Wuzzy
|
76356ed1e5
|
Merge branch 'stuck_arrow' of http://repo.or.cz/MineClone/MineClone2 into stuck_arrow
|
2018-05-09 00:06:29 +02:00 |
|
Wuzzy
|
19dd11dfb8
|
Fix mesecons crash caused by arrow
|
2018-05-08 18:30:57 +02:00 |
|
Wuzzy
|
c43b8baff4
|
Refactor arrow→button hit
|
2018-05-08 18:22:08 +02:00 |
|
Wuzzy
|
f392e23719
|
Implement staticdata for arrow entities
|
2018-05-08 17:16:11 +02:00 |
|
Wuzzy
|
fff3eb1ee7
|
Rename mcl_autogroup to _mcl_autogroup
This should fix some autogroup-related issues due to loading order.
|
2018-05-08 16:43:25 +02:00 |
|
Wuzzy
|
4339c80fd8
|
Make arrows stick in solid nodes propery, trigger wooden buttons
|
2018-05-08 14:35:15 +02:00 |
|
Wuzzy
|
af0025debc
|
Wooden buttons stay pushed by arrow
|
2018-05-08 13:46:39 +02:00 |
|
Wuzzy
|
467018128a
|
Merge branch 'master' into stuck_arrow
|
2018-05-08 13:08:04 +02:00 |
|
Wuzzy
|
83829ec358
|
Hide a couple of very incomplete items in Creative
|
2018-05-08 01:40:31 +02:00 |
|
Wuzzy
|
64f7e0a076
|
Fix active buttons staying on after restart
|
2018-05-08 00:48:07 +02:00 |
|
Wuzzy
|
47d067d9ec
|
Make arrow stuck when they hit solid node (WIP)
|
2018-05-08 00:38:00 +02:00 |
|
Wuzzy
|
fb8c5300cd
|
Slow down arrows in liquids
This is a rought first implementation, very basic.
|
2018-05-08 00:10:20 +02:00 |
|
Wuzzy
|
32f612469f
|
Re-colorize bow entity textures
|
2018-05-07 23:30:20 +02:00 |
|
Wuzzy
|
39e34b8f4e
|
Fix charged bows being placable in itemframes
|
2018-05-07 23:22:54 +02:00 |
|
Wuzzy
|
4be5f89829
|
Move bow/arrow logic into new mod mcl_bows
|
2018-05-07 23:10:49 +02:00 |
|
Wuzzy
|
e55a1a6211
|
Play sound when hitting other player with arrow
|
2018-05-07 22:23:15 +02:00 |
|
Wuzzy
|
254a12b8af
|
Use sneak speed when using bow
|
2018-05-07 20:37:45 +02:00 |
|
Wuzzy
|
fc9b57950f
|
Slow player down when using bow
|
2018-05-07 20:31:40 +02:00 |
|
Wuzzy
|
2c4eae353c
|
Use mcl_playerphysics to handle player physics
This fixes some issues with speed overrides and gets rid of ugly workarounds.
|
2018-05-07 20:10:53 +02:00 |
|
Wuzzy
|
7a208e3cd8
|
Drop charging bows as uncharged bow
|
2018-05-07 17:59:53 +02:00 |
|
Wuzzy
|
adc86232ee
|
Also reset charging bows after shoot
|
2018-05-07 17:46:52 +02:00 |
|
Wuzzy
|
9a5f4e41cb
|
Bow: Fix broken bow charging when switching bows during charge
|
2018-05-07 17:43:39 +02:00 |
|
Wuzzy
|
b19b1f5a2d
|
Rewrite bow/arrow help texts
|
2018-05-07 17:06:00 +02:00 |
|
Wuzzy
|
db755036c3
|
Just some sanity checks for bow charging
|
2018-05-07 16:45:12 +02:00 |
|
Wuzzy
|
88ef857fb4
|
Increase arrow damage smooth dmg/speed increase
Currently using linear increase.
