fix signs to reset after /clearobjects
Additionally, added in the register_hanging_sing_craft() for future use.
This commit is contained in:
parent
10a3a022b6
commit
e67c6e1ada
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@ -7,7 +7,6 @@
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--local logging = minetest.settings:get_bool("mcl_logging_mcl_signs",true)
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local DEBUG = minetest.settings:get_bool("mcl_logging_mcl_signs", false) -- special debug setting.
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local table = table -- copied from the original signs init file.
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if DEBUG then
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minetest.log("action", "[mcl_signs] Signs API Loading")
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@ -30,6 +29,9 @@ local NUMBER_OF_LINES = 4
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local LINE_HEIGHT = 14
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local CHAR_WIDTH = 5
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-- -----------------------
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-- CACHE LOCAL COPIES
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local table = table
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local string = string
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-- CACHE NODE_SOUNDS
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local node_sounds
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@ -161,10 +163,21 @@ mcl_signs.wall_standard = {
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stack_max = 16,
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sounds = node_sounds,
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on_timer = function(pos)
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-- fix for /ClearObjects
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mcl_signs:update_sign(pos)
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minetest.get_node_timer(pos):start(40.0)
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end,
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on_place = function(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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local under = pointed_thing.under
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local timer = minetest.get_node_timer(pos)
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if timer:is_started() == false then
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timer:start(40.0)
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end
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-- Use pointed node's on_rightclick function first, if present
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local node_under = minetest.get_node(under)
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if placer and not placer:get_player_control().sneak then
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@ -272,8 +285,9 @@ mcl_signs.wall_standard = {
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-- Not Useless Code. force updates the sign.
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on_punch = function(pos, node, puncher)
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mcl_signs:update_sign(pos)
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if DISINTEGRATE then
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mcl_signs:destruct_sign(pos)
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local timer = minetest.get_node_timer(pos)
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if timer:is_started() == false then
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timer:start(40.0)
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end
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end,
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on_rotate = function(pos, node, user, mode)
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@ -297,6 +311,11 @@ mcl_signs.wall_standard = {
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return
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end
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local timer = minetest.get_node_timer(pos)
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if timer:is_started() == false then
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timer:start(40.0)
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end
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local item = clicker:get_wielded_item()
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local iname = item:get_name()
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@ -372,11 +391,18 @@ mcl_signs.standing_standard = {
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mcl_signs:destruct_sign(pos)
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end,
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on_timer = function(pos)
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-- fix for /ClearObjects
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mcl_signs:update_sign(pos)
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minetest.get_node_timer(pos):start(40.0)
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end,
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-- Not Useless Code. this force updates the sign.
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on_punch = function(pos, node, puncher)
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mcl_signs:update_sign(pos)
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if DISINTEGRATE then
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mcl_signs:destruct_sign(pos)
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local timer = minetest.get_node_timer(pos)
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if timer:is_started() == false then
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timer:start(40.0)
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end
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end,
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on_rotate = function(pos, node, user, mode)
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@ -401,6 +427,11 @@ mcl_signs.standing_standard = {
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return
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end
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local timer = minetest.get_node_timer(pos)
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if timer:is_started() == false then
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timer:start(40.0)
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end
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local item = clicker:get_wielded_item()
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local iname = item:get_name()
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@ -499,7 +530,7 @@ function mcl_signs.make_lbm()
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name = "mcl_signs:respawn_entities",
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label = "Respawn sign text entities",
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run_at_every_load = true,
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nodenames = registered_sign_nodenames ,
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nodenames = registered_sign_nodenames,
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action = function(pos, node)
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mcl_signs:update_sign(pos)
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end,
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@ -559,6 +590,11 @@ function mcl_signs.register_sign (modname, color, _name, ttsign)
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end
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end
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local timer = minetest.get_node_timer(pos)
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if timer:is_started() == false then
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timer:start(40.0)
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end
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local dir = vector.subtract(under, above)
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-- Only build when it's legal
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@ -572,16 +608,21 @@ function mcl_signs.register_sign (modname, color, _name, ttsign)
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local sign_info
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local nodeitem = ItemStack(itemstack)
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local yaw = 0
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-- Ceiling
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if wdir == 0 then
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--how would you add sign to ceiling?
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--how would you add sign to ceiling? simple - hanging sign.
