Remove image stack wieldview: code review improvment
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@ -227,8 +227,7 @@ filled_wield_def.drawtype = "mesh"
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filled_wield_def.node_placement_prediction = ""
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filled_wield_def.range = minetest.registered_items[""].range
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filled_wield_def.on_place = mcl_util.call_on_rightclick
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filled_wield_def.groups.no_wieldview = 1
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filled_wield_def._wieldview_item = "mcl_maps:filled_map"
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filled_wield_def._mcl_wieldview_item = "mcl_maps:filled_map"
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for _, texture in pairs(mcl_skins.list) do
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local def = table.copy(filled_wield_def)
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@ -31,12 +31,12 @@ minetest.register_tool("mcl_shields:shield", {
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shield = 1,
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weapon = 1,
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enchantability = -1,
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no_wieldview = 1,
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offhand_item = 1,
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},
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sound = {breaks = "default_tool_breaks"},
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_repair_material = "group:wood",
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wield_scale = vector.new(2, 2, 2),
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_mcl_wieldview_item = "",
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})
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local function wielded_item(obj, i)
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@ -438,7 +438,6 @@ for _, colortab in pairs(mcl_banners.colors) do
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shield = 1,
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weapon = 1,
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enchantability = -1,
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no_wieldview = 1,
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not_in_creative_inventory = 1,
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offhand_item = 1,
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},
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@ -446,6 +445,7 @@ for _, colortab in pairs(mcl_banners.colors) do
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_repair_material = "group:wood",
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wield_scale = vector.new(2, 2, 2),
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_shield_color = colortab[4],
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_mcl_wieldview_item = "",
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})
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local banner = "mcl_banners:banner_item_" .. color
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@ -1,4 +1,4 @@
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[mod] visible wielded items [wieldview]
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[mod] visible wielded items [mcl_wieldview]
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=======================================
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Makes hand wielded items visible to other players.
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@ -7,6 +7,7 @@ Makes hand wielded items visible to other players.
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Info for modders
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################
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Add an item to the "no_wieldview" group with a rating of 1 and it will not be shown by the wieldview.
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If an item has the "no_wieldview" group rating of 1, the item definition can specify the property "_wieldview_item".
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"_wieldview_item" should be set to an item name that will be shown by the wieldview instead of the item.
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Register an item with the property "_mcl_wieldview_item" to change the third person wield view appearance of the item.
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"_mcl_wieldview_item" should be set to an item name that will be shown by the wield view instead of the item.
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If you use an empty string, nothing will be shown.
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@ -1,5 +1,3 @@
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local get_item_group = minetest.get_item_group
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minetest.register_on_joinplayer(function(player)
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if not player or not player:is_player() then
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return
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@ -12,31 +10,38 @@ minetest.register_on_joinplayer(function(player)
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end)
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minetest.register_entity("mcl_wieldview:wieldnode", {
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visual = "wielditem",
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physical = false,
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pointable = false,
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collide_with_objects = false,
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static_save = false,
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visual_size = {x = 0.21, y = 0.21},
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initial_properties = {
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hp_max = 1,
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visual = "wielditem",
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physical = false,
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textures = {""},
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automatic_rotate = 1.5,
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is_visible = true,
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pointable = false,
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collide_with_objects = false,
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static_save = false,
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collisionbox = {-0.21, -0.21, -0.21, 0.21, 0.21, 0.21},
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selectionbox = {-0.21, -0.21, -0.21, 0.21, 0.21, 0.21},
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visual_size = {x = 0.21, y = 0.21},
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},
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on_step = function(self)
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if not self._wielder or not self._wielder:is_player() then
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self.object:remove()
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end
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local player = self._wielder
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if not player or not player:is_player() then
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self.object:remove()
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return
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end
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local item = player:get_wielded_item():get_name()
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if item == self._item then return end
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self._item = item
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if get_item_group(item, "no_wieldview") ~= 0 then
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local def = player:get_wielded_item():get_definition()
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if def and def._wieldview_item then
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item = def._wieldview_item
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else
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item = ""
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end
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local def = player:get_wielded_item():get_definition()
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if def and def._mcl_wieldview_item then
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item = def._mcl_wieldview_item
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end
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local item_def = minetest.registered_items[item]
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