Adjust stack sizes of many items
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b6575ab192
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b73ba9b270
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@ -53,7 +53,7 @@ minetest.register_node("beds:bed_bottom", {
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tiles = {"beds_bed_top_bottom.png^[transformR90", "default_wood.png", "beds_bed_side_bottom_r.png", "beds_bed_side_bottom_r.png^[transformfx", "beds_bed_leer.png", "beds_bed_side_bottom.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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stack_max = 64,
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stack_max = 1,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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@ -18,6 +18,8 @@ minetest.register_craft({
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bucket = {}
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bucket.liquids = {}
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-- FIXME: Make buckets stack up to 16
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-- Register a new liquid
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-- source = name of the source node
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-- flowing = name of the flowing node
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@ -48,7 +48,7 @@ function doors:register_door(name, def)
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minetest.register_craftitem(name, {
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description = def.description,
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inventory_image = def.inventory_image,
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stack_max = 1,
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stack_max = 64,
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on_place = function(itemstack, placer, pointed_thing)
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if not pointed_thing.type == "node" then
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return itemstack
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@ -298,7 +298,6 @@ end
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doors:register_door("doors:door_wood", {
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description = "Oak Door",
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inventory_image = "door_wood.png",
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stack_max = 16,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"door_wood_b.png", "door_brown.png"},
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tiles_top = {"door_wood_a.png", "door_brown.png"},
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@ -318,7 +317,6 @@ minetest.register_craft({
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doors:register_door("doors:door_acacia", {
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description = "Acacia Door",
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inventory_image = "door_acacia.png",
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stack_max = 16,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"door_acacia_b.png", "door_brown.png"},
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tiles_top = {"door_acacia_a.png", "door_brown.png"},
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@ -337,7 +335,6 @@ minetest.register_craft({
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--- birch Door --
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doors:register_door("doors:door_birch", {
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description = "Birch Door",
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stack_max = 16,
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inventory_image = "door_birch.png",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"door_birch_b.png", "door_brown.png"},
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@ -358,7 +355,6 @@ minetest.register_craft({
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doors:register_door("doors:door_dark_oak", {
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description = "Dark Oak Door",
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inventory_image = "door_dark_oak.png",
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stack_max = 16,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"door_dark_oak_b.png", "door_brown.png"},
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tiles_top = {"door_dark_oak_a.png", "door_brown.png"},
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@ -377,7 +373,6 @@ minetest.register_craft({
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--- jungle Door --
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doors:register_door("doors:door_jungle", {
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description = "Jungle Door",
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stack_max = 16,
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inventory_image = "door_jungle.png",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"door_jungle_b.png", "door_brown.png"},
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@ -397,7 +392,6 @@ minetest.register_craft({
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--- spruce Door --
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doors:register_door("doors:door_spruce", {
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description = "Spruce Door",
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stack_max = 16,
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inventory_image = "door_spruce.png",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"door_spruce_b.png", "door_brown.png"},
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@ -448,7 +442,6 @@ minetest.register_craft({
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--- Door in Iron ---
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doors:register_door("doors:door_steel", {
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description = "Iron Door",
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stack_max = 16,
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inventory_image = "door_steel.png",
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groups = {snappy=1,cracky=1,level=2,door=1,mesecon_effector_on=1},
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tiles_bottom = {"door_steel_b.png", "door_grey.png"},
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@ -508,7 +501,7 @@ minetest.register_node("doors:trapdoor", {
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tiles = {"door_trapdoor.png", "door_trapdoor.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png"},
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is_ground_content = false,
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paramtype = "light",
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stack_max = 16,
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stack_max = 64,
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paramtype2 = "facedir",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,flammable=2,door=1},
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sounds = default.node_sound_wood_defaults(),
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@ -556,7 +549,6 @@ minetest.register_node("doors:trapdoor_open", {
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paramtype = "light",
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paramtype2 = "facedir",
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pointable = true,
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stack_max = 0,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,flammable=2,door=1},
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sounds = default.node_sound_wood_defaults(),
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drop = "doors:trapdoor",
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@ -633,7 +625,7 @@ minetest.register_node("doors:iron_trapdoor", {
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tiles = {"iron_trapdoor.png", "iron_trapdoor.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png"},
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paramtype = "light",
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is_ground_content = false,
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stack_max = 16,
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stack_max = 64,
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paramtype2 = "facedir",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,flammable=0,door=1},
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sounds = default.node_sound_wood_defaults(),
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@ -678,7 +670,6 @@ minetest.register_node("doors:iron_trapdoor_open", {
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paramtype2 = "facedir",
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is_ground_content = false,
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pointable = true,
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stack_max = 0,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=0,door=1,mesecon_effector_on=1},
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sounds = default.node_sound_wood_defaults(),
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drop = "doors:iron_trapdoor",
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@ -38,7 +38,7 @@ minetest.register_craftitem("farming:mushroom_stew", {
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inventory_image = "farming_mushroom_stew.png",
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on_use = minetest.item_eat(6),
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groups = { food = 2, eatable = 6 },
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stack_max = 64,
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stack_max = 1,
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})
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minetest.register_craft({
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@ -146,7 +146,7 @@ for w=1, #woods do
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inventory_image = "mcl_boats_inventory.png",
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liquids_pointable = true,
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groups = { boat = 1, },
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stack_max = 1,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return
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@ -2,6 +2,6 @@ minetest.register_craftitem("mcl_ender_pearl:ender_pearl", {
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description = "Ender Pearl",
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wield_image = "mcl_ender_pearl_ender_pearl.png",
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inventory_image = "mcl_ender_pearl_ender_pearl.png",
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stack_max = 64,
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stack_max = 16,
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})
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@ -262,6 +262,7 @@ minetest.register_craftitem("mcl_minecarts:minecart", {
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description = "Minecart",
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inventory_image = minetest.inventorycube("cart_top.png", "cart_side.png", "cart_side.png"),
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wield_image = "cart_side.png",
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stack_max = 1,
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on_place = function(itemstack, placer, pointed_thing)
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if not pointed_thing.type == "node" then
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return
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@ -89,6 +89,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = false,
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stack_max = 16,
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selection_box = {
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type = "fixed",
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fixed = {-0.5,-0.5,-0.5, 0.5,1.4,0.5}
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@ -96,6 +96,7 @@ minetest.register_node("signs:sign_wall", {
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selection_box = {type = "fixed", fixed = {-0.45, -0.15, 0.4, 0.45, 0.45, 0.498}},
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tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
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groups = sign_groups,
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stack_max = 16,
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on_place = function(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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@ -168,6 +169,7 @@ minetest.register_node("signs:sign_yard", {
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tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
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groups = {choppy=2, dig_immediate=2},
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drop = "signs:sign_wall",
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stack_max = 16,
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on_construct = function(pos)
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construct_sign(pos)
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