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6 Commits

Author SHA1 Message Date
a8a7215a79 WIP version of the game 2024-11-09 00:39:33 +02:00
b67f34c7cb Update 2024-11-09 00:39:13 +02:00
e7b1ec7f21 Fix refactor 2024-10-27 20:00:46 +02:00
eb823f1798 remove github 2024-10-27 20:00:36 +02:00
9c495876d5 Refactored the project 2024-10-27 19:54:14 +02:00
7b7e6ce838 update to vite 2024-10-27 19:48:55 +02:00
73 changed files with 8201 additions and 5446 deletions

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name: Build and Publish
on:
push:
branches: ["master"]
pull_request:
branches: ["master"]
env:
CARGO_TERM_COLOR: always
jobs:
build:
runs-on: ubuntu-latest
permissions:
pages: write
id-token: write
steps:
- uses: actions/checkout@v4
- name: Install Wasm-pack
run: cargo install wasm-pack
- name: Build
run: wasm-pack build --target=bundler --dev --out-name index
- name: Use Node.js
uses: actions/setup-node@v3
with:
node-version: 18
- name: Build
working-directory: ./www
run: |
npm install
npx webpack
- name: Github Pages - Setup
uses: actions/configure-pages@v5
- name: Github Pages - Upload artifact
uses: actions/upload-pages-artifact@v3
with:
path: "./www/dist"
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v4

1
.gitignore vendored
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@ -4,3 +4,4 @@ Cargo.lock
bin/
pkg/
wasm-pack.log
node_modules

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@ -1,27 +0,0 @@
[package]
name = "mini-game"
version = "0.1.0"
authors = ["lanxu <lanxu@posteo.net>"]
edition = "2018"
[lib]
crate-type = ["cdylib", "rlib"]
[features]
default = ["console_error_panic_hook"]
[dependencies]
wasm-bindgen = "0.2.84"
# The `console_error_panic_hook` crate provides better debugging of panics by
# logging them with `console.error`. This is great for development, but requires
# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
# code size when deploying.
console_error_panic_hook = { version = "0.1.7", optional = true }
[dev-dependencies]
wasm-bindgen-test = "0.3.34"
[profile.release]
# Tell `rustc` to optimize for small code size.
opt-level = "s"

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@ -1,201 +0,0 @@
Apache License
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http://www.apache.org/licenses/
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See the License for the specific language governing permissions and
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Copyright (c) 2018 lanxu <lanxu@posteo.net>
Permission is hereby granted, free of charge, to any
person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the
Software without restriction, including without
limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software
is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions
of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.

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@ -1,11 +0,0 @@
# Silver Fang mini game
```sh
wargo watch -i .gitignore -i "pkg/*" -s "wasm-pack build --target=bundler --dev --out-name index"
```
And run in www
```sh
npm start
```

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<head>
<meta charset="utf-8">
<title>Hello wasm-pack!</title>
<script type="module" crossorigin src="./assets/index-CS9tYjbg.js"></script>
</head>
<body>
<div id="silver-fang-mini-game"></div>
<noscript>This page contains webassembly and javascript content, please enable javascript in your browser.</noscript>
<script src="./bootstrap.js"></script>
</body>
</html>

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Hopeanuoli</title>
<link rel="preload" as="font" href="assets/Kenney Bold.ttf" type="font/ttf" />
<link rel="stylesheet" href="fonts.css">
</head>
<body>
<div id="silver-fang-mini-game"></div>
<noscript>This page contains webassembly and javascript content, please enable javascript in your browser.</noscript>
<script type="module" src="/src/index.ts"></script>
</body>
</html>

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{
"name": "silver-fang-mini-game",
"version": "0.1.0",
"description": "Silver Fang Mini Game",
"scripts": {
"build": "tsc && vite build",
"start": "vite"
},
"devDependencies": {
"typescript": "^5.6.3",
"vite": "^5.4.9"
},
"dependencies": {
"mini-game": "file:../pkg",
"phaser": "^3.86.0"
}
}

