Display armor points properly
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parent
2e6610da42
commit
e3b68c4364
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@ -1,3 +0,0 @@
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hudbars
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3d_armor
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intllib?
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@ -1,9 +1,4 @@
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local S
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local S = minetest.get_translator("hbarmor")
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if (minetest.get_modpath("intllib")) then
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S = intllib.Getter()
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else
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S = function ( s ) return s end
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end
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if (not armor) or (not armor.def) then
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if (not armor) or (not armor.def) then
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minetest.log("error", "[hbarmor] Outdated 3d_armor version. Please update your version of 3d_armor!")
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minetest.log("error", "[hbarmor] Outdated 3d_armor version. Please update your version of 3d_armor!")
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@ -51,9 +46,12 @@ local function custom_hud(player)
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local ret = hbarmor.get_armor(player)
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local ret = hbarmor.get_armor(player)
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if ret == false then
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if ret == false then
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minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in custom_hud returned with false!")
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minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in custom_hud returned with false!")
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return
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end
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end
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local arm = tonumber(hbarmor.armor[name])
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local arm = tonumber(hbarmor.armor[name])
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if not arm then arm = 0 end
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if not arm then
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arm = 0
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end
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local hide
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local hide
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if hbarmor.autohide then
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if hbarmor.autohide then
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hide = must_hide(name, arm)
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hide = must_hide(name, arm)
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@ -65,35 +63,24 @@ local function custom_hud(player)
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end
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end
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--register and define armor HUD bar
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--register and define armor HUD bar
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hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, S("%s: %d%%"))
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hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 20, hbarmor.autohide)
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function hbarmor.get_armor(player)
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function hbarmor.get_armor(player)
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if not player or not armor.def then
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if not player or not armor.def then
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return false
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return false
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end
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end
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local name = player:get_player_name()
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local name = player:get_player_name()
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local def = armor.def[name] or nil
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local pts = armor:get_armor_points(player)
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if def and def.state and def.count then
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if not pts then
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hbarmor.set_armor(name, def.state, def.count)
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else
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return false
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return false
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else
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hbarmor.set_armor(name, pts)
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end
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end
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return true
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return true
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end
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end
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function hbarmor.set_armor(player_name, ges_state, items)
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function hbarmor.set_armor(player_name, pts)
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local max_items = 4
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hbarmor.armor[player_name] = math.max(0, math.min(20, pts))
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if items == 5 then
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max_items = items
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end
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local max = max_items * 65535
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local lvl = max - ges_state
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lvl = lvl/max
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if ges_state == 0 and items == 0 then
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lvl = 0
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end
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hbarmor.armor[player_name] = math.max(0, math.min(lvl* (items * (100 / max_items)), 100))
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end
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end
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-- update hud elemtens if value has changed
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-- update hud elemtens if value has changed
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@ -1,2 +1,2 @@
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# textdomain:hbarmor
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Armor=Panzerung
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Armor=Panzerung
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%s: %d%%=%s: %d%%
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@ -1,2 +1,2 @@
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# textdomain:hbarmor
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Armor=Armadura
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Armor=Armadura
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%s: %d%%=%s: %d%%
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@ -1,4 +1,2 @@
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# textdomain:hbarmor
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Armor=Armatura
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Armor=Armatura
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# Format string for displaying the armor. E.g. "Armor: 100%"
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%s: %d%%=%s: %d%%
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@ -1,4 +1,2 @@
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# textdomain:hbarmor
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Armor=
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Armor=
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# Format string for displaying the armor. E.g. "Armor: 100%"
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%s: %d%%=
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@ -1 +1,2 @@
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name = hbarmor
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name = hbarmor
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depends = hudbars, 3d_armor
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@ -205,7 +205,7 @@ armor.get_armor_points = function(self, player)
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for i=1, 6 do
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for i=1, 6 do
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local stack = player_inv:get_stack("armor", i)
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local stack = player_inv:get_stack("armor", i)
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if stack:get_count() > 0 then
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if stack:get_count() > 0 then
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local p = stack:get_definition().groups.mcl_armor_points
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local p = minetest.get_item_group(stack:get_name(), "mcl_armor_points")
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if p then
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if p then
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pts = pts + p
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pts = pts + p
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end
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end
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