Fix mob api can_spawn callback
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@ -672,8 +672,8 @@ if mobs_spawn then
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return
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end
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end
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if minetest.registered_entities[mob_def.name].can_spawn and not minetest.registered_entities[mob_def.name].can_spawn(pos) then
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minetest.log("warning","[mcl_mobs] mob "..mob_def.name.." refused to spawn at "..minetest.pos_to_string(vector.round(pos)))
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if minetest.registered_entities[mob_def.name].can_spawn and not minetest.registered_entities[mob_def.name].can_spawn(spawning_position) then
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minetest.log("warning","[mcl_mobs] mob "..mob_def.name.." refused to spawn at "..minetest.pos_to_string(vector.round(spawning_position)))
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return
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end
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--everything is correct, spawn mob
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@ -60,6 +60,10 @@ local strider = {
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fire_resistant = true,
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floats_on_lava = 1,
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floats = 0,
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can_spawn = function(pos)
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local l = minetest.find_node_near(pos,2,{"mcl_nether:nether_lava_source","mcl_nether:nether_lava_flowing"})
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return l ~= nil
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end,
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do_custom = function(self, dtime)
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if minetest.find_node_near(self.object:get_pos(), 2, {"mcl_core:lava_source","mcl_core:lava_flowing","mcl_nether:nether_lava_source","mcl_nether:nether_lava_flowing"}) then
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