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{
"frames": [],
"meta": {
"app": "libgdx",
"version": "latest",
"image": "atlas.png",
"format": "png",
"size": {
"w": 10,
"h": 10
},
"scale": 1
}
}

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{
"characters": [
{
"name": "Gin",
"alliance": "Ouun armeija",
"skill": "5",
"strength": "3",
"charisma": "5",
"total": "13"
},
{
"name": "Riki",
"alliance": "Ouun armeija",
"skill": "5",
"strength": "5",
"charisma": "5",
"total": "15"
},
{
"name": "Ben",
"alliance": "Ouun armeija",
"skill": "4",
"strength": "5",
"charisma": "4",
"total": "13"
},
{
"name": "John",
"alliance": "Ouun armeija",
"skill": "4",
"strength": "4",
"charisma": "2",
"total": "10"
},
{
"name": "Cross",
"alliance": "Ouun armeija",
"skill": "3",
"strength": "2",
"charisma": "3",
"total": "8"
},
{
"name": "Smith",
"alliance": "Ouun armeija",
"skill": "3",
"strength": "3",
"charisma": "3",
"total": "9"
},
{
"name": "Great",
"alliance": "Ouun armeija",
"skill": "3",
"strength": "3",
"charisma": "4",
"total": "10"
},
{
"name": "Hyena",
"alliance": "Ouun armeija",
"skill": "1",
"strength": "2",
"charisma": "0",
"total": "3"
},
{
"name": "Sniper",
"alliance": "Ouun armeija",
"skill": "4",
"strength": "4",
"charisma": "2",
"total": "10"
},
{
"name": "Akatora",
"alliance": "Ouun armeija",
"skill": "3",
"strength": "3",
"charisma": "4",
"total": "10"
},
{
"name": "Chuutora",
"alliance": "Ouun armeija",
"skill": "3",
"strength": "3",
"charisma": "3",
"total": "9"
},
{
"name": "Kurotora",
"alliance": "Ouun armeija",
"skill": "4",
"strength": "3",
"charisma": "3",
"total": "10"
},
{
"name": "Moss",
"alliance": "Ouun armeija",
"skill": "2",
"strength": "5",
"charisma": "4",
"total": "11"
},
{
"name": "Akame",
"alliance": "Ouun armeija",
"skill": "5",
"strength": "3",
"charisma": "4",
"total": "12"
},
{
"name": "Kurojaki",
"alliance": "Kougan shinobit",
"skill": "4",
"strength": "3",
"charisma": "3",
"total": "10"
},
{
"name": "Wilson",
"alliance": "Ouun armeija",
"skill": "3",
"strength": "3",
"charisma": "3",
"total": "9"
},
{
"name": "Musashi",
"alliance": "Ouun armeija",
"skill": "4",
"strength": "4",
"charisma": "4",
"total": "12"
},
{
"name": "Bill",
"alliance": "Ouun armeija",
"skill": "4",
"strength": "3",
"charisma": "4",
"total": "11"
},
{
"name": "Benizakura",
"alliance": "Ouun armeija",
"skill": "3",
"strength": "5",
"charisma": "4",
"total": "12"
},
{
"name": "Kisaragi",
"alliance": "Ouun armeija",
"skill": "4",
"strength": "3",
"charisma": "4",
"total": "11"
},
{
"name": "Hazuki",
"alliance": "Ouun armeija",
"skill": "2",
"strength": "3",
"charisma": "2",
"total": "7"
},
{
"name": "Minazuki",
"alliance": "Ouun armeija",
"skill": "2",
"strength": "1",
"charisma": "0",
"total": "3"
},
{
"name": "Oliver",
"alliance": "Ouun armeija",
"skill": "3",
"strength": "2",
