55 lines
1.5 KiB
Lua
55 lines
1.5 KiB
Lua
minetest.register_on_joinplayer(function(player)
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if not player or not player:is_player() then
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return
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end
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local itementity = minetest.add_entity(player:get_pos(), "mcl_wieldview:wieldnode")
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if not itementity then return end
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itementity:set_attach(player, "Wield_Item", vector.new(0, 0, 0), vector.new(0, 0, 0))
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--itementity:set_attach(player, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 45, 90))
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itementity:get_luaentity()._wielder = player
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end)
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minetest.register_entity("mcl_wieldview:wieldnode", {
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initial_properties = {
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hp_max = 1,
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visual = "wielditem",
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physical = false,
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textures = {""},
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automatic_rotate = 1.5,
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is_visible = true,
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pointable = false,
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collide_with_objects = false,
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static_save = false,
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collisionbox = {-0.21, -0.21, -0.21, 0.21, 0.21, 0.21},
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selectionbox = {-0.21, -0.21, -0.21, 0.21, 0.21, 0.21},
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visual_size = {x = 0.21, y = 0.21},
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},
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on_step = function(self)
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local player = self._wielder
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if not player or not player:is_player() then
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self.object:remove()
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return
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end
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local item = player:get_wielded_item():get_name()
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if item == self._item then return end
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self._item = item
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local def = player:get_wielded_item():get_definition()
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if def and def._mcl_wieldview_item then
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item = def._mcl_wieldview_item
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end
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local item_def = minetest.registered_items[item]
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self.object:set_properties({
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glow = item_def and item_def.light_source or 0,
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wield_item = item,
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is_visible = item ~= ""
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})
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end,
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})
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