2019-03-07 21:43:39 +02:00
local S = minetest.get_translator ( " mcl_boats " )
2021-02-24 10:31:27 +02:00
2021-03-30 20:24:39 +03:00
local boat_visual_size = { x = 1 , y = 1 , z = 1 }
2021-02-24 10:31:27 +02:00
local paddling_speed = 22
local boat_y_offset = 0.35
local boat_y_offset_ground = boat_y_offset + 0.6
local boat_side_offset = 1.001
local boat_max_hp = 4
2017-06-13 00:21:41 +03:00
2021-02-24 11:38:49 +02:00
local function is_group ( pos , group )
2017-06-13 00:21:41 +03:00
local nn = minetest.get_node ( pos ) . name
2021-02-24 11:38:49 +02:00
return minetest.get_item_group ( nn , group ) ~= 0
end
2021-03-30 01:44:38 +03:00
local is_water = flowlib.is_water
2021-02-24 11:38:49 +02:00
local function is_ice ( pos )
return is_group ( pos , " ice " )
2017-06-13 00:21:41 +03:00
end
local function get_sign ( i )
if i == 0 then
return 0
else
return i / math.abs ( i )
end
end
local function get_velocity ( v , yaw , y )
local x = - math.sin ( yaw ) * v
local z = math.cos ( yaw ) * v
return { x = x , y = y , z = z }
end
local function get_v ( v )
return math.sqrt ( v.x ^ 2 + v.z ^ 2 )
end
2021-02-24 10:31:27 +02:00
local function check_object ( obj )
return obj and ( obj : is_player ( ) or obj : get_luaentity ( ) ) and obj
end
local function get_visual_size ( obj )
return obj : is_player ( ) and { x = 1 , y = 1 , z = 1 } or obj : get_luaentity ( ) . _old_visual_size or obj : get_properties ( ) . visual_size
end
local function set_attach ( boat )
boat._driver : set_attach ( boat.object , " " ,
{ x = 0 , y = 0.42 , z = - 1 } , { x = 0 , y = 0 , z = 0 } )
end
local function set_double_attach ( boat )
boat._driver : set_attach ( boat.object , " " ,
{ x = 0 , y = 0.42 , z = 0.8 } , { x = 0 , y = 0 , z = 0 } )
boat._passenger : set_attach ( boat.object , " " ,
{ x = 0 , y = 0.42 , z = - 2.2 } , { x = 0 , y = 0 , z = 0 } )
end
local function attach_object ( self , obj )
if self._driver then
if self._driver : is_player ( ) then
self._passenger = obj
else
self._passenger = self._driver
self._driver = obj
end
set_double_attach ( self )
else
self._driver = obj
set_attach ( self )
end
local visual_size = get_visual_size ( obj )
local yaw = self.object : get_yaw ( )
obj : set_properties ( { visual_size = vector.divide ( visual_size , boat_visual_size ) } )
if obj : is_player ( ) then
local name = obj : get_player_name ( )
mcl_player.player_attached [ name ] = true
minetest.after ( 0.2 , function ( name )
local player = minetest.get_player_by_name ( name )
if player then
mcl_player.player_set_animation ( player , " sit " , 30 )
end
end , name )
obj : set_look_horizontal ( yaw )
mcl_tmp_message.message ( obj , S ( " Sneak to dismount " ) )
else
obj : get_luaentity ( ) . _old_visual_size = visual_size
end
end
local function detach_object ( obj , change_pos )
obj : set_detach ( )
obj : set_properties ( { visual_size = get_visual_size ( obj ) } )
if obj : is_player ( ) then
mcl_player.player_attached [ obj : get_player_name ( ) ] = false
mcl_player.player_set_animation ( obj , " stand " , 30 )
else
obj : get_luaentity ( ) . _old_visual_size = nil
end
if change_pos then
obj : set_pos ( vector.add ( obj : get_pos ( ) , vector.new ( 0 , 0.2 , 0 ) ) )
end
end
2017-06-20 16:21:44 +03:00
2017-06-13 00:21:41 +03:00