|
2018-05-07 16:25:46 +02:00 |
|
Wuzzy
|
90363edd59
|
Charge bow faster and with higher time precision
|
2018-05-07 15:53:16 +02:00 |
|
Wuzzy
|
72d4940bf2
|
Remove unused code in mcl_throwing
|
2018-05-07 15:39:08 +02:00 |
|
Wuzzy
|
3f5079d2b9
|
Update mcl_throwing license
|
2018-05-07 15:34:16 +02:00 |
|
Wuzzy
|
33bdad095b
|
Refactor bow code in mcl_throwing
|
2018-05-07 15:29:17 +02:00 |
|
Wuzzy
|
b477d35cdc
|
Implement smooth bow charging, based on [bows]
[bows] mod by Arcelmi:
https://github.com/Arcelmi/minetest-bows
|
2018-05-07 15:25:41 +02:00 |
|
Wuzzy
|
7821a69226
|
Make saplings break when pushed by piston
|
2018-03-13 02:47:54 +01:00 |
|
Bu-Gee
|
d2f01c68f5
|
Pistons: When pushing a dropper node, dig it
Instead of calling handle_node_drops, etc.
|
2018-03-13 02:46:21 +01:00 |
|
Wuzzy
|
e19271398d
|
Make pumpkins and melons opaque again
|
2018-03-13 02:38:57 +01:00 |
|
Yukitty
|
d73651424c
|
Updated TNT fuse particles.
Fixed quirky integer math.random which was clearly intended to be floating point.
|
2018-03-12 00:05:43 +01:00 |
|
Wuzzy
|
34333c6b54
|
Add prismarine and prismarine brick stairs/slabs
|
2018-02-18 00:50:09 +01:00 |
|
Wuzzy
|
30be3e742f
|
Damage anvil after falling
|
2018-02-05 19:58:31 +01:00 |
|
Wuzzy
|
c71bd9588d
|
Generalize anvil damage
|
2018-02-05 19:03:56 +01:00 |
|
Wuzzy
|
584ef08266
|
Fix anvil repair sometimes destroying items
|
2018-02-05 18:35:12 +01:00 |
|
Wuzzy
|
d713cd193c
|
Move falling anvil handling to other mod
|
2018-02-05 17:18:28 +01:00 |
|
Wuzzy
|
eef6c44e4a
|
Anvils: Allow to use up to 4 materials at once
|
2018-02-05 16:09:29 +01:00 |
|
Wuzzy
|
2f88529d41
|
Don't allow anvil repair if already at max health
|
2018-02-04 07:36:47 +01:00 |
|
Wuzzy
|
4608a2f98d
|
Generalize some anvil attributes in help
|
2018-02-04 07:00:26 +01:00 |
|
Wuzzy
|
197afa664b
|
Use color for named items
|
2018-02-04 06:39:10 +01:00 |
|
Wuzzy
|
8ff92fcb7f
|
Fix anvil not updating after removing input slot
|
2018-02-04 06:13:12 +01:00 |
|
Wuzzy
|
9ca97d6f4a
|
Fix naming of banner copies
|
2018-02-04 06:11:08 +01:00 |
|
Wuzzy
|
2c0eee27fc
|
Fix restore of banner desc after anvil rename
|
2018-02-04 05:52:10 +01:00 |
|
Wuzzy
|
a7f0d8c82c
|
Fix wrong banner name when patterncrafting
|
2018-02-04 05:08:02 +01:00 |
|
Wuzzy
|
d594b7b62f
|
Fix anvil may destroy items when taking output
|
2018-02-03 05:50:59 +01:00 |
|
Wuzzy
|
256dd1e26a
|
Fix some anvil renaming issues
|
2018-02-03 05:42:19 +01:00 |
|
Wuzzy
|
fda5ed9e1c
|
Allow to confirm anvil name with enter key
|
2018-02-03 05:34:20 +01:00 |
|