
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if def.after_place then
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