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-- add code for placement underneath a node.
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return itemstack
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-- Floor
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elseif wdir == 1 then
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-- Standing sign
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-- Determine the sign rotation based on player's yaw
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local yaw = pi * 2 - placer:get_look_horizontal()
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yaw = pi * 2 - placer:get_look_horizontal()
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-- Select one of 16 possible rotations (0-15)
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local rotation_level = mcl_signs:round((yaw / (pi * 2)) * 16)
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@ -648,7 +689,7 @@ function mcl_signs.register_sign (modname, color, _name, ttsign)
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return itemstack
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end
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minetest.register_node("mcl_signs:wall_sign" .. _name, new_sign)
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minetest.register_node(":mcl_signs:wall_sign" .. _name, new_sign)
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update_sign_registry("wall", "mcl_signs:wall_sign" .. _name)
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-- debug step
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@ -676,7 +717,7 @@ function mcl_signs.register_sign (modname, color, _name, ttsign)
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return true
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end,
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minetest.register_node("mcl_signs:standing_sign" .. _name, new_sign_standing)
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minetest.register_node(":mcl_signs:standing_sign" .. _name, new_sign_standing)
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update_sign_registry("standing", "mcl_signs:standing_sign" .. _name)
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-- debug step
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if DEBUG then
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@ -696,7 +737,7 @@ function mcl_signs.register_sign (modname, color, _name, ttsign)
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mcl_signs:update_sign(pos, nil, nil, true)
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return true
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end
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minetest.register_node("mcl_signs:standing_sign22_5" .. _name, ssign22_5d)
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minetest.register_node(":mcl_signs:standing_sign22_5" .. _name, ssign22_5d)
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update_sign_registry("standing", "mcl_signs:standing_sign22_5" .. _name)
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-- 45°
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@ -712,7 +753,7 @@ function mcl_signs.register_sign (modname, color, _name, ttsign)
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mcl_signs:update_sign(pos, nil, nil, true)
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return true
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end
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minetest.register_node("mcl_signs:standing_sign45" .. _name, ssign45d)
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minetest.register_node(":mcl_signs:standing_sign45" .. _name, ssign45d)
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update_sign_registry("standing", "mcl_signs:standing_sign45" .. _name)
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-- 67.5°
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@ -729,7 +770,7 @@ function mcl_signs.register_sign (modname, color, _name, ttsign)
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mcl_signs:update_sign(pos, nil, nil, true)
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return true
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end
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minetest.register_node("mcl_signs:standing_sign67_5" .. _name, ssign67_5d)
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minetest.register_node(":mcl_signs:standing_sign67_5" .. _name, ssign67_5d)
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update_sign_registry("standing", "mcl_signs:standing_sign67_5" .. _name)
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-- register Doc entry
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@ -742,9 +783,9 @@ function mcl_signs.register_sign (modname, color, _name, ttsign)
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end
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--register standing sign's rotation_levels
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table.insert(mcl_signs.standing_rotation_levels, {"mcl_signs:standing_sign22_5" .. _name , 1})
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table.insert(mcl_signs.standing_rotation_levels, {"mcl_signs:standing_sign45" .. _name , 2})
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table.insert(mcl_signs.standing_rotation_levels, {"mcl_signs:standing_sign67_5" .. _name , 3})
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table.insert(mcl_signs.standing_rotation_levels, { "mcl_signs:standing_sign22_5" .. _name, 1 })
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table.insert(mcl_signs.standing_rotation_levels, { "mcl_signs:standing_sign45" .. _name, 2 })
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table.insert(mcl_signs.standing_rotation_levels, { "mcl_signs:standing_sign67_5" .. _name, 3 })
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end
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--- The same as register_sign, except caller defines the textures. Note, there is a greyscale version of the sign,
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@ -782,9 +823,9 @@ function mcl_signs.register_sign_custom (modname, _name, tiles, color, inventory
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new_sign = table.copy(mcl_signs.wall_standard)
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new_sign.wield_image ="("..wield_image.."^[multiply:" .. color .. ")"
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new_sign.tiles = { "("..tiles.."^[multiply:" .. color .. ")" }
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new_sign.inventory_image = "("..inventory_image.."^[multiply:" .. color .. ")"
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new_sign.wield_image = "(" .. wield_image .. "^[multiply:" .. color .. ")"
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new_sign.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
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new_sign.inventory_image = "(" .. inventory_image .. "^[multiply:" .. color .. ")"
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new_sign.description = S(ttsign)
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-- currently have to do this, because of how the base node placement works.
