Overhaul armor protection formula
This commit is contained in:
parent
988ca6ffe7
commit
2e6610da42
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@ -79,7 +79,6 @@ elseif minetest.get_modpath("wardrobe") then
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end
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armor.def = {
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state = 0,
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count = 0,
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}
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@ -104,11 +103,10 @@ armor.set_player_armor = function(self, player)
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end
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local armor_texture = "blank.png"
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local armor_level = 0
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local armor_heal = 0
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local mcl_armor_points = 0
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local armor_fire = 0
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local armor_water = 0
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local armor_radiation = 0
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local state = 0
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local items = 0
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local elements = {}
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local textures = {}
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@ -131,9 +129,8 @@ armor.set_player_armor = function(self, player)
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table.insert(textures, texture..".png")
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preview = preview.."^"..texture.."_preview.png"
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armor_level = armor_level + level
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state = state + stack:get_wear()
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items = items + 1
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armor_heal = armor_heal + (def.groups["armor_heal"] or 0)
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mcl_armor_points = mcl_armor_points + (def.groups["mcl_armor_points"] or 0)
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armor_fire = armor_fire + (def.groups["armor_fire"] or 0)
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armor_water = armor_water + (def.groups["armor_water"] or 0)
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armor_radiation = armor_radiation + (def.groups["armor_radiation"] or 0)
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@ -164,7 +161,7 @@ armor.set_player_armor = function(self, player)
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armor_level = armor_level * 1.1
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end
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armor_level = armor_level * ARMOR_LEVEL_MULTIPLIER
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armor_heal = armor_heal * ARMOR_HEAL_MULTIPLIER
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mcl_armor_points = mcl_armor_points * ARMOR_HEAL_MULTIPLIER
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armor_radiation = armor_radiation * ARMOR_RADIATION_MULTIPLIER
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if #textures > 0 then
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armor_texture = table.concat(textures, "^")
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@ -182,10 +179,9 @@ armor.set_player_armor = function(self, player)
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-- Physics override intentionally removed because of possible conflicts
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self.textures[name].armor = armor_texture
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self.textures[name].preview = preview
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self.def[name].state = state
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self.def[name].count = items
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self.def[name].level = armor_level
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self.def[name].heal = armor_heal
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self.def[name].heal = mcl_armor_points
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self.def[name].jump = physics_o.jump
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self.def[name].speed = physics_o.speed
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self.def[name].gravity = physics_o.gravity
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@ -200,6 +196,24 @@ armor.update_armor = function(self, player)
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-- Other mods can hook on to this function, see hud mod for example
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end
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armor.get_armor_points = function(self, player)
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local name, player_inv, armor_inv = armor:get_valid_player(player, "[get_armor_points]")
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if not name then
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return nil
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end
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local pts = 0
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for i=1, 6 do
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local stack = player_inv:get_stack("armor", i)
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if stack:get_count() > 0 then
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local p = stack:get_definition().groups.mcl_armor_points
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if p then
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pts = pts + p
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end
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end
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end
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return pts
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end
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armor.get_player_skin = function(self, name)
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local skin = nil
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if skin_mod == "mcl_skins" then
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@ -232,7 +246,7 @@ armor.get_armor_formspec = function(self, name)
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local formspec = armor.formspec.."list[detached:"..name.."_armor;armor;0,1;2,3;]"
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formspec = formspec:gsub("armor_preview", armor.textures[name].preview)
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formspec = formspec:gsub("armor_level", armor.def[name].level)
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formspec = formspec:gsub("armor_heal", armor.def[name].heal)
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formspec = formspec:gsub("mcl_armor_points", armor.def[name].heal)
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formspec = formspec:gsub("armor_fire", armor.def[name].fire)
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formspec = formspec:gsub("armor_radiation", armor.def[name].radiation)
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return formspec
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@ -370,7 +384,6 @@ minetest.register_on_joinplayer(function(player)
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armor_inv:set_stack("armor", i, stack)
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end
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armor.def[name] = {
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state = 0,
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count = 0,
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level = 0,
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heal = 0,
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@ -490,45 +503,52 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
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local name, player_inv, armor_inv = armor:get_valid_player(player, "[on_hpchange]")
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if name and hp_change < 0 then
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-- Armor doesn't protect from set_hp (commands like /kill)
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-- and drowning damage.
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if reason.type == "set_hp" or reason.type == "drown" then
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-- Armor doesn't protect from set_hp (commands like /kill),
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-- falling and drowning damage.
