Exact MC behavior
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@ -294,17 +294,21 @@ controls.register_on_press(function(player, key)
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local wielded_item = player:get_wielded_item()
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local itemname = wielded_item:get_name()
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local pointed_thing = mcl_util.get_pointed_thing(player)
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if not pointed_thing then
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return
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end
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local def = mcl_buckets.buckets[itemname]
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if itemname == "mcl_buckets:bucket_empty" then
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local pointed_thing = mcl_util.get_pointed_thing(player, true)
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if not pointed_thing then
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return
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end
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wielded_item = on_place_bucket_empty(wielded_item, player, pointed_thing)
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elseif def then
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local pointed_thing = mcl_util.get_pointed_thing(player, false)
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if not pointed_thing then
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return
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end
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wielded_item = on_place_bucket(wielded_item, player, pointed_thing, def)
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end
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