"charisma": "3",
"total": "8"
},
{
"name": "Terry",
"alliance": "Ouun armeija",
"skill": "2",
"strength": "4",
"charisma": "3",
"total": "9"
},
{
"name": "Bemu",
"alliance": "Ouun armeija",
"skill": "2",
"strength": "4",
"charisma": "4",
"total": "10"
},
{
"name": "Hakurou",
"alliance": "Ouun armeija",
"skill": "4",
"strength": "3",
"charisma": "4",
"total": "11"
},
{
"name": "Akakabuto",
"alliance": "Karhu-armeija",
"skill": "4",
"strength": "5",
"charisma": "5",
"total": "14"
},
{
"name": "Madara",
"alliance": "Karhu-armeija",
"skill": "4",
"strength": "4",
"charisma": "3",
"total": "11"
},
{
"name": "Mosa",
"alliance": "Karhu-armeija",
"skill": "3",
"strength": "5",
"charisma": "3",
"total": "11"
},
{
"name": "Retsuga",
"alliance": "Susien valtakunta",
"skill": "4",
"strength": "4",
"charisma": "3",
"total": "11"
},
{
"name": "Fuuga",
"alliance": "Susien valtakunta",
"skill": "4",
"strength": "4",
"charisma": "4",
"total": "12"
},
{
"name": "Hyouma",
"alliance": "Susien valtakunta",
"skill": "4",
"strength": "3",
"charisma": "3",
"total": "10"
},
{
"name": "Mukonga",
"alliance": "Susien valtakunta",
"skill": "3",
"strength": "5",
"charisma": "4",
"total": "12"
},
{
"name": "Hyakkiga",
"alliance": "Susien valtakunta",
"skill": "4",
"strength": "3",
"charisma": "2",
"total": "9"
},
{
"name": "Shuuga",
"alliance": "Susien valtakunta",
"skill": "4",
"strength": "3",
"charisma": "2",
"total": "9"
},
{
"name": "Raiga",
"alliance": "Susien valtakunta",
"skill": "4",
"strength": "3",
"charisma": "2",
"total": "9"
},
{
"name": "Suiga",
"alliance": "Susien valtakunta",
"skill": "4",
"strength": "3",
"charisma": "3",
"total": "10"
},
{
"name": "Noroi",
"alliance": "Susien valtakunta",
"skill": "5",
"strength": "4",
"charisma": "4",
"total": "13"
},
{
"name": "Reima",
"alliance": "Susien valtakunta",
"skill": "5",
"strength": "4",
"charisma": "5",
"total": "14"
},
{
"name": "Mugen",
"alliance": "Gaian imperiumi",
"skill": "",
"strength": "",
"charisma": "3",
"total": "3"
},
{
"name": "Thousand Dragon",
"alliance": "Gaian imperiumi",
"skill": "4",
"strength": "3",
"charisma": "3",
"total": "10"
},
{
"name": "Black-Snake",
"alliance": "Gaian imperiumi",
"skill": "4",
"strength": "4",
"charisma": "4",
"total": "12"
},
{
"name": "Goldeye",
"alliance": "Gaian imperiumi",
"skill": "4",
"strength": "3",
"charisma": "3",
"total": "10"
},
{
"name": "White Tiger",
"alliance": "Gaian imperiumi",
"skill": "4",
"strength": "3",
"charisma": "2",
"total": "9"
},
{
"name": "Big Horn",
"alliance": "Gaian imperiumi",
"skill": "3",
"strength": "4",
"charisma": "2",
"total": "9"
},
{
"name": "Juga",
"alliance": "Gaian imperiumi",
"skill": "5",
"strength": "4",
"charisma": "4",
"total": "13"
},
{
"name": "Gaia",
"alliance": "Gaian imperiumi",
"skill": "5",
"strength": "5",
"charisma": "5",
"total": "15"
}
]
}