--
-- Boat entity
--
local boat = {
physical = true ,
-- Warning: Do not change the position of the collisionbox top surface,
-- lowering it causes the boat to fall through the world if underwater
collisionbox = { - 0.5 , - 0.35 , - 0.5 , 0.5 , 0.3 , 0.5 } ,
visual = " mesh " ,
2017-06-13 02:39:21 +03:00
mesh = " mcl_boats_boat.b3d " ,
2017-06-13 00:50:42 +03:00
textures = { " mcl_boats_texture_oak_boat.png " } ,
2017-06-20 16:21:44 +03:00
visual_size = boat_visual_size ,
2021-02-18 15:47:35 +02:00
hp_max = boat_max_hp ,
2021-02-22 13:43:29 +02:00
damage_texture_modifier = " ^[colorize:white:0 " ,
2017-06-13 00:50:42 +03:00
2017-06-13 01:26:17 +03:00
_driver = nil , -- Attached driver (player) or nil if none
2021-01-31 13:54:40 +02:00
_passenger = nil ,
2017-06-13 01:26:17 +03:00
_v = 0 , -- Speed
_last_v = 0 , -- Temporary speed variable
_removed = false , -- If true, boat entity is considered removed (e.g. after punch) and should be ignored
_itemstring = " mcl_boats:boat " , -- Itemstring of the boat item (implies boat type)
2017-07-08 18:26:07 +03:00
_animation = 0 , -- 0: not animated; 1: paddling forwards; -1: paddling forwards
2021-02-22 13:43:29 +02:00
_regen_timer = 0 ,
_damage_anim = 0 ,
2017-06-13 00:21:41 +03:00
}
2021-02-24 10:31:27 +02:00
minetest.register_on_respawnplayer ( detach_object )
2021-01-04 15:21:28 +02:00
2017-06-13 00:21:41 +03:00
function boat . on_rightclick ( self , clicker )
2021-01-31 13:54:40 +02:00
if self._passenger or not clicker or clicker : get_attach ( ) then
2017-06-13 00:21:41 +03:00
return
end
2021-02-24 10:31:27 +02:00
attach_object ( self , clicker )
2017-06-13 00:21:41 +03:00
end
function boat . on_activate ( self , staticdata , dtime_s )
2021-02-22 13:43:29 +02:00
self.object : set_armor_groups ( { fleshy = 100 } )
2017-06-13 01:14:17 +03:00
local data = minetest.deserialize ( staticdata )
if type ( data ) == " table " then
2017-06-13 01:26:17 +03:00
self._v = data.v
self._last_v = self._v
2017-06-13 01:14:17 +03:00
self._itemstring = data.itemstring
2021-02-22 13:43:29 +02:00
self.object : set_properties ( { textures = data.textures } )
2017-06-13 00:21:41 +03:00
end
end
function boat . get_staticdata ( self )
2017-06-13 01:14:17 +03:00
return minetest.serialize ( {
2017-06-13 01:26:17 +03:00
v = self._v ,
2017-06-13 01:14:17 +03:00
itemstring = self._itemstring ,
textures = self.object : get_properties ( ) . textures
} )
2017-06-13 00:21:41 +03:00
end
2021-01-24 17:27:04 +02:00
function boat . on_death ( self , killer )
2021-03-18 13:31:25 +02:00
mcl_burning.extinguish ( self.object )
2021-01-24 17:27:04 +02:00
if killer and killer : is_player ( ) and minetest.is_creative_enabled ( killer : get_player_name ( ) ) then
local inv = killer : get_inventory ( )
if not inv : contains_item ( " main " , self._itemstring ) then
inv : add_item ( " main " , self._itemstring )
2017-06-13 00:21:41 +03:00
end
2021-01-24 17:27:04 +02:00
else
minetest.add_item ( self.object : get_pos ( ) , self._itemstring )
end
if self._driver then
2021-02-24 10:31:27 +02:00
detach_object ( self._driver )
2017-06-13 00:21:41 +03:00
end
2021-01-31 13:54:40 +02:00
if self._passenger then
2021-02-24 10:31:27 +02:00
detach_object ( self._passenger )
2021-01-31 13:54:40 +02:00
