update to vite
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d96fc2b077
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@ -9,7 +9,7 @@
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<body>
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<div id="silver-fang-mini-game"></div>
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<noscript>This page contains webassembly and javascript content, please enable javascript in your browser.</noscript>
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<script src="./bootstrap.js"></script>
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<script type="module" src="/bootstrap.ts"></script>
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</body>
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</html>
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@ -2,5 +2,4 @@
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import Game from "./src/game-base";
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const game = new Game('silver-fang-minigame');
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game.start();
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const game = new Game({ parent: 'silver-fang-minigame' });
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5058
www/package-lock.json
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5058
www/package-lock.json
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File diff suppressed because it is too large
Load Diff
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@ -7,20 +7,16 @@
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"create-wasm-app": ".bin/create-wasm-app.js"
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},
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"scripts": {
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"build": "webpack --config webpack.config.js",
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"start": "webpack-dev-server"
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"build": "tsc && vite build",
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"start": "vite"
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},
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"homepage": "https://github.com/rustwasm/create-wasm-app#readme",
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"devDependencies": {
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"copy-webpack-plugin": "^12.0.2",
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"ts-loader": "^9.5.1",
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"typescript": "^5.4.5",
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"webpack": "^5.x.x",
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"webpack-cli": "^5.1.4",
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"webpack-dev-server": "^5.0.4"
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"typescript": "^5.6.3",
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"vite": "^5.4.9"
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},
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"dependencies": {
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"mini-game": "file:../pkg",
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"phaser": "^3.80.1"
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"phaser": "^3.86.0"
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}
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}
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}
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@ -1,15 +1,46 @@
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import * as MiniGame from "mini-game";
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// import * as MiniGame from "mini-game";
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import * as Phaser from "phaser";
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import MainMenuScene from "./scenes/main-menu-scene";
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class Game {
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parent: string = ''
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phaserGame: Phaser.Game = null
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constructor(parent: string) {
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this.parent = parent ?? 'game'
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}
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const GameConfig: Phaser.Types.Core.GameConfig = {
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title: 'ExampleGame',
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version: '2.0',
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width: 800,
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height: 600,
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type: Phaser.AUTO,
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parent: 'app',
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// `as as Phaser.Types.Scenes.SettingsConfig[]` is required until https://github.com/photonstorm/phaser/pull/6235
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scene: [MainMenuScene] as Phaser.Types.Scenes.SettingsConfig[],
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input: {
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keyboard: true
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},
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physics: {
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default: 'arcade',
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arcade: {
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debug: false
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}
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},
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backgroundColor: '#300000',
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render: { pixelArt: false, antialias: false },
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scale: {
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mode: Phaser.Scale.FIT,
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autoCenter: Phaser.Scale.CENTER_BOTH,
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// `fullscreenTarget` must be defined for phones to not have
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// a small margin during fullscreen.
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fullscreenTarget: 'app',
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expandParent: false,
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},
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};
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start() {
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class Game extends Phaser.Game {
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//parent: string = ''
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//phaserGame: Phaser.Game | null = null
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//constructor(parent: string) {
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// this.parent = parent ?? 'game'
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//}
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/*start() {
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this.phaserGame = new Phaser.Game({
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type: Phaser.AUTO,
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parent: this.parent,
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@ -17,8 +48,17 @@ class Game {
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height: 600,
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backgroundColor: 'rgba(80, 80, 80, 0)',
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scene: [MainMenuScene],
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});
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})
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return this.phaserGame
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}*/
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constructor(config: Phaser.Types.Core.GameConfig) {
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super({ ...GameConfig, ...config });
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}
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}
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/*window.addEventListener('load', () => {
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// Expose `_game` to allow debugging, mute button and fullscreen button
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(window as any)._game = new Game(GameConfig);
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});*/
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export default Game;
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@ -2,32 +2,43 @@ import * as Phaser from "phaser";
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class GameButton {
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group: Phaser.GameObjects.Group | null = null;
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sprite: Phaser.GameObjects.Sprite | null = null;
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constructor(scene: Phaser.Scene, x: number, y: number, text: string) {
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const textObject = new Phaser.GameObjects.Text(scene, x, y, text, {
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color: 'black',
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})
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textObject.setOrigin(.5, .5)
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const bgObject = new Phaser.GameObjects.Sprite(scene, x, y, 'button-bg-inactive')
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bgObject.setScale(((textObject.width + 40) / 48), ((textObject.height + 40) / 48))
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bgObject.setInteractive();
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bgObject.on('pointerover', () => {
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})
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const topLeft = new Phaser.GameObjects.Image(scene, x, y, 'button-bg', 0)
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const top = new Phaser.GameObjects.Image(scene, x, y, 'button-bg', 1)
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const topRight = new Phaser.GameObjects.Image(scene, x, y, 'button-bg', 2)
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// bgObject.setScale(((textObject.width + 40) / 48), ((textObject.height + 40) / 48))
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//bgObject.setInteractive();
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//bgObject.on('pointerover', () => {
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//})
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const buttonGroup = new Phaser.GameObjects.Group(scene)
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buttonGroup.add(textObject)
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buttonGroup.add(bgObject)
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buttonGroup.add(topLeft)
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buttonGroup.add(topRight)
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this.group = buttonGroup
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scene.add.existing(bgObject)
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scene.add.existing(topLeft)
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scene.add.existing(topRight)
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scene.add.existing(textObject)
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scene.add.existing(buttonGroup)
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console.log(textObject.width, textObject.height)
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}
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onEvent(eventName: any, fn: any) {
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this.sprite?.on(eventName, fn)
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}
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moveTo(x: number, y: number) {
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this.group.setXY(x, y)
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this.group?.setXY(x, y)
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}
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}
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export default GameButton;
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@ -1,16 +1,17 @@
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import * as Phaser from "phaser";
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import ButtonSprite from "../objects/button-sprite";
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// import ButtonSprite from "../objects/button-sprite";
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import GameButton from "../objects/button";
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class MainMenuScene extends Phaser.Scene {
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preload() {
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this.load.image('button-bg', 'assets/panel-000.png');
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// this.load.image('button-bg', 'assets/panel-000.png');
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this.load.spritesheet('button-bg', 'assets/panel-000.png', { frameWidth: 16, frameHeight: 16 });
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}
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create() {
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const button = new GameButton(this, 0, 0, 'LOL');
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const button = new GameButton(this, 0, 0, 'A B C D E F G H I J');
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button.moveTo(100, 100)
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button.moveTo(130, 100)
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}
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}
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@ -1,10 +1,18 @@
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{
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"compilerOptions": {
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"outDir": "./dist/",
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"noImplicitAny": true,
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"module": "es2022",
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"target": "es5",
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"allowJs": true,
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"moduleResolution": "node"
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}
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}
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"target": "ESNext",
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"module": "ESNext",
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"lib": ["ESNext", "DOM", "scripthost"],
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"moduleResolution": "Node",
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"strict": true,
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"sourceMap": true,
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"resolveJsonModule": true,
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"esModuleInterop": true,
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"types": ["vite/client"],
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"noEmit": true,
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"noUnusedLocals": true,
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"noUnusedParameters": true,
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"noImplicitReturns": true
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},
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"include": ["./src"]
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}
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9
www/vite.config.js
Normal file
9
www/vite.config.js
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@ -0,0 +1,9 @@
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export default {
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// Define `base` because this deploys to user.github.io/repo-name/
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base: './',
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build: {
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// Do not inline images and assets to avoid the phaser error
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// "Local data URIs are not supported"
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assetsInlineLimit: 0
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},
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}
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