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public/fonts.css Normal file
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@font-face {
font-family: KenneyBold;
src: url('assets/Kenney\ Bold.ttf');
}
body {
text-align: center;
}
#silver-fang-mini-game {
/*width: 1080px;
height: 1920px;*/
width: 540px;
height: 960px;
margin: auto;
}

53
src/game-base.ts Normal file
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// import * as MiniGame from "mini-game";
import * as Phaser from "phaser";
import MainMenuScene from "./scenes/main-menu";
import BootScene from "./scenes/boot";
import PreloaderScene from "./scenes/preloader";
const GameConfig: Phaser.Types.Core.GameConfig = {
title: 'SilverFangMiniGame',
version: '2.0',
width: 1080 / 2,
height: 1920 / 2,
type: Phaser.AUTO,
parent: 'silver-fang-mini-game',
// `as as Phaser.Types.Scenes.SettingsConfig[]` is required until https://github.com/photonstorm/phaser/pull/6235
scene: [
BootScene,
PreloaderScene,
MainMenuScene,
] as Phaser.Types.Scenes.SettingsConfig[],
input: {
keyboard: true
},
physics: {
default: 'arcade',
arcade: {
debug: false
}
},
backgroundColor: '#AAA',
render: { pixelArt: false, antialias: true },
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_BOTH,
// `fullscreenTarget` must be defined for phones to not have
// a small margin during fullscreen.
fullscreenTarget: 'app',
expandParent: false,
},
};
class Game extends Phaser.Game {
constructor(config: Phaser.Types.Core.GameConfig) {
super({ ...GameConfig, ...config });
}
}
/*window.addEventListener('load', () => {
// Expose `_game` to allow debugging, mute button and fullscreen button
(window as any)._game = new Game(GameConfig);
});*/
export default Game;

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@ -1,27 +0,0 @@
use wasm_bindgen::prelude::*;
#[wasm_bindgen(getter_with_clone)] // Either do this or make text private and implement getter and setter (String!)
#[derive(Clone, Copy)]
pub struct GameState {
pub x: f64,
pub y: f64,
pub a: f64,
pub width: u32,
pub height: u32,
pub scale: f64,
}
#[wasm_bindgen]
impl GameObject {
pub fn new() -> GameObject {
GameObject {
x: 0.,
y: 0.,
a: 0.,
width: 0,
height: 0,
scale: 0.,
}
}
}

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@ -1,17 +0,0 @@
use crate::game::game_object::GameObject;
pub enum State {
Menu,
InGame,
GameOver,
}
#[wasm_bindgen(getter_with_clone)]
pub struct GameState {
pub width: u32,
pub height: u32,
pub time: u64,
pub score: u64,
pub state: State(Menu),
objects: Vec<GameObject>,
}

5
src/index.ts Normal file
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//wasm.greet();
import Game from "./game-base";
new Game({ parent: 'silver-fang-mini-game' });

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@ -1,14 +0,0 @@
mod game;
mod utils;
use wasm_bindgen::prelude::*;
#[wasm_bindgen]
extern "C" {
fn alert(s: &str);
}
#[wasm_bindgen]
pub fn greet() {
alert("Hello, mini-game!");
}

46
src/objects/button.ts Normal file
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import * as Phaser from "phaser";
class GameButton {
group: Phaser.GameObjects.Group | null = null;
sprite: Phaser.GameObjects.Sprite | null = null;
constructor(scene: Phaser.Scene, x: number, y: number, text: string) {
const textObject = new Phaser.GameObjects.Text(scene, x, y, text, {
color: 'black',
fontFamily: 'KenneyBold',
})
textObject.setOrigin(.5, .5)
const topLeft = new Phaser.GameObjects.Image(scene, x, y, 'button-bg', 0)
const top = new Phaser.GameObjects.Image(scene, x, y, 'button-bg', 1)
const topRight = new Phaser.GameObjects.Image(scene, x, y, 'button-bg', 2)
// bgObject.setScale(((textObject.width + 40) / 48), ((textObject.height + 40) / 48))
//bgObject.setInteractive();
//bgObject.on('pointerover', () => {
//})
const buttonGroup = new Phaser.GameObjects.Group(scene)
buttonGroup.add(textObject)
buttonGroup.add(topLeft)
buttonGroup.add(top)
buttonGroup.add(topRight)
this.group = buttonGroup
scene.add.existing(topLeft)
scene.add.existing(topRight)
scene.add.existing(textObject)
scene.add.existing(buttonGroup)
console.log(textObject.width, textObject.height)
}
onEvent(eventName: any, fn: any) {
this.sprite?.on(eventName, fn)
}
moveTo(x: number, y: number) {
this.group?.setXY(x, y)
}
}
export default GameButton;

