silver-fang-mini-game/node_modules/phaser/changelog/3.85/MatterJS.md
2024-10-27 19:54:14 +02:00

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Phaser 3.85.0 Change Log

Return to the Change Log index.

matter.jsversion 0.20.0

Highlights

  • Added support for high refresh rate displays with fixed timestep in Matter.Runner
  • Added support for sub-stepping for higher quality simulations in Matter.Runner
  • Changed to a fixed timestep by default in Matter.Runner
  • Improved frame pacing and average performance up to ~6% (see #1238)
  • Reduced average memory usage up to ~30% (see #1238)
  • Reduced memory garbage collection
  • Bug fixes and improvements see changelog

Changes

See the release compare page and the changelog for a detailed list of changes.

Migration

Matter.Runner related changes #1254:

  • Matter.Runner now defaults to a fixed deterministic timestep and support for non-fixed timestep is removed
  • Optionally set your performance budgets runner.maxFrameTime (see docs)
  • Note that Matter.Runner can now call zero, one, or multiple engine updates and events per display frame (see docs)
  • If needed set up your polyfill for window.requestAnimationFrame
  • See Matter.Runner updated docs throughout

Performance related changes #1238:

  • Matter.Collision use collision.supportCount instead of collision.supports.length for active support count
  • Matter.Pair use pair.contacts instead of pair.activeContacts
  • Matter.Pair use pair.contactCount instead of pair.contacts.length for active contact count
  • Pair.id format has changed

Comparison

For more information see comparison method.

Output sample comparison estimates of 44 examples against previous release matter-js@0.19.0:  

Similarity     99.80%    Overlap    -1.92%   Filesize   +3.38%  81.58 KB  

airFriction · · avalanche  · ballPool  · bridge  · car  · catapult  · 
chains  · circleStack · · cloth  · collisionFiltering  · compositeManipulation  · 
compound · · compoundStack  · concave  · constraints  · doublePendulum · · 
events  · friction · · gravity  · gyro  · manipulation   
mixed  · newtonsCradle · · pyramid  · ragdoll  · raycasting  · 
remove   restitution · · rounded  · sensors · · sleeping   
slingshot  · softBody  · sprites  · stack · · staticFriction  · 
stats  · stress  · stress2  · stress3  · stress4  · 
timescale  · views  · wreckingBall  ·   

where for the sample  · no change detected   extrinsics changed   intrinsics changed

Contributors

Many thanks to the contributors of this release, past contributors as well those involved in the community for your input and support.