ancientmarinerdev
|
5866983bf5
|
Villager will try to take the job block closest to them
|
2022-11-03 21:34:14 +00:00 |
|
ancientmarinerdev
|
17e3e83f43
|
Villagers should not try and path if they have failed recently
|
2022-11-03 21:34:14 +00:00 |
|
cora
|
da9f253117
|
Add setting for mob-movement stop range
|
2022-11-03 14:32:50 +01:00 |
|
cora
|
cdd8ea1dbc
|
Optimize dripping ABMs
|
2022-11-03 14:11:03 +01:00 |
|
ancientmarinerdev
|
2f4622909e
|
Right click shouldn't stop work and allow a reset of trades
|
2022-11-02 22:09:35 +01:00 |
|
ancientmarinerdev
|
5ff4ce7116
|
Less verbose logging
|
2022-11-02 22:09:35 +01:00 |
|
ancientmarinerdev
|
c606092066
|
Pathfinding fix for villagers
|
2022-11-02 22:09:35 +01:00 |
|
ancientmarinerdev
|
5d5babdb20
|
Tweak distance to current_target check
|
2022-11-02 22:09:35 +01:00 |
|
ancientmarinerdev
|
7f33287e18
|
Reset trade counter when unlocking trades
|
2022-11-02 22:09:35 +01:00 |
|
ancientmarinerdev
|
1d667c26b5
|
Villagers will open and close doors when pathing through. Any failing steps now have a threshold to abandon failed pathing.
|
2022-11-02 22:09:35 +01:00 |
|
ancientmarinerdev
|
a01c3d1342
|
Pumkin price unreasonable and fix logging.
|
2022-11-02 22:09:35 +01:00 |
|
ancientmarinerdev
|
f9ec402b29
|
Only to door if we can get from door to target
|
2022-11-02 22:09:35 +01:00 |
|
ancientmarinerdev
|
cabe299456
|
Villager fixes
|
2022-11-02 22:09:35 +01:00 |
|
ancientmarinerdev
|
bf491c35a1
|
Fix bug
|
2022-11-02 22:09:35 +01:00 |
|
ancientmarinerdev
|
04cac7156e
|
Villagers gather at lunch time, reset trade when they get to work.
|
2022-11-02 22:09:35 +01:00 |
|
cora
|
646a341f52
|
Fix mob api can_spawn callback
|
2022-11-02 03:47:23 +01:00 |
|
cora
|
3629f88dc0
|
Make strider usable
|
2022-11-01 04:52:17 +01:00 |
|
cora
|
21f5586669
|
Fix strider spawning
|
2022-11-01 04:52:17 +01:00 |
|
cora
|
fb67bc74ba
|
Fix strider riding
|
2022-11-01 04:52:17 +01:00 |
|
cora
|
fb1c1a483e
|
Add strider
|
2022-11-01 04:52:17 +01:00 |
|
cora
|
d1f0ade2e8
|
Grow wither rose when wither kills mob
|
2022-11-01 04:52:17 +01:00 |
|
cora
|
eef4b52ce4
|
Remove "wild" nether wart, remove natural wither skelly spawning
wither skellys spawn on bridges now, enough wart in outposts
and bulwarks
|
2022-11-01 04:52:17 +01:00 |
|
epCode
|
4575fd0d81
|
Fix prexisting villagers getting rid of job clothes
|
2022-11-01 04:40:51 +01:00 |
|
epCode
|
8a2962cd46
|
Fix all mobs being givin armor list (Fix Villager loosing jobs)
|
2022-11-01 04:40:51 +01:00 |
|
epCode
|
9099f3ac7a
|
Fix mobs flopping for the first second when in thier own element
|
2022-11-01 04:40:51 +01:00 |
|
ancientmarinerdev
|
532fc22f62
|
Uncommenting yaw change on go to pos. Breaks pathfinding.
|
2022-10-31 23:19:04 +00:00 |
|
epCode
|
2b2c2cf9cc
|
remove debug and remove resetting value 20 times per second
|
2022-10-29 12:08:06 +02:00 |
|
epCode
|
5378d8eba7
|
add random horse speed per mc wiki
|
2022-10-29 12:08:06 +02:00 |
|
epCode
|
4fa1c445cc
|
add customizable speed to mounts, not set value.
|
2022-10-29 12:08:06 +02:00 |
|
epCode
|
83d92e08ca
|
add an adjustable variable for avoid distance
|
2022-10-29 12:08:06 +02:00 |
|
epCode
|
eed5ec6f63
|
return pathfinding changes
|
2022-10-29 12:08:06 +02:00 |
|
epCode
|
702ba25283
|
Fix dogshooter animation when moving back
|
2022-10-29 12:08:06 +02:00 |
|
epCode
|
de73129c2b
|
Make skeleton strafe and avoid enemies
|
2022-10-29 12:08:06 +02:00 |
|
epCode
|
d1d9f76c5d
|
Mobs set players on fire if they are/dogshoot strafing and enemy avoidance
|
2022-10-29 12:08:06 +02:00 |
|
cora
|
672e44bbb1
|
Don't spawn multiple mobs at the same position
this was originally intended to simulate group spawning i think
|
2022-10-29 11:50:45 +02:00 |
|
epCode
|
ef923deff1
|
Merge branch 'master' into mob_head_code_improvments
|
2022-10-27 01:34:39 +00:00 |
|
epCode
|
ee9301467c
|
give zombie's the ability to wear armor.
|
2022-10-27 01:32:40 +00:00 |
|
epCode
|
239eca8988
|
make mob's not switch armor lying on the ground if they are already equiped.
|
2022-10-27 01:14:04 +00:00 |
|
epCode
|
86eef8827a
|
Add working mob armor api
TODO: make mobs only put on a piece if they don't already have it.
|
2022-10-27 01:08:36 +00:00 |
|
epCode
|
6c0e29891d
|
Fix a problem with smooth turning
|
2022-10-26 19:03:33 +00:00 |
|
epCode
|
306db6b609
|
make shooting mobs calculate raycast bool for shooting with shoot_offset
Basically makes skeletons accurately when to shoot and when not to.
|
2022-10-25 23:52:16 +00:00 |
|
ancientmarinerdev
|
f8ee473383
|
Fix villager work times
|
2022-10-26 00:17:29 +01:00 |
|
ancientmarinerdev
|
eebea4a7a9
|
Clean up and add pathfinding constant
|
2022-10-26 00:11:55 +01:00 |
|
ancientmarinerdev
|
37e4dd5556
|
Villagers will now path through doors. Villagers don't stand around whne not working.
|
2022-10-26 00:11:55 +01:00 |
|
epCode
|
65289de86e
|
Mobs jump over 1-2 block pits
|
2022-10-25 23:00:03 +00:00 |
|
epCode
|
6fa85a3a0c
|
fix passive mobs twisting their heads unnaturally
|
2022-10-25 19:18:08 +00:00 |
|
epCode
|
de4c40f60a
|
When mobs stop, don't stop animations easier
fixes mob punch animation.
|
2022-10-25 18:57:58 +00:00 |
|
epCode
|
636e5545a7
|
Attacking mobs don't care if they cant make a jump.
they try anyway
|
2022-10-25 18:54:57 +00:00 |
|
epCode
|
70beaf6b3d
|
Give mobs more room to judge a jump
|
2022-10-25 18:52:51 +00:00 |
|
epCode
|
b89a9375da
|
Some performance improvements
also add a bit to make mobs look at any player getting too close
|
2022-10-25 18:51:40 +00:00 |
|