silver-fang-mini-game/node_modules/phaser/changelog/3.60/BitmapTextGameObject.md
2024-10-27 19:54:14 +02:00

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Phaser 3.60.0 Change Log

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Bitmap Text Game Object New Features

  • BitmapText.setLineSpacing is a new method that allows you to set the vertical spacing between lines in multi-line BitmapText Game Objects. It works in the same was as spacing for Text objects and the spacing value can be positive or negative. See also BitmapText.lineSpacing for the property rather than the method.

Bitmap Text Game Object Updates

  • The BitmapText Game Object has two new read-only properties displayWidth and displayHeight. This allows the BitmapText to correctly use the GetBounds component.
  • The BitmapText Game Object now has the GetBounds component added to it, meaning you can now correctly get its dimensions as part of a Container. Fix #6237 (thanks @likwidgames)
  • The GetBitmapTextSize function now includes an extra property in the resulting BitmapTextCharacter object called idx which is the index of the character within the Bitmap Text, without factoring in any word wrapping (thanks @JaroVDH)

Bitmap Text Game Object Bug Fixes

  • BitmapText rendering wouldn't correctly apply per-character kerning offsets. These are now implemented during rendering (thanks @arbassic)
  • An error in the GetBitmapTextSize function caused kerning to not be applied correctly to Bitmap Text objects. This now works across WebGL and Canvas (thanks @arbassic @TJ09)

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