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if reason.type == "set_hp" or reason.type == "drown" or reason.type == "fall" then
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return hp_change
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end
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local heal_max = 0
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local state = 0
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local items = 0
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local armor_damage = math.max(1, math.floor(math.abs(hp_change)/4))
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local total_points = 0
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local total_toughness = 0
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for i=1, 6 do
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local stack = player_inv:get_stack("armor", i)
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if stack:get_count() > 0 then
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-- Damage armor
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local use = stack:get_definition().groups["armor_use"] or 0
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local use = stack:get_definition().groups["mcl_armor_uses"] or 0
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if use > 0 then
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local wear = armor_damage * math.floor(65536/use)
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stack:add_wear(wear)
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end
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local item = stack:get_name()
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local heal = stack:get_definition().groups["armor_heal"] or 0
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armor_inv:set_stack("armor", i, stack)
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player_inv:set_stack("armor", i, stack)
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state = state + stack:get_wear()
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items = items + 1
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if stack:get_count() == 0 then
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armor:set_player_armor(player)
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armor:update_inventory(player)
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end
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heal_max = heal_max + heal
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local pts = stack:get_definition().groups["mcl_armor_points"] or 0
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local tough = stack:get_definition().groups["mcl_armor_toughness"] or 0
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total_points = total_points + pts
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total_toughness = total_toughness + tough
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end
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end
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armor.def[name].state = state
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local damage = math.abs(hp_change)
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-- Damage calculation formula (from <https://minecraft.gamepedia.com/Armor#Damage_protection>)
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damage = damage * (1 - math.min(20, math.max((total_points/5), total_points - damage / (2+(total_toughness/4)))) / 25)
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damage = math.floor(damage+0.5)
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hp_change = -math.abs(damage)
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armor.def[name].count = items
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heal_max = heal_max * ARMOR_HEAL_MULTIPLIER
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if heal_max > math.random(100) then
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hp_change = 0
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end
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armor:update_armor(player)
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end
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return hp_change
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@ -12,7 +12,7 @@ minetest.register_tool("3d_armor:helmet_leather", {
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "3d_armor_inv_helmet_leather.png",
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groups = {armor_head=5, armor_heal=0, armor_use=56},
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groups = {armor_head=1, mcl_armor_points=1, mcl_armor_uses=56},
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_repair_material = "mcl_mobitems:leather",
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})
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@ -21,7 +21,7 @@ minetest.register_tool("3d_armor:helmet_iron", {
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "3d_armor_inv_helmet_iron.png",
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groups = {armor_head=10, armor_heal=5, armor_use=166},
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groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=166},
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_repair_material = "mcl_core:iron_ingot",
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})
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@ -30,7 +30,7 @@ minetest.register_tool("3d_armor:helmet_gold", {
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "3d_armor_inv_helmet_gold.png",
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groups = {armor_head=15, armor_heal=10, armor_use=78},
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groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=78},
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_repair_material = "mcl_core:gold_ingot",
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})
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@ -39,7 +39,7 @@ minetest.register_tool("3d_armor:helmet_diamond",{
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "3d_armor_inv_helmet_diamond.png",
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groups = {armor_head=20, armor_heal=15, armor_use=364},
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groups = {armor_head=1, mcl_armor_points=3, mcl_armor_uses=364, mcl_armor_toughness=2},
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_repair_material = "mcl_core:diamond",
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})
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@ -48,7 +48,7 @@ minetest.register_tool("3d_armor:helmet_chain", {
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "3d_armor_inv_helmet_chain.png",
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groups = {armor_head=15, armor_heal=10, armor_use=166},
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groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=166},
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_repair_material = "mcl_core:iron_ingot",
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})
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@ -59,7 +59,7 @@ minetest.register_tool("3d_armor:chestplate_leather", {
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "3d_armor_inv_chestplate_leather.png",
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groups = {armor_torso=15, armor_heal=0, armor_use=81},
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groups = {armor_torso=1, mcl_armor_points=3, mcl_armor_uses=81},
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_repair_material = "mcl_mobitems:leather",
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})
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@ -68,7 +68,7 @@ minetest.register_tool("3d_armor:chestplate_iron", {
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "3d_armor_inv_chestplate_iron.png",
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groups = {armor_torso=20, armor_heal=5, armor_use=241},