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src/objects/card.ts Normal file
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import * as Phaser from "phaser";
class Card {
scene: Phaser.Scene | null = null;
group: Phaser.GameObjects.Group | null = null;
sprites = [];
isFaceUp: boolean = true;
characterName: string | null = null;
isFlipping: boolean = false;
constructor(scene: Phaser.Scene, x: number, y: number, characterName: string) {
this.scene = scene;
this.characterName = characterName;
const cardBackground: Phaser.GameObjects.Image = new Phaser.GameObjects.Image(scene, x, y, 'card-bg', 0)
const cardShadow: Phaser.GameObjects.Image = new Phaser.GameObjects.Image(scene, x, y, 'card-shadow', 0)
const character: Phaser.GameObjects.Image = new Phaser.GameObjects.Image(scene, x, y, 'character-' + characterName + '-card', 0)
const cardGroup: Phaser.GameObjects.Group = new Phaser.GameObjects.Group(scene)
cardGroup.add(cardShadow)
cardGroup.add(cardBackground)
cardGroup.add(character)
this.group = cardGroup
character.setInteractive();
scene.add.existing(cardShadow)
scene.add.existing(cardBackground)
scene.add.existing(character)
scene.add.existing(cardGroup)
this.sprites.push({ sprite: cardShadow, offsetX: -5, offsetY: -5 })
this.sprites.push({ sprite: cardBackground, offsetX: 0, offsetY: 0 })
this.sprites.push({ sprite: character, offsetX: 0, offsetY: 0 })
}
onEvent(eventName: any, fn: any) {
const sprite = this.sprites[this.sprites.length - 1].sprite
console.log(sprite, eventName, fn)
sprite.on(eventName, fn, this.scene)
}
flip() {
if (this.isFlipping) {
return;
}
this.isFlipping = true;
const ease = 'Sine.easeIn'
const duration = 100
const tween = this.scene?.tweens.add({
targets: this.sprites.map(s => s.sprite),
props: {
scaleX: { value: 0, duration, yoyo: true },
},
ease,
onComplete: () => {
this.isFaceUp = !this.isFaceUp;
this.isFlipping = false;
}
})
this.scene?.tweens.add({
targets: this.sprites[2].sprite,
props: {
texture: { value: this.isFaceUp ? 'card-bg' : 'character-' + this.characterName + '-card', duration: 0, delay: duration },
},
ease,
})
}
moveTo(x: number, y: number) {
this.scene?.tweens.add({
targets: this.sprites.filter(s => s.offsetX === 0).map(s => s.sprite),
props: {
x: { value: x, duration: 1000 },
y: { value: y, duration: 1000 }
},
ease: 'Expo.out'
})
this.scene?.tweens.add({
targets: this.sprites.filter(s => s.offsetX != 0).map(s => s.sprite),
props: {
x: { value: x - 5, duration: 1000 },
y: { value: y + 5, duration: 1000 }
},
ease: 'Expo.out'
})
//this.group?.setXY(x, y)
}
scaleTo(x: number, y: number) {
this.group?.children.iterate((child) => child.setScale(x, y))
}
}
export default Card;

19
src/scenes/boot.ts Normal file
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import { Scene } from 'phaser';
class BootScene extends Scene {
constructor() {
super('Boot');
}
preload() {
// The Boot Scene is typically used to load in any assets you require for your Preloader, such as a game logo or background.
// The smaller the file size of the assets, the better, as the Boot Scene itself has no preloader.
this.load.image('background01', 'assets/background01.png');
}
create() {
this.scene.start('Preloader');
}
}
export default BootScene;

