silver-fang-mini-game/node_modules/phaser/changelog/3.80.1/CHANGELOG-v3.80.1.md
2024-10-27 19:54:14 +02:00

1.3 KiB

Version 3.80.1 - Nino - 27th February 2024

Please also see the 3.80 Change Log for details about the major 3.80 release.

Bug Fixes

  • Fix RenderTexture crashing in the presence of a light.
  • Fix failure to restore compressed textures after WebGL context loss.
  • Fix a single WebGL error, with no visual side-effects, from occurring while calling Shader.setRenderToTexture() after the game has started running. Actually, the root cause was leaving new WebGL textures bound after creation.
  • Ensure that TextureSource.setFlipY always updates the texture.
  • Remove unsynced flipY from render textures in Shader and DynamicTexture.
  • Reverted a change made in TouchManager that would prevent clicks from outside the game window from being registered. Fix #6747 (thanks @ulsoftnaver @jaxtheking)

Updates