26 lines
2.1 KiB
Markdown
26 lines
2.1 KiB
Markdown
# Phaser 3 Change Log
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## Version 3.1.1 - Onishi - 20th February 2018
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### Updates
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* The entire codebase now passes our eslint config (which helped highlight a few errors), if you're submitting a PR, please ensure your PR passes the config too.
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* The Web Audio Context is now suspended instead of closed to allow for prevention of 'Failed to construct AudioContext: maximum number of hardware contexts reached' errors from Chrome in a hot reload environment. We still strongly recommend reusing the same context in a production environment. See [this example](http://labs.phaser.io/view.html?src=src%5Caudio%5CWeb%20Audio%5CReuse%20AudioContext.js) for details. Fixes #3238 (thanks @z0y1 @Ziao)
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* The Webpack shell plugin now fires on `onBuildExit`, meaning it'll update the examples if you use `webpack watch` (thanks @rblopes)
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* Added `root: true` flag to the eslint config to stop it scanning further-up the filesystem.
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### Bug Fixes
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* Math.Fuzzy.Floor had an incorrect method signature.
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* Arcade Physics World didn't import GetOverlapX or GetOverlapY, causing `separateCircle` to break.
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* TileSprite was missing a gl reference, causing it to fail during a context loss and restore.
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* The Mesh Game Object Factory entry had incorrect arguments passed to Mesh constructor.
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* Removed unused `_queue` property from `ScenePlugin` class (thanks @rblopes)
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* The variable `static` is no longer used in Arcade Physics, fixing the 'static is a reserved word' in strict mode error (thanks @samme)
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* Fixed `Set.union`, `Set.intersect` and `Set.difference` (thanks @yupaul)
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* The corner tints were being applied in the wrong order. Fixes #3252 (thanks @Rybar)
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* BitmapText objects would ignore calls to setOrigin. Fixes #3249 (thanks @amkazan)
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* Fixed a 1px camera jitter and bleeding issue in the renderer. Fixes #3245 (thanks @bradharms)
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* Fixed the error `WebGL: INVALID_ENUM: blendEquation: invalid mode.` that would arise on iOS. Fixes #3244 (thanks @Ziao)
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* The `drawBlitter` function would crash if `roundPixels` was true. Fixes #3243 (thanks @Jerenaux and @vulcanoidlogic)
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