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new_sign.on_place = function(itemstack, placer, pointed_thing)
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@ -799,6 +840,11 @@ function mcl_signs.register_sign_custom (modname, _name, tiles, color, inventory
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end
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end
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local timer = minetest.get_node_timer(pos)
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if timer:is_started() == false then
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timer:start(40.0)
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end
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local dir = vector.subtract(under, above)
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-- Only build when it's legal
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@ -883,16 +929,16 @@ function mcl_signs.register_sign_custom (modname, _name, tiles, color, inventory
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mcl_signs:show_formspec(placer, place_pos)
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return itemstack
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end
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minetest.register_node("mcl_signs:wall_sign" .. _name, new_sign)
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minetest.register_node(":mcl_signs:wall_sign" .. _name, new_sign)
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update_sign_registry("wall", "mcl_signs:wall_sign" .. _name)
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-- standing sign base.
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local new_sign_standing = {}
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new_sign_standing = table.copy(mcl_signs.standing_standard)
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new_sign_standing.drop = "mcl_signs:wall_sign" .. _name
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new_sign_standing.wield_image ="("..wield_image.."^[multiply:" .. color .. ")"
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new_sign_standing.tiles = { "("..tiles.."^[multiply:" .. color .. ")" }
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new_sign_standing.inventory_image = "("..inventory_image.."^[multiply:" .. color .. ")"
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new_sign_standing.wield_image = "(" .. wield_image .. "^[multiply:" .. color .. ")"
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new_sign_standing.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
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new_sign_standing.inventory_image = "(" .. inventory_image .. "^[multiply:" .. color .. ")"
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new_sign_standing.on_rotate = function(pos, node, user, mode)
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if mode == screwdriver.ROTATE_FACE then
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node.name = "mcl_signs:standing_sign22_5" .. _name
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@ -903,7 +949,7 @@ function mcl_signs.register_sign_custom (modname, _name, tiles, color, inventory
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mcl_signs:update_sign(pos, nil, nil, true)
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return true
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end,
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minetest.register_node("mcl_signs:standing_sign" .. _name, new_sign_standing)
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minetest.register_node(":mcl_signs:standing_sign" .. _name, new_sign_standing)
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update_sign_registry("standing", "mcl_signs:standing_sign" .. _name)
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-- 22.5°
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@ -919,7 +965,7 @@ function mcl_signs.register_sign_custom (modname, _name, tiles, color, inventory
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mcl_signs:update_sign(pos, nil, nil, true)
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return true
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end
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minetest.register_node("mcl_signs:standing_sign22_5" .. _name, ssign22_5d)
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minetest.register_node(":mcl_signs:standing_sign22_5" .. _name, ssign22_5d)
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update_sign_registry("standing", "mcl_signs:standing_sign22_5" .. _name)
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-- 45°
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@ -935,7 +981,7 @@ function mcl_signs.register_sign_custom (modname, _name, tiles, color, inventory
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mcl_signs:update_sign(pos, nil, nil, true)
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return true
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end
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minetest.register_node("mcl_signs:standing_sign45" .. _name, ssign45d)
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minetest.register_node(":mcl_signs:standing_sign45" .. _name, ssign45d)
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update_sign_registry("standing", "mcl_signs:standing_sign45" .. _name)
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-- 67.5°
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@ -952,7 +998,7 @@ function mcl_signs.register_sign_custom (modname, _name, tiles, color, inventory
