silver-fang-mini-game/node_modules/phaser/changelog/3.85/MatterCollisionEvents.md
2024-10-27 19:54:14 +02:00

949 B

Phaser 3.85.0 Change Log

Return to the Change Log index.

MatterCollisionEvents integration

Integrated MatterCollisionEvents plugin functionality directly into the Matter.World class to handle collision events (collisionStart, collisionActive, and collisionEnd) more effectively.

Three new events are available on Matter.Body:

  1. onCollide
  2. onCollideEnd
  3. onCollideActive

These events correspond to the Matter events collisionStart, collisionActive and collisionEnd, respectively.

You can listen to these events via Matter.Events or they will also be emitted from the Matter World.

Also added to Matter.Body are three convenience functions:

  • Matter.Body.setOnCollide(callback)
  • Matter.Body.setOnCollideEnd(callback)
  • Matter.Body.setOnCollideActive(callback)

To register an event callback, provide a function of type (pair: Matter.Pair) => void.