174 lines
4.3 KiB
Markdown
174 lines
4.3 KiB
Markdown
## API
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### Custom recipes
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#### Registering a custom crafting type (example)
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```Lua
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craftguide.register_craft_type("digging", {
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description = "Digging",
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icon = "default_tool_steelpick.png",
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})
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```
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#### Registering a custom crafting recipe (example)
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```Lua
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craftguide.register_craft({
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type = "digging",
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width = 1,
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output = "default:cobble 2",
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items = {"default:stone"},
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})
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```
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---
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### Recipe filters
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Recipe filters can be used to filter the recipes shown to players. Progressive
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mode is implemented as a recipe filter.
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#### `craftguide.add_recipe_filter(name, function(recipes, player))`
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Adds a recipe filter with the given name. The filter function should return the
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recipes to be displayed, given the available recipes and an `ObjectRef` to the
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user. Each recipe is a table of the form returned by
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`minetest.get_craft_recipe`.
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Example function to hide recipes for items from a mod called "secretstuff":
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```lua
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craftguide.add_recipe_filter("Hide secretstuff", function(recipes)
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local filtered = {}
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for _, recipe in ipairs(recipes) do
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if recipe.output:sub(1,12) ~= "secretstuff:" then
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filtered[#filtered + 1] = recipe
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end
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end
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return filtered
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end)
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```
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#### `craftguide.remove_recipe_filter(name)`
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Removes the recipe filter with the given name.
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#### `craftguide.set_recipe_filter(name, function(recipe, player))`
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Removes all recipe filters and adds a new one.
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#### `craftguide.get_recipe_filters()`
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Returns a map of recipe filters, indexed by name.
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---
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### Search filters
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Search filters are used to perform specific searches inside the search field.
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They can be used like so: `<optional name>+<filter name>=<value1>,<value2>,<...>`
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Examples:
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- `+groups=cracky,crumbly`: search for groups `cracky` and `crumbly` in all items.
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- `sand+groups=falling_node`: search for group `falling_node` for items which contain `sand` in their names.
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Notes:
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- If `optional name` is omitted, the search filter will apply to all items, without pre-filtering.
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- Filters can be combined.
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- The `groups` filter is currently implemented by default.
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#### `craftguide.add_search_filter(name, function(item, values))`
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Adds a search filter with the given name.
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The search function should return a boolean value (whether the given item should be listed or not).
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Example function to show items which contain at least a recipe of given width(s):
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```lua
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craftguide.add_search_filter("widths", function(item, widths)
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local has_width
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local recipes = recipes_cache[item]
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if recipes then
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for i = 1, #recipes do
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local recipe_width = recipes[i].width
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for j = 1, #widths do
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local width = tonumber(widths[j])
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if width == recipe_width then
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has_width = true
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break
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end
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end
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end
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end
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return has_width
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end)
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```
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#### `craftguide.remove_search_filter(name)`
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Removes the search filter with the given name.
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#### `craftguide.get_search_filters()`
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Returns a map of search filters, indexed by name.
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---
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### Custom formspec elements
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#### `craftguide.add_formspec_element(name, def)`
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Adds a formspec element to the current formspec.
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Supported types: `box`, `label`, `image`, `button`, `tooltip`, `item_image`, `image_button`, `item_image_button`
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Example:
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```lua
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craftguide.add_formspec_element("export", {
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type = "button",
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element = function(data)
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-- Should return a table of parameters according to the formspec element type.
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-- Note: for all buttons, the 'name' parameter *must not* be specified!
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if data.recipes then
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return {
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data.iX - 3.7, -- X
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sfinv_only and 7.9 or 8, -- Y
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1.6, -- W
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1, -- H
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ESC(S("Export")) -- label
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}
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end
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end,
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-- Optional.
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action = function(player, data)
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-- When the button is pressed.
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print("Exported!")
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end
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})
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```
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#### `craftguide.remove_formspec_element(name)`
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Removes the formspec element with the given name.
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#### `craftguide.get_formspec_elements()`
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Returns a map of formspec elements, indexed by name.
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---
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### Miscellaneous
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#### `craftguide.show(player_name, item, show_usages)`
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Opens the Crafting Guide with the current filter applied.
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* `player_name`: string param.
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* `item`: optional, string param. If set, this item is pre-selected. If the item does not exist or has no recipe, use the player's previous selection. By default, player's previous selection is used
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* `show_usages`: optional, boolean param. If true, show item usages.
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