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mcl_signs:update_sign(pos, nil, nil, true)
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return true
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end
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minetest.register_node("mcl_signs:standing_sign67_5" .. _name, ssign67_5d)
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minetest.register_node(":mcl_signs:standing_sign67_5" .. _name, ssign67_5d)
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update_sign_registry("standing", "mcl_signs:standing_sign67_5" .. _name)
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-- register Doc entry
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@ -965,9 +1011,9 @@ function mcl_signs.register_sign_custom (modname, _name, tiles, color, inventory
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end
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--register standing sign's rotation_levels
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table.insert(mcl_signs.standing_rotation_levels, {"mcl_signs:standing_sign22_5" .. _name , 1})
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table.insert(mcl_signs.standing_rotation_levels, {"mcl_signs:standing_sign45" .. _name , 2})
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table.insert(mcl_signs.standing_rotation_levels, {"mcl_signs:standing_sign67_5" .. _name , 3})
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table.insert(mcl_signs.standing_rotation_levels, { "mcl_signs:standing_sign22_5" .. _name, 1 })
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table.insert(mcl_signs.standing_rotation_levels, { "mcl_signs:standing_sign45" .. _name, 2 })
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table.insert(mcl_signs.standing_rotation_levels, { "mcl_signs:standing_sign67_5" .. _name, 3 })
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end
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@ -1017,6 +1063,11 @@ function mcl_signs.reregister_sign (modname, color, _name, ttsign)
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end
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end
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local timer = minetest.get_node_timer(pos)
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if timer:is_started() == false then
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timer:start(40.0)
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end
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local dir = vector.subtract(under, above)
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-- Only build when it's legal
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@ -1198,9 +1249,9 @@ function mcl_signs.reregister_sign (modname, color, _name, ttsign)
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end
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--register standing sign's rotation_levels
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table.insert(mcl_signs.standing_rotation_levels, {"mcl_signs:standing_sign22_5" .. _name , 1})
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table.insert(mcl_signs.standing_rotation_levels, {"mcl_signs:standing_sign45" .. _name , 2})
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table.insert(mcl_signs.standing_rotation_levels, {"mcl_signs:standing_sign67_5" .. _name , 3})
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table.insert(mcl_signs.standing_rotation_levels, { "mcl_signs:standing_sign22_5" .. _name, 1 })
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table.insert(mcl_signs.standing_rotation_levels, { "mcl_signs:standing_sign45" .. _name, 2 })
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table.insert(mcl_signs.standing_rotation_levels, { "mcl_signs:standing_sign67_5" .. _name, 3 })
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end
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--- The same as reregister_sign, except caller defines the textures. Note, there is a greyscale version of the sign,
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@ -1238,9 +1289,9 @@ function mcl_signs.reregister_sign_custom (modname, _name, tiles, color, invento
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new_sign = table.copy(mcl_signs.wall_standard)
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new_sign.wield_image ="("..wield_image.."^[multiply:" .. color .. ")"
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new_sign.tiles = { "("..tiles.."^[multiply:" .. color .. ")" }
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new_sign.inventory_image = "("..inventory_image.."^[multiply:" .. color .. ")"
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new_sign.wield_image = "(" .. wield_image .. "^[multiply:" .. color .. ")"
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new_sign.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
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new_sign.inventory_image = "(" .. inventory_image .. "^[multiply:" .. color .. ")"
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new_sign.description = S(ttsign)
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-- currently have to do this, because of how the base node placement works.
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new_sign.on_place = function(itemstack, placer, pointed_thing)
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@ -1255,6 +1306,11 @@ function mcl_signs.reregister_sign_custom (modname, _name, tiles, color, invento
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end
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end
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local timer = minetest.get_node_timer(pos)
