Add different boat types
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@ -54,7 +54,7 @@ function set_inv(filter, player)
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table.insert(creative_list, name)
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end
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elseif filter == "#rail" then
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if string.find(string.lower(def.name), "rail") or string.find(string.lower(def.description), "rail") or string.find(string.lower(def.name), "cart") or string.find(string.lower(def.description), "cart") or string.find(string.lower(def.description), "boat") then
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if def.groups.rail or def.groups.cart or def.groups.boat then
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table.insert(creative_list, name)
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end
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elseif filter == "#misc" then
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@ -22,7 +22,6 @@ local boat = {
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collisionbox = {-1,-0.5,-1, 1,0.5,1},
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visual = "mesh",
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mesh = "mcl_boats_base.x",
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textures = {"mcl_boats_texture.png"},
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_driver = nil,
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_v = 0,
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@ -134,38 +133,45 @@ function boat.on_step(self, dtime)
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end
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minetest.register_entity("mcl_boats:boat", boat)
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local woods = { "", "_spruce", "_birch", "_jungle", "_dark", "_acacia" }
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local names = { "Oak Boat", "Spruce Boat", "Birch Boat", "Jungle Boat", "Dark Oak Boat", "Acacia Boat" }
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local craftstuffs = { "default:wood", "default:sprucewood", "default:birchwood", "default:junglewood", "default:darkwood", "default:acaciawood" }
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minetest.register_craftitem("mcl_boats:boat", {
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description = "Boat",
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inventory_image = "mcl_boats_inventory.png",
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liquids_pointable = true,
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groups = { boat = 1, },
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for w=1, #woods do
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textures = {"mcl_boats_texture.png"},
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minetest.register_entity("mcl_boats:boat"..woods[w], boat)
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return
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end
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if not is_water(pointed_thing.under) then
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return
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end
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pointed_thing.under.y = pointed_thing.under.y+0.5
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minetest.add_entity(pointed_thing.under, "mcl_boats:boat")
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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minetest.register_craftitem("mcl_boats:boat"..woods[w], {
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description = names[w],
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inventory_image = "mcl_boats_inventory.png",
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liquids_pointable = true,
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groups = { boat = 1, },
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minetest.register_craft({
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output = "mcl_boats:boat",
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recipe = {
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{"", "", ""},
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{"default:wood", "", "default:wood"},
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{"default:wood", "default:wood", "default:wood"},
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},
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})
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return
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end
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if not is_water(pointed_thing.under) then
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return
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end
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pointed_thing.under.y = pointed_thing.under.y+0.5
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minetest.add_entity(pointed_thing.under, "mcl_boats:boat"..woods[w])
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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local c = craftstuffs[w]
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minetest.register_craft({
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output = "mcl_boats:boat",
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recipe = {
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{c, "", c},
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{c, c, c},
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},
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})
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end
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minetest.register_craft({
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type = "fuel",
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