end
2021-01-24 17:27:04 +02:00
self._driver = nil
2021-01-31 13:54:40 +02:00
self._passenger = nil
2017-06-13 00:21:41 +03:00
end
2021-02-22 13:43:29 +02:00
function boat . on_punch ( self , puncher , time_from_last_punch , tool_capabilities , dir , damage )
if damage > 0 then
self._regen_timer = 0
end
end
2021-01-28 20:02:44 +02:00
function boat . on_step ( self , dtime , moveresult )
2021-04-25 14:09:20 +03:00
mcl_burning.tick ( self.object , dtime , self )
2021-03-18 13:31:25 +02:00
2019-03-06 05:38:57 +02:00
self._v = get_v ( self.object : get_velocity ( ) ) * get_sign ( self._v )
2019-09-11 12:17:42 +03:00
local v_factor = 1
local v_slowdown = 0.02
local p = self.object : get_pos ( )
2021-02-24 11:38:49 +02:00
local on_water = true
local on_ice = false
local in_water = is_water ( { x = p.x , y = p.y - boat_y_offset + 1 , z = p.z } )
local waterp = { x = p.x , y = p.y - boat_y_offset - 0.1 , z = p.z }
if not is_water ( waterp ) then
2019-09-11 13:11:04 +03:00
on_water = false
2021-02-24 11:38:49 +02:00
if not in_water and is_ice ( waterp ) then
on_ice = true
else
v_slowdown = 0.04
2021-02-27 15:38:53 +02:00
v_factor = 0.5
2021-02-24 11:38:49 +02:00
end
elseif in_water then
2019-09-11 13:11:04 +03:00
on_water = false
in_water = true
v_factor = 0.75
v_slowdown = 0.05
2019-09-11 12:17:42 +03:00
end
2019-09-11 13:11:04 +03:00
2021-02-22 13:43:29 +02:00
local hp = self.object : get_hp ( )
local regen_timer = self._regen_timer + dtime
if hp >= boat_max_hp then
regen_timer = 0
elseif regen_timer >= 0.5 then
hp = hp + 1
self.object : set_hp ( hp )
regen_timer = 0
end
self._regen_timer = regen_timer
2021-02-18 15:47:35 +02:00
2021-01-28 20:02:44 +02:00
if moveresult and moveresult.collides then
2021-03-16 18:43:32 +02:00
for _ , collision in pairs ( moveresult.collisions ) do
2021-01-28 20:02:44 +02:00
local pos = collision.node_pos
2021-02-23 11:25:17 +02:00
if collision.type == " node " and minetest.get_item_group ( minetest.get_node ( pos ) . name , " dig_by_boat " ) > 0 then
2021-01-28 20:02:44 +02:00
minetest.dig_node ( pos )
end
end
end
2021-01-31 13:54:40 +02:00
local had_passenger = self._passenger
self._driver = check_object ( self._driver )
self._passenger = check_object ( self._passenger )
if self._passenger then
if not self._driver then
self._driver = self._passenger
self._passenger = nil
else
local ctrl = self._passenger : get_player_control ( )
if ctrl and ctrl.sneak then
2021-03-26 18:51:13 +02:00
detach_object ( self._passenger , true )
2021-01-31 13:54:40 +02:00
self._passenger = nil
end
end
end
2017-06-13 01:26:17 +03:00
if self._driver then
2021-01-31 13:54:40 +02:00
if had_passenger and not self._passenger then
set_attach ( self )
end
2017-06-13 01:26:17 +03:00
local ctrl = self._driver : get_player_control ( )
2021-01-31 13:54:40 +02:00
if ctrl and ctrl.sneak then
2021-02-24 10:31:27 +02:00
detach_object ( self._driver , true )
2021-01-28 18:44:55 +02:00
self._driver = nil
return
end
2019-03-06 05:38:57 +02:00
local yaw = self.object : get_yaw ( )
2017-06-13 00:21:41 +03:00
if ctrl.up then
2017-07-08 18:26:07 +03:00
-- Forwards
2019-09-11 12:17:42 +03:00
self._v = self._v + 0.1 * v_factor
2017-07-08 18:26:07 +03:00
-- Paddling animation
if self._animation ~= 1 then