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if timer:is_started() == false then
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timer:start(40.0)
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end
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local dir = vector.subtract(under, above)
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-- Only build when it's legal
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@ -1346,9 +1402,9 @@ function mcl_signs.reregister_sign_custom (modname, _name, tiles, color, invento
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local new_sign_standing = {}
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new_sign_standing = table.copy(mcl_signs.standing_standard)
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new_sign_standing.drop = "mcl_signs:wall_sign" .. _name
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new_sign_standing.wield_image ="("..wield_image.."^[multiply:" .. color .. ")"
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new_sign_standing.tiles = { "("..tiles.."^[multiply:" .. color .. ")" }
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new_sign_standing.inventory_image = "("..inventory_image.."^[multiply:" .. color .. ")"
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new_sign_standing.wield_image = "(" .. wield_image .. "^[multiply:" .. color .. ")"
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new_sign_standing.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
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new_sign_standing.inventory_image = "(" .. inventory_image .. "^[multiply:" .. color .. ")"
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new_sign_standing.on_rotate = function(pos, node, user, mode)
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if mode == screwdriver.ROTATE_FACE then
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node.name = "mcl_signs:standing_sign22_5" .. _name
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@ -1421,9 +1477,9 @@ function mcl_signs.reregister_sign_custom (modname, _name, tiles, color, invento
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end
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--register standing sign's rotation_levels
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table.insert(mcl_signs.standing_rotation_levels, {"mcl_signs:standing_sign22_5" .. _name , 1})
|
||||
table.insert(mcl_signs.standing_rotation_levels, {"mcl_signs:standing_sign45" .. _name , 2})
|
||||
table.insert(mcl_signs.standing_rotation_levels, {"mcl_signs:standing_sign67_5" .. _name , 3})
|
||||
table.insert(mcl_signs.standing_rotation_levels, { "mcl_signs:standing_sign22_5" .. _name, 1 })
|
||||
table.insert(mcl_signs.standing_rotation_levels, { "mcl_signs:standing_sign45" .. _name, 2 })
|
||||
table.insert(mcl_signs.standing_rotation_levels, { "mcl_signs:standing_sign67_5" .. _name, 3 })
|
||||
|
||||
end
|
||||
|
||||
|
@ -1450,7 +1506,7 @@ function mcl_signs.register_sign_craft(modname, wood_item_string, _name)
|
|||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_signs:wall_sign" .. _name,
|
||||
recipe = ":mcl_signs:wall_sign" .. _name,
|
||||
burntime = 10,
|
||||
})
|
||||
|
||||
|
@ -1462,7 +1518,7 @@ function mcl_signs.register_sign_craft(modname, wood_item_string, _name)
|
|||
-- register crafts (actual recipe)
|
||||
if minetest.get_modpath(modname) then
|
||||
|
||||
local itemstring = "mcl_signs:wall_sign"
|
||||
local itemstring = ":mcl_signs:wall_sign"
|
||||
|
||||
minetest.register_craft({
|
||||
output = itemstring .. _name .. " 3",
|
||||
|
@ -1473,7 +1529,49 @@ function mcl_signs.register_sign_craft(modname, wood_item_string, _name)
|
|||
},
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_signs.register_hanging_sign_craft(modname, wood_item_string, _name)
|
||||
local mod_name_pass = false
|
||||
if modname ~= "" and modname ~= "false" then
|
||||
if minetest.get_modpath(modname) then
|
||||
mod_name_pass = true
|
||||
end
|
||||
if mod_name_pass == false then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = ":mcl_signs:wall_sign" .. _name,
|
||||
burntime = 10,
|
||||
})
|
||||
|
||||
-- debug step
|
||||
if DEBUG then
|
||||
minetest.log("action", "[mcl_signs] Register Sign Crafts: \n" .. modname .. "\n" .. wood_item_string .. "\n" .. _name)
|
||||
end
|
||||
|
||||
-- register crafts (actual recipe)
|
||||
if minetest.get_modpath(modname) then
|
||||
|
||||
local itemstring = ":mcl_signs:hanging_sign"
|
||||
local quantity = "6"
|
||||
|
||||
local bamboo = string.find(wood_item_string, "bamboo")
|
||||
if bamboo then
|
||||
quantity = "2"
|
||||
end
|
||||
minetest.register_craft({
|
||||
output = itemstring .. _name .. " " .. quantity,
|
||||
recipe = {
|
||||
{ "mcl_lanterns:chain", "", "mcl_lanterns:chain" },
|
||||
{ wood_item_string, wood_item_string, wood_item_string },
|
||||
{ wood_item_string, wood_item_string, wood_item_string },
|
||||
},
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
-- Helper functions
|
||||
|
@ -1899,7 +1997,7 @@ function mcl_signs:update_sign(pos, fields, sender, force_remove, text_color)
|
|||
text_entity:set_yaw(sign_info.yaw)
|
||||
if DEBUG then
|
||||
minetest.log("verbose", "[mcl_signs] Update_Sign: After texture recreation.")
|
||||
minetest.log("action","[mcl_signs] Update_Sign: " .. npos_name .. "\nPlaced position:" .. dump(pos) .. "\nSign_info: " .. dump(sign_info))
|
||||
minetest.log("action", "[mcl_signs] Update_Sign: " .. npos_name .. "\nPlaced position:" .. dump(pos) .. "\nSign_info: " .. dump(sign_info))
|
||||
end
|
||||
|
||||
-- save sign metadata.
|
||||
|
|
Loading…
Reference in New Issue
Block a user