56
src/scenes/main-menu.ts Normal file
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import * as Phaser from "phaser";
import Card from "../objects/card";
import GameButton from "../objects/button";
class MainMenuScene extends Phaser.Scene {
constructor() {
super('MainMenu')
}
preload() {
}
create() {
const gameState = {
cards: [],
tablePositions: []
}
const { centerX, centerY, width, height } = this.cameras.main;
const bg = this.add.image(centerX, centerY, 'background01');
const cardsPerRow = 4;
const numCards = cardsPerRow * cardsPerRow;
const characters = ['akakabuto', 'ben', 'cross', 'gin', 'hyena', 'john', 'madara', 'mosa', 'riki', 'smith', 'sniper']
for (let x = 0; x < cardsPerRow; x++) {
for (let y = 0; y < cardsPerRow; y++) {
const char = Math.floor(Math.random() * 100) % characters.length;
const card = new Card(this, 80, 80, characters[char]);
card.scaleTo(.4, .4)
card.flip();
card.onEvent('clicked', () => {
card.flip()
})
gameState.cards.push(card);
gameState.tablePositions.push({ x: x * 130 + 80, y: y * 130 + 160 })
}
}
gameState.cards.forEach((card, idx) => {
const pos = gameState.tablePositions[idx]
card.moveTo(pos.x, pos.y)
})
this.input.on('gameobjectup', function (pointer, gameObject) {
gameObject.emit('clicked', gameObject);
}, this);
//card.scaleTo(0.5, 0.5)
//card.moveTo(400, 150);
//card.flip()
}
}
export default MainMenuScene;

52
src/scenes/preloader.ts Normal file
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import { Scene } from 'phaser';
export default class PreloaderScene extends Scene {
constructor() {
super('Preloader');
}
init() {
const { centerX, centerY, width, height } = this.cameras.main;
// We loaded this image in our Boot Scene, so we can display it here
const bg = this.add.image(centerX, centerY, 'background01');
bg.scale = 2;
// A simple progress bar. This is the outline of the bar.
this.add.rectangle(centerX, centerY, 468, 32).setStrokeStyle(2, 0x000000);
// This is the progress bar itself. It will increase in size from the left based on the % of progress.
const bar = this.add.rectangle(centerX - 230, centerY, 4, 28, 0xffffff);
const text = this.add.text(centerX, centerY, 'LADATAAN...', {
color: "black",
backgroundColor: "white",
stroke: "#AAA",
strokeThickness: 4,
fontFamily: "Kenney Bold",
});
text.setOrigin(0.5);
// Use the 'progress' event emitted by the LoaderPlugin to update the loading bar
this.load.on('progress', (progress: number) => {
// Update the progress bar (our bar is 464px wide, so 100% = 464px)
bar.width = 4 + (460 * progress);
});
}
preload() {
this.load.setPath('assets');
this.load.spritesheet('button-bg', 'panel-000.png', { frameWidth: 16, frameHeight: 16 });
this.load.spritesheet('card-bg', 'card-bg.png', { frameWidth: 272, frameHeight: 272 });
this.load.spritesheet('card-shadow', 'card-shadow.png', { frameWidth: 272, frameHeight: 272 });
const characters = ['akakabuto', 'ben', 'cross', 'gin', 'hyena', 'john', 'madara', 'mosa', 'riki', 'smith', 'sniper']
characters.forEach(character => {
this.load.spritesheet('character-' + character + '-card', 'characters/' + character + '_card.png', { frameWidth: 256, frameHeight: 256 });
});
}
create() {
this.scene.start('MainMenu');
}
}

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@ -1,10 +0,0 @@
pub fn set_panic_hook() {
// When the `console_error_panic_hook` feature is enabled, we can call the
// `set_panic_hook` function at least once during initialization, and then
// we will get better error messages if our code ever panics.
//
// For more details see
// https://github.com/rustwasm/console_error_panic_hook#readme
#[cfg(feature = "console_error_panic_hook")]
console_error_panic_hook::set_once();
}

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@ -1,13 +0,0 @@
//! Test suite for the Web and headless browsers.
#![cfg(target_arch = "wasm32")]
extern crate wasm_bindgen_test;
use wasm_bindgen_test::*;
wasm_bindgen_test_configure!(run_in_browser);
#[wasm_bindgen_test]
fn pass() {
assert_eq!(1 + 1, 2);
}