self.object : set_animation ( { x = 0 , y = 40 } , paddling_speed , 0 , true )
self._animation = 1
end
2017-06-13 00:21:41 +03:00
elseif ctrl.down then
2017-07-08 18:26:07 +03:00
-- Backwards
2019-09-11 12:17:42 +03:00
self._v = self._v - 0.1 * v_factor
2017-07-08 18:26:07 +03:00
-- Paddling animation, reversed
if self._animation ~= - 1 then
self.object : set_animation ( { x = 0 , y = 40 } , - paddling_speed , 0 , true )
self._animation = - 1
end
else
-- Stop paddling animation if no control pressed
if self._animation ~= 0 then
self.object : set_animation ( { x = 0 , y = 40 } , 0 , 0 , true )
self._animation = 0
end
2017-06-13 00:21:41 +03:00
end
2021-01-31 13:54:40 +02:00
if ctrl and ctrl.left then
2017-06-13 01:26:17 +03:00
if self._v < 0 then
2019-09-11 12:17:42 +03:00
self.object : set_yaw ( yaw - ( 1 + dtime ) * 0.03 * v_factor )
2017-06-13 00:21:41 +03:00
else
2019-09-11 12:17:42 +03:00
self.object : set_yaw ( yaw + ( 1 + dtime ) * 0.03 * v_factor )
2017-06-13 00:21:41 +03:00
end
2021-01-31 13:54:40 +02:00
elseif ctrl and ctrl.right then
2017-06-13 01:26:17 +03:00
if self._v < 0 then
2019-09-11 12:17:42 +03:00
self.object : set_yaw ( yaw + ( 1 + dtime ) * 0.03 * v_factor )
2017-06-13 00:21:41 +03:00
else
2019-09-11 12:17:42 +03:00
self.object : set_yaw ( yaw - ( 1 + dtime ) * 0.03 * v_factor )
2017-06-13 00:21:41 +03:00
end
end
2017-07-08 18:26:07 +03:00
else
-- Stop paddling without driver
if self._animation ~= 0 then
self.object : set_animation ( { x = 0 , y = 40 } , 0 , 0 , true )
self._animation = 0
end
2021-02-24 10:31:27 +02:00
2021-03-16 18:43:32 +02:00
for _ , obj in pairs ( minetest.get_objects_inside_radius ( self.object : get_pos ( ) , 1.3 ) ) do
2021-02-24 10:31:27 +02:00
local entity = obj : get_luaentity ( )
if entity and entity._cmi_is_mob then
attach_object ( self , obj )
break
end
end
2017-06-13 00:21:41 +03:00
end
2017-06-13 01:26:17 +03:00
local s = get_sign ( self._v )
2021-02-24 11:38:49 +02:00
if not on_ice and not on_water and not in_water and math.abs ( self._v ) > 2.0 then
v_slowdown = math.min ( math.abs ( self._v ) - 2.0 , v_slowdown * 5 )
elseif not on_ice and in_water and math.abs ( self._v ) > 1.5 then
2019-10-02 21:53:47 +03:00
v_slowdown = math.min ( math.abs ( self._v ) - 1.5 , v_slowdown * 5 )
2019-09-11 12:17:42 +03:00
end
self._v = self._v - v_slowdown * s
2017-06-13 01:26:17 +03:00
if s ~= get_sign ( self._v ) then
self._v = 0
2017-06-13 00:21:41 +03:00
end
2017-07-08 18:55:46 +03:00
p.y = p.y - boat_y_offset
2017-06-13 00:21:41 +03:00
local new_velo
local new_acce = { x = 0 , y = 0 , z = 0 }
2021-02-24 11:38:49 +02:00
if not is_water ( p ) and not on_ice then
2019-09-11 13:11:04 +03:00
-- Not on water or inside water: Free fall
2017-06-13 00:21:41 +03:00
local nodedef = minetest.registered_nodes [ minetest.get_node ( p ) . name ]
2019-09-11 12:17:42 +03:00
new_acce = { x = 0 , y = - 9.8 , z = 0 }
2019-03-06 05:38:57 +02:00
new_velo = get_velocity ( self._v , self.object : get_yaw ( ) ,
self.object : get_velocity ( ) . y )
2017-06-13 00:21:41 +03:00
else
p.y = p.y + 1
if is_water ( p ) then
2019-09-11 13:11:04 +03:00
-- Inside water: Slowly sink
2019-03-06 05:38:57 +02:00
local y = self.object : get_velocity ( ) . y
2019-09-11 13:11:04 +03:00
y = y - 0.01
