silver-fang-mini-game/node_modules/phaser/changelog/3.60/Geometry.md
2024-10-27 19:54:14 +02:00

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# Phaser 3.60.0 Change Log
Return to the [Change Log index](CHANGELOG-v3.60.md).
## Geometry Breaking Changes
The following are API-breaking, in that a new optional parameter has been inserted prior to the output parameter. If you use any of the following functions, please update your code:
* The `Geom.Intersects.GetLineToLine` method has a new optional parameter `isRay`. If `true` it will treat the first line parameter as a ray, if false, as a line segment (the default).
* The `Geom.Intersects.GetLineToPoints` method has a new optional parameter `isRay`. If `true` it will treat the line parameter as a ray, if false, as a line segment (the default).
* The `Geom.Intersects.GetLineToPolygon` method has a new optional parameter `isRay`. If `true` it will treat the line parameter as a ray, if false, as a line segment (the default).
* `Geom.Intersects.GetRaysFromPointToPolygon` uses the new `isRay` parameter to enable this function to work fully again.
## Geometry Updates
* `Geom.Intersects.LineToLine` will no longer create an internal `Point` object, as it's not required internally (thanks @Trissolo)
## Geometry Bug Fixes
* Fixed issue in `Geom.Intersects.GetLineToLine` function that would fail with colinear lines (thanks @Skel0t)
## Curves New Features
* `Curves.Path.getCurveAt` is a new method that will return the curve that forms the path at the given location (thanks @natureofcode)
## Path Bug Fixes
* The `Path.fromJSON` function would use the wrong name for a Quadratic Bezier curve class, meaning it would be skipped in the exported JSON. It's now included correctly (thanks @natureofcode)
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Return to the [Change Log index](CHANGELOG-v3.60.md).
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