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groups = {armor_torso=1, mcl_armor_points=6, mcl_armor_uses=241},
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_repair_material = "mcl_core:iron_ingot",
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})
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@ -77,7 +77,7 @@ minetest.register_tool("3d_armor:chestplate_gold", {
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "3d_armor_inv_chestplate_gold.png",
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groups = {armor_torso=25, armor_heal=10, armor_use=113},
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groups = {armor_torso=1, mcl_armor_points=5, mcl_armor_uses=113},
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_repair_material = "mcl_core:gold_ingot",
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})
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@ -86,7 +86,7 @@ minetest.register_tool("3d_armor:chestplate_diamond",{
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "3d_armor_inv_chestplate_diamond.png",
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groups = {armor_torso=30, armor_heal=15, armor_use=529},
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groups = {armor_torso=1, mcl_armor_points=8, mcl_armor_uses=529, mcl_armor_toughness=2},
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_repair_material = "mcl_core:diamond",
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})
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@ -95,7 +95,7 @@ minetest.register_tool("3d_armor:chestplate_chain", {
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "3d_armor_inv_chestplate_chain.png",
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groups = {armor_torso=25, armor_heal=10, armor_use=241},
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groups = {armor_torso=1, mcl_armor_points=5, mcl_armor_uses=241},
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_repair_material = "mcl_core:iron_ingot",
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})
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@ -106,7 +106,7 @@ minetest.register_tool("3d_armor:leggings_leather", {
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "3d_armor_inv_leggings_leather.png",
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groups = {armor_legs=10, armor_heal=0, armor_use=76},
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groups = {armor_legs=1, mcl_armor_points=2, mcl_armor_uses=76},
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_repair_material = "mcl_mobitems:leather",
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})
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@ -115,7 +115,7 @@ minetest.register_tool("3d_armor:leggings_iron", {
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "3d_armor_inv_leggings_iron.png",
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groups = {armor_legs=15, armor_heal=5, armor_use=226},
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groups = {armor_legs=1, mcl_armor_points=5, mcl_armor_uses=226},
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_repair_material = "mcl_core:iron_ingot",
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})
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@ -124,7 +124,7 @@ minetest.register_tool("3d_armor:leggings_gold", {
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "3d_armor_inv_leggings_gold.png",
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groups = {armor_legs=20, armor_heal=10, armor_use=106},
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groups = {armor_legs=1, mcl_armor_points=3, mcl_armor_uses=106},
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_repair_material = "mcl_core:gold_ingot",
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})
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@ -133,7 +133,7 @@ minetest.register_tool("3d_armor:leggings_diamond",{
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "3d_armor_inv_leggings_diamond.png",
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groups = {armor_legs=25, armor_heal=15, armor_use=496},
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groups = {armor_legs=1, mcl_armor_points=6, mcl_armor_uses=496, mcl_armor_toughness=2},
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_repair_material = "mcl_core:diamond",
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})
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@ -142,7 +142,7 @@ minetest.register_tool("3d_armor:leggings_chain", {
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "3d_armor_inv_leggings_chain.png",
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groups = {armor_legs=20, armor_heal=10, armor_use=226},
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groups = {armor_legs=1, mcl_armor_points=4, mcl_armor_uses=226},
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_repair_material = "mcl_core:iron_ingot",
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})
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-- Regisiter Boots
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@ -152,7 +152,7 @@ minetest.register_tool("3d_armor:boots_leather", {
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "3d_armor_inv_boots_leather.png",
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groups = {armor_feet=5, armor_heal=0, armor_use=66},
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groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=66},
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_repair_material = "mcl_mobitems:leather",
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})
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@ -161,7 +161,7 @@ minetest.register_tool("3d_armor:boots_iron", {
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "3d_armor_inv_boots_iron.png",
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groups = {armor_feet=10, armor_heal=5, armor_use=196},
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groups = {armor_feet=1, mcl_armor_points=2, mcl_armor_uses=196},
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_repair_material = "mcl_core:iron_ingot",
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})
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@ -170,7 +170,7 @@ minetest.register_tool("3d_armor:boots_gold", {
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "3d_armor_inv_boots_gold.png",
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groups = {armor_feet=15, armor_heal=10, armor_use=92},
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groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=92},
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_repair_material = "mcl_core:gold_ingot",
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})
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@ -179,7 +179,7 @@ minetest.register_tool("3d_armor:boots_diamond",{
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "3d_armor_inv_boots_diamond.png",
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groups = {armor_feet=20, armor_heal=15, armor_use=430},
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groups = {armor_feet=1, mcl_armor_points=3, mcl_armor_uses=430, mcl_armor_toughness=2},
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_repair_material = "mcl_core:diamond",
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})
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@ -188,7 +188,7 @@ minetest.register_tool("3d_armor:boots_chain", {
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "3d_armor_inv_boots_chain.png",
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groups = {armor_feet=15, armor_heal=10, armor_use=196},
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groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=196},
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_repair_material = "mcl_core:iron_ingot",
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})
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