18
tsconfig.json Normal file
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{
"compilerOptions": {
"target": "ESNext",
"module": "ESNext",
"lib": ["ESNext", "DOM", "scripthost"],
"moduleResolution": "Node",
"strict": true,
"sourceMap": true,
"resolveJsonModule": true,
"esModuleInterop": true,
"types": ["vite/client"],
"noEmit": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"noImplicitReturns": true
},
"include": ["./src"]
}

9
vite.config.js Normal file
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export default {
// Define `base` because this deploys to user.github.io/repo-name/
base: './',
build: {
// Do not inline images and assets to avoid the phaser error
// "Local data URIs are not supported"
assetsInlineLimit: 0
},
}

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@ -1,24 +0,0 @@
#!/usr/bin/env node
const { spawn } = require("child_process");
const fs = require("fs");
let folderName = '.';
if (process.argv.length >= 3) {
folderName = process.argv[2];
if (!fs.existsSync(folderName)) {
fs.mkdirSync(folderName);
}
}
const clone = spawn("git", ["clone", "https://github.com/rustwasm/create-wasm-app.git", folderName]);
clone.on("close", code => {
if (code !== 0) {
console.error("cloning the template failed!")
process.exit(code);
} else {
console.log("🦀 Rust + 🕸 Wasm = ❤");
}
});

2
www/.gitignore vendored
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@ -1,2 +0,0 @@
node_modules
dist

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@ -1,5 +0,0 @@
language: node_js
node_js: "10"
script:
- ./node_modules/.bin/webpack

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@ -1,201 +0,0 @@
Apache License
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http://www.apache.org/licenses/
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@ -1,25 +0,0 @@
Copyright (c) [year] [name]
Permission is hereby granted, free of charge, to any
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The above copyright notice and this permission notice
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
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SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.

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@ -1,67 +0,0 @@
<div align="center">
<h1><code>create-wasm-app</code></h1>
<strong>An <code>npm init</code> template for kick starting a project that uses NPM packages containing Rust-generated WebAssembly and bundles them with Webpack.</strong>
<p>
<a href="https://travis-ci.org/rustwasm/create-wasm-app"><img src="https://img.shields.io/travis/rustwasm/create-wasm-app.svg?style=flat-square" alt="Build Status" /></a>
</p>
<h3>
<a href="#usage">Usage</a>
<span> | </span>
<a href="https://discordapp.com/channels/442252698964721669/443151097398296587">Chat</a>
</h3>
<sub>Built with 🦀🕸 by <a href="https://rustwasm.github.io/">The Rust and WebAssembly Working Group</a></sub>
</div>
## About
This template is designed for depending on NPM packages that contain
Rust-generated WebAssembly and using them to create a Website.
* Want to create an NPM package with Rust and WebAssembly? [Check out
`wasm-pack-template`.](https://github.com/rustwasm/wasm-pack-template)
* Want to make a monorepo-style Website without publishing to NPM? Check out
[`rust-webpack-template`](https://github.com/rustwasm/rust-webpack-template)
and/or
[`rust-parcel-template`](https://github.com/rustwasm/rust-parcel-template).
## 🚴 Usage
```
npm init wasm-app
```
## 🔋 Batteries Included
- `.gitignore`: ignores `node_modules`
- `LICENSE-APACHE` and `LICENSE-MIT`: most Rust projects are licensed this way, so these are included for you
- `README.md`: the file you are reading now!
- `index.html`: a bare bones html document that includes the webpack bundle
- `index.js`: example js file with a comment showing how to import and use a wasm pkg
- `package.json` and `package-lock.json`:
- pulls in devDependencies for using webpack:
- [`webpack`](https://www.npmjs.com/package/webpack)
- [`webpack-cli`](https://www.npmjs.com/package/webpack-cli)
- [`webpack-dev-server`](https://www.npmjs.com/package/webpack-dev-server)
- defines a `start` script to run `webpack-dev-server`
- `webpack.config.js`: configuration file for bundling your js with webpack
## License
Licensed under either of
* Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
* MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)
at your option.
### Contribution
Unless you explicitly state otherwise, any contribution intentionally
submitted for inclusion in the work by you, as defined in the Apache-2.0
license, shall be dual licensed as above, without any additional terms or
conditions.

