* Change carpet from `group:attached_node` to `group:supported_node`,
allowing carpets to be placed on top of torches, water source blocks
and other non-walkable nodes, like in MC.
* Make carpets walkable. When a carpet is placed on top of a fence or a
wall, the carpet can be jumped upon, allowing to in effect jump over
fences and walls.
The daylight detector code used get_node_light(), which detects both
natural and artificial light. This patch improves the code to use
get_natural_light(), which was introduced with Minetest 5.4.0.
* Check if node has a definition table before attempting to evaluate its
attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
and improve readability.
This solves a problem were nether portal removal would trigger deep
recursion through node callbacks. For large portals this could result
in stack overflow crashes on LuaJIT. The issue is solved by rewriting
the portal removal to avoid recursion and removing the portal in one
operation using minetest.bulk_set_node.
The function dynamic_add_media() was changed in incompatible ways in
several minor versions of Minetest, breaking the display of handheld
maps in Minetest 5.5.0. This patch makes handheld maps display there.
The function was blocking with one argument in Minetest 5.3. It was also
blocking in Minetest 5.4, but took an additional argument for a function
to execute once the media had been received. Calling dynamic_add_media()
with a single argument had been deprecated; a function that did nothing
was provided in mcl_maps to satisfy the changed argument requirements.
In Minetest 5.5, dynamic_add_media() was changed to non-blocking. This
introduced a race condition in mcl_maps, where a client often tried to
display a map before it had received the map texture from the server.
Opening an issue on the Minetest issue tracker led to it being closed in
about 20 minutes: <https://github.com/minetest/minetest/issues/11997>
Redstone comparators have two modes, comparison mode & subtraction mode.
Before this patch, the functions to turn comparators on or off attempted
to swap nodes with comparators in the same mode, but failed to determine
the correct replacement node, if the existing node was not a comparator.
When a comparator in an on state (e.g. powered by a filled cauldron) was
flooded, the flooding dropped the comparator and replaced the comparator
node that was to be swapped out with air, which lead to a server crash.
This patch changes the functions that turn comparators on or off so they
only swap existing nodes with comparators in the same mode if the name
of the replacement node can be determined – i.e. if it is not nil.
In commit 55009c257e that added vectors to
mcl_composters, mcl_hoppers was accidentally patched with a unrelated
change, updating it to get_item_group(). This mostly works, but in one
particular case the semantics of the return value differs. Instead of
returning 'nil' it returns '0'. That altered the evaluation of an if
condition, breaking the abm that sucks in items.
This commit fixes the conditional by explicitly comparing '~= 0'.
The function on_place_bucket defined a couple of variables that were
used only once or in a redundant check. After removal of the redundant
check in a previous commit, all use-once variables can now be substituted
with their assignment expressions.
The function on_place_bucket contains the following logic:
if not a and not b then return x end
if a then
foo(a)
elseif b then
foo(b)
else
return x
end
The "if not a and not b then .." is removed because the case is handled
by the else case later on. This will allow some further simplifications.
Instead of directly accessing the group table in node definitions, use
the proper minetest.get_item_group accessor to test for "cauldron"
group.
Also adds local alias get_item_group for the global minetest call.
Two instances of add_node and add_item still used the full minetest
call, substitute the alias.
Added a set_node alias for several minetest.set_node calls.
When using a bucket of water on a cauldron, this would not fill the
cauldron as expected, but deposit a water source block on top of the
cauldron instead.
Applied patch from mineclone5 #38 (commit #
698c29733f06a7fcb7e755bf26ee46b33b00699b) from mineclone5 that fixes
this problem.
Implements a composter block with crafting recipe, and some more
uncraftable blocks representing various stages of filling.
Adds a list of items that can be used with the composter and the chances
of these items adding a layer to the composter.
Implements methods to add compostable items to the composter, to update
the composter to various levels of compost and to harvest an item of
bone meal when the composter is ready.
Textures were taken from XSSheep/Nova_Wostra Pixel Perfection texture
pack.
- enchanted loot generated by mapgen now uses PseudoRandom for randomness
- prevent fishing loot from generating loot 32767 times (!!!) when only 1 is needed
- bows and fishing rods obtained from the treasure section of fishing loot are now enchanted
- there is now a function to uniform enchant items other than books