Added extinghuishing sound when extenguished with a shovel.
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@ -80,6 +80,7 @@ for _, campfire in pairs(campfires) do
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if player:get_wielded_item():get_name():find("shovel") then
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node.name = "mcl_campfires:" .. campfire.techname
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minetest.set_node(pos, node)
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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end
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end,
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drop = campfire.drops,
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