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// A dependency graph that contains any wasm must all be imported
// asynchronously. This `bootstrap.js` file does the single async import, so
// that no one else needs to worry about it again.
import("./index")
.catch(e => console.error("Error importing `index.ts`:", e));

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//wasm.greet();
import Game from "./src/game-base";
const game = new Game('silver-fang-minigame');
game.start();

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{
"name": "silver-fang-mini-game",
"version": "0.1.0",
"description": "Silver Fang Mini Game",
"main": "index.js",
"bin": {
"create-wasm-app": ".bin/create-wasm-app.js"
},
"scripts": {
"build": "webpack --config webpack.config.js",
"start": "webpack-dev-server"
},
"homepage": "https://github.com/rustwasm/create-wasm-app#readme",
"devDependencies": {
"copy-webpack-plugin": "^12.0.2",
"ts-loader": "^9.5.1",
"typescript": "^5.4.5",
"webpack": "^5.x.x",
"webpack-cli": "^5.1.4",
"webpack-dev-server": "^5.0.4"
},
"dependencies": {
"mini-game": "file:../pkg",
"phaser": "^3.80.1"
}
}

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import * as MiniGame from "mini-game";
import * as Phaser from "phaser";
import MainMenuScene from "./scenes/main-menu-scene";
class Game {
parent: string = ''
phaserGame: Phaser.Game = null
constructor(parent: string) {
this.parent = parent ?? 'game'
}
start() {
this.phaserGame = new Phaser.Game({
type: Phaser.AUTO,
parent: this.parent,
width: 800,
height: 600,
backgroundColor: 'rgba(80, 80, 80, 0)',
scene: [MainMenuScene],
});
}
}
export default Game;

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import * as Phaser from "phaser";
class GameButton {
group: Phaser.GameObjects.Group | null = null;
constructor(scene: Phaser.Scene, x: number, y: number, text: string) {
const textObject = new Phaser.GameObjects.Text(scene, x, y, text, {
color: 'black',
})
textObject.setOrigin(.5, .5)
const bgObject = new Phaser.GameObjects.Sprite(scene, x, y, 'button-bg-inactive')
bgObject.setScale(((textObject.width + 40) / 48), ((textObject.height + 40) / 48))
bgObject.setInteractive();
bgObject.on('pointerover', () => {
})
const buttonGroup = new Phaser.GameObjects.Group(scene)
buttonGroup.add(textObject)
buttonGroup.add(bgObject)
this.group = buttonGroup
scene.add.existing(bgObject)
scene.add.existing(textObject)
scene.add.existing(buttonGroup)
console.log(textObject.width, textObject.height)
}
moveTo(x: number, y: number) {
this.group.setXY(x, y)
}
}
export default GameButton;

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import * as Phaser from "phaser";
import ButtonSprite from "../objects/button-sprite";
import GameButton from "../objects/button";
class MainMenuScene extends Phaser.Scene {
preload() {
this.load.image('button-bg', 'assets/panel-000.png');
}
create() {
const button = new GameButton(this, 0, 0, 'LOL');
button.moveTo(100, 100)
}
}
export default MainMenuScene;

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{
"compilerOptions": {
"outDir": "./dist/",
"noImplicitAny": true,
"module": "es2022",
"target": "es5",
"allowJs": true,
"moduleResolution": "node"
}
}

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const CopyWebpackPlugin = require("copy-webpack-plugin");
const path = require('path');
module.exports = {
entry: "./bootstrap.ts",
devtool: 'inline-source-map',
module: {
rules: [
{
test: /\.ts$/,
use: 'ts-loader',
exclude: /node_modules/,
},
],
},
resolve: {
extensions: ['.ts', '.js'],
},
output: {
path: path.resolve(__dirname, "dist"),
filename: "bootstrap.js",
},
mode: "development",
plugins: [
new CopyWebpackPlugin({ patterns: ['index.html'] })
],
experiments: {
asyncWebAssembly: true,
},
devServer: {
static: {
directory: path.join(__dirname),
},
}
};