if y < - 0.2 then
y = - 0.2
2017-06-13 00:21:41 +03:00
end
2019-09-11 13:11:04 +03:00
new_acce = { x = 0 , y = 0 , z = 0 }
2019-03-06 05:38:57 +02:00
new_velo = get_velocity ( self._v , self.object : get_yaw ( ) , y )
2017-06-13 00:21:41 +03:00
else
2019-09-11 13:11:04 +03:00
-- On top of water
2017-06-13 00:21:41 +03:00
new_acce = { x = 0 , y = 0 , z = 0 }
2019-09-11 13:50:58 +03:00
if math.abs ( self.object : get_velocity ( ) . y ) < 0 then
2019-03-06 05:38:57 +02:00
new_velo = get_velocity ( self._v , self.object : get_yaw ( ) , 0 )
2017-06-13 00:21:41 +03:00
else
2019-03-06 05:38:57 +02:00
new_velo = get_velocity ( self._v , self.object : get_yaw ( ) ,
self.object : get_velocity ( ) . y )
2017-06-13 00:21:41 +03:00
end
end
end
2019-09-11 14:28:14 +03:00
-- Terminal velocity: 8 m/s per axis of travel
2021-02-24 11:38:49 +02:00
local terminal_velocity = on_ice and 57.1 or 8.0
2019-09-11 14:28:14 +03:00
for _ , axis in pairs ( { " z " , " y " , " x " } ) do
2021-02-24 11:38:49 +02:00
if math.abs ( new_velo [ axis ] ) > terminal_velocity then
new_velo [ axis ] = terminal_velocity * get_sign ( new_velo [ axis ] )
2019-09-11 14:28:14 +03:00
end
end
2021-02-22 13:43:29 +02:00
local yaw = self.object : get_yaw ( )
local anim = ( boat_max_hp - hp - regen_timer * 2 ) / boat_max_hp * math.pi / 4
self.object : set_rotation ( vector.new ( anim , yaw , anim ) )
2019-03-06 05:38:57 +02:00
self.object : set_velocity ( new_velo )
self.object : set_acceleration ( new_acce )
2017-06-13 00:21:41 +03:00
end
2017-06-13 01:21:43 +03:00
-- Register one entity for all boat types
minetest.register_entity ( " mcl_boats:boat " , boat )
2017-06-13 00:21:41 +03:00
local boat_ids = { " boat " , " boat_spruce " , " boat_birch " , " boat_jungle " , " boat_acacia " , " boat_dark_oak " }
2019-03-07 21:43:39 +02:00
local names = { S ( " Oak Boat " ) , S ( " Spruce Boat " ) , S ( " Birch Boat " ) , S ( " Jungle Boat " ) , S ( " Acacia Boat " ) , S ( " Dark Oak Boat " ) }
2017-07-26 20:12:53 +03:00
local craftstuffs = { }
if minetest.get_modpath ( " mcl_core " ) then
craftstuffs = { " mcl_core:wood " , " mcl_core:sprucewood " , " mcl_core:birchwood " , " mcl_core:junglewood " , " mcl_core:acaciawood " , " mcl_core:darkwood " }
end
2017-06-13 00:21:41 +03:00
local images = { " oak " , " spruce " , " birch " , " jungle " , " acacia " , " dark_oak " }
2015-06-29 20:55:56 +03:00
2017-06-13 00:21:41 +03:00
for b = 1 , # boat_ids do
local itemstring = " mcl_boats: " .. boat_ids [ b ]
2015-06-29 20:55:56 +03:00
2020-02-19 05:54:17 +02:00
local longdesc , usagehelp , tt_help , help , helpname
2017-06-13 01:33:31 +03:00
help = false
-- Only create one help entry for all boats
if b == 1 then
help = true
2019-03-07 21:43:39 +02:00
longdesc = S ( " Boats are used to travel on the surface of water. " )
2021-04-26 11:17:07 +03:00
usagehelp = S ( " Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item. " )
2019-03-07 21:43:39 +02:00
helpname = S ( " Boat " )
2017-06-13 01:33:31 +03:00
end
2020-02-19 05:54:17 +02:00
tt_help = S ( " Water vehicle " )
2017-06-13 01:33:31 +03:00
2017-06-13 00:21:41 +03:00
minetest.register_craftitem ( itemstring , {
description = names [ b ] ,
2020-02-19 05:54:17 +02:00
_tt_help = tt_help ,
