Added Burning Players and Entities to Campfires.
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@ -8,11 +8,11 @@
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-- * Add Cooking Meat
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-- * Add Working Sounds
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S = minetest.get_translator(minetest.get_current_modname())
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local S = minetest.get_translator(minetest.get_current_modname())
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campfires = {
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{ name = "Campfire", lightlevel = 15, techname = "campfire", damage = 1, drops = "mcl_core:charcoal_lump 2" },
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{ name = "Soul Campfire", lightlevel = 10, techname = "soul_campfire", damage = 2, drops = "mcl_blackstone:soul_soil" },
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local campfires = {
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{ name = "Campfire", lightlevel = 15, techname = "campfire", damage = 1, drops = "mcl_core:charcoal_lump 2" },
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{ name = "Soul Campfire", lightlevel = 10, techname = "soul_campfire", damage = 2, drops = "mcl_blackstone:soul_soil" },
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}
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for _, campfire in pairs(campfires) do
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@ -25,7 +25,7 @@ for _, campfire in pairs(campfires) do
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drawtype = "mesh",
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mesh = "mcl_campfires_campfire.obj",
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tiles = {{name="mcl_campfires_log.png"},},
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groups = { handy=1, axey=1, material_wood=1, not_in_creative_inventory=1 },
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groups = { handy=1, axey=1, material_wood=1, not_in_creative_inventory=1, campfire=1, },
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paramtype = "light",
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paramtype2 = "facedir",
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on_rightclick = function (pos, node, player, itemstack, pointed_thing)
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@ -73,7 +73,7 @@ for _, campfire in pairs(campfires) do
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length=2.0
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}}
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},
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groups = { handy=1, axey=1, material_wood=1 },
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groups = { handy=1, axey=1, material_wood=1, campfire=1, lit_campfire=1 },
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paramtype = "light",
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paramtype2 = "facedir",
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on_rightclick = function (pos, node, player, itemstack, pointed_thing)
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@ -117,3 +117,24 @@ minetest.register_craft({
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{ "group:tree", "group:tree", "group:tree" },
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}
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})
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local etime = 0
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minetest.register_globalstep(function(dtime)
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etime = dtime + etime
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if etime < 0.5 then return end
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etime = 0
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for _,pl in pairs(minetest.get_connected_players()) do
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local n = minetest.find_node_near(pl:get_pos(),0.4,{"group:lit_campfire"},true)
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if n then
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mcl_burning.set_on_fire(pl, 5)
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end
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end
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for _,ent in pairs(minetest.luaentities) do
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if ent.object:get_pos() and ent.is_mob then
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local n = minetest.find_node_near(ent.object:get_pos(),0.4,{"group:lit_campfire"},true)
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if n then
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mcl_burning.set_on_fire(ent.object, 5)
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end
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end
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end
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end)
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