2017-06-13 01:33:31 +03:00
_doc_items_create_entry = help ,
_doc_items_entry_name = helpname ,
_doc_items_longdesc = longdesc ,
_doc_items_usagehelp = usagehelp ,
2017-06-13 00:21:41 +03:00
inventory_image = " mcl_boats_ " .. images [ b ] .. " _boat.png " ,
2017-01-16 20:10:18 +02:00
liquids_pointable = true ,
2017-01-20 05:54:09 +02:00
groups = { boat = 1 , transport = 1 } ,
2017-01-17 00:34:40 +02:00
stack_max = 1 ,
2017-01-16 20:10:18 +02:00
on_place = function ( itemstack , placer , pointed_thing )
if pointed_thing.type ~= " node " then
2019-09-11 13:23:56 +03:00
return itemstack
2017-01-16 20:10:18 +02:00
end
2017-03-02 16:44:31 +02:00
-- Call on_rightclick if the pointed node defines it
local node = minetest.get_node ( pointed_thing.under )
if placer and not placer : get_player_control ( ) . sneak then
if minetest.registered_nodes [ node.name ] and minetest.registered_nodes [ node.name ] . on_rightclick then
return minetest.registered_nodes [ node.name ] . on_rightclick ( pointed_thing.under , node , placer , itemstack ) or itemstack
end
end
2019-09-11 13:23:56 +03:00
local pos = table.copy ( pointed_thing.under )
local dir = vector.subtract ( pointed_thing.above , pointed_thing.under )
if math.abs ( dir.x ) > 0.9 or math.abs ( dir.z ) > 0.9 then
pos = vector.add ( pos , vector.multiply ( dir , boat_side_offset ) )
elseif is_water ( pos ) then
pos = vector.add ( pos , vector.multiply ( dir , boat_y_offset ) )
2019-09-11 12:17:42 +03:00
else
2019-09-11 13:23:56 +03:00
pos = vector.add ( pos , vector.multiply ( dir , boat_y_offset_ground ) )
2017-01-16 20:10:18 +02:00
end
2019-09-11 13:23:56 +03:00
local boat = minetest.add_entity ( pos , " mcl_boats:boat " )
2017-06-13 00:50:42 +03:00
boat : get_luaentity ( ) . _itemstring = itemstring
boat : set_properties ( { textures = { " mcl_boats_texture_ " .. images [ b ] .. " _boat.png " } } )
2018-05-09 19:43:07 +03:00
boat : set_yaw ( placer : get_look_horizontal ( ) )
2020-07-10 17:08:40 +03:00
if not minetest.is_creative_enabled ( placer : get_player_name ( ) ) then
2017-01-16 20:10:18 +02:00
itemstack : take_item ( )
end
return itemstack
end ,
2018-02-01 23:45:19 +02:00
_on_dispense = function ( stack , pos , droppos , dropnode , dropdir )
local below = { x = droppos.x , y = droppos.y - 1 , z = droppos.z }
local belownode = minetest.get_node ( below )
-- Place boat as entity on or in water
if minetest.get_item_group ( dropnode.name , " water " ) ~= 0 or ( dropnode.name == " air " and minetest.get_item_group ( belownode.name , " water " ) ~= 0 ) then
minetest.add_entity ( droppos , " mcl_boats:boat " )
else
minetest.add_item ( droppos , stack )
end
end ,
2017-01-16 20:10:18 +02:00
} )
2017-06-13 00:21:41 +03:00
local c = craftstuffs [ b ]
2017-01-16 20:10:18 +02:00
minetest.register_craft ( {
2017-06-13 00:21:41 +03:00
output = itemstring ,
2017-01-16 20:10:18 +02:00
recipe = {
{ c , " " , c } ,
{ c , c , c } ,
} ,
} )
end
2015-06-29 20:55:56 +03:00
2017-01-10 07:43:07 +02:00
minetest.register_craft ( {
type = " fuel " ,
recipe = " group:boat " ,
burntime = 20 ,
} )
2017-06-13 01:18:51 +03:00
if minetest.get_modpath ( " doc_identifier " ) ~= nil then
doc.sub . identifier.register_object ( " mcl_boats:boat " , " craftitems " , " mcl_boats:boat " )
end