Enchanted Books; Fishing Rod Support; Curse of Binding
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@ -5,16 +5,21 @@ end
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function mcl_enchanting.set_enchantments(itemstack, enchantments)
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itemstack:get_meta():set_string("mcl_enchanting:enchantments", minetest.serialize(enchantments))
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local itemdef = itemstack:get_definition()
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if itemstack:get_name() ~= "mcl_enchanting:book_enchanted" then
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for enchantment, level in pairs(enchantments) do
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local enchantment_def = mcl_enchanting.enchantments[enchantment]
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if enchantment_def.on_enchant then
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enchantment_def.on_enchant(itemstack, level, itemdef)
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end
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end
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end
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tt.reload_itemstack_description(itemstack)
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end
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function mcl_enchanting.get_enchantment(itemstack, enchantment)
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if itemstack:get_name() == "mcl_enchanting:book_enchanted" then
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return 0
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end
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return mcl_enchanting.get_enchantments(itemstack)[enchantment] or 0
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end
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@ -45,6 +50,9 @@ function mcl_enchanting.is_enchanted(itemstack)
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end
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function mcl_enchanting.item_supports_enchantment(itemname, enchantment, early)
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if itemname == "mcl_enchanting:book_enchanted" then
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return true, true
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end
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if not early and not mcl_enchanting.get_enchanted_itemstring(itemname) then
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return false
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end
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@ -58,9 +66,14 @@ function mcl_enchanting.item_supports_enchantment(itemname, enchantment, early)
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return false
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end
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end
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for group in pairs(enchantment_def.all) do
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for group in pairs(enchantment_def.primary) do
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if minetest.get_item_group(itemname, group) > 0 then
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return true
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return true, true
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end
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end
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for group in pairs(enchantment_def.secondary) do
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if minetest.get_item_group(itemname, group) > 0 then
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return true, false
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end
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end
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return false
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@ -71,7 +84,8 @@ function mcl_enchanting.can_enchant(itemstack, enchantment, level)
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if not enchantment_def then
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return false, "enchantment invalid"
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end
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if itemstack:get_name() == "" then
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local itemname = itemstack:get_name()
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if itemname == "" then
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return false, "item missing"
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end
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if not mcl_enchanting.item_supports_enchantment(itemstack:get_name(), enchantment) then
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@ -90,12 +104,14 @@ function mcl_enchanting.can_enchant(itemstack, enchantment, level)
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if enchantment_level then
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return false, "incompatible", mcl_enchanting.get_enchantment_description(enchantment, enchantment_level)
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end
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if itemname ~= "mcl_enchanting:book_enchanted" then
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for incompatible in pairs(enchantment_def.incompatible) do
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local incompatible_level = item_enchantments[incompatible]
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if incompatible_level then
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return false, "incompatible", mcl_enchanting.get_enchantment_description(incompatible, incompatible_level)
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end
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end
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end
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return true
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end
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@ -109,17 +125,20 @@ end
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function mcl_enchanting.combine(itemstack, combine_with)
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local itemname = itemstack:get_name()
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local combine_name = combine_with:get_name()
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local enchanted_itemname = mcl_enchanting.get_enchanted_itemstring(itemname)
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if enchanted_itemname ~= mcl_enchanting.get_enchanted_itemstring(combine_with:get_name()) then
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if enchanted_itemname ~= mcl_enchanting.get_enchanted_itemstring(combine_name) and combine_name ~= "mcl_enchanting:book_enchanted" then
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return false
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end
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local enchantments = mcl_enchanting.get_enchantments(itemstack)
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for enchantment, combine_level in pairs(mcl_enchanting.get_enchantments(combine_with)) do
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local enchantment_def = mcl_enchanting.enchantments[enchantment]
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local enchantment_level = enchantments[combine_enchantment]
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local enchantment_level = enchantments[enchantment]
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if enchantment_level then
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if enchantment_level == combine_level then
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enchantment_level = math.min(enchantment_level + 1, enchantment_def.max_level)
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else
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enchantment_level = math.max(enchantment_level, combine_level)
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end
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elseif mcl_enchanting.item_supports_enchantment(itemname, enchantment) then
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local supported = true
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@ -133,8 +152,10 @@ function mcl_enchanting.combine(itemstack, combine_with)
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enchantment_level = combine_level
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end
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end
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if enchantment_level and enchantment_level > 0 then
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enchantments[enchantment] = enchantment_level
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end
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end
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local any_enchantment = false
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for enchantment, enchantment_level in pairs(enchantments) do
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if enchantment_level > 0 then
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@ -150,28 +171,24 @@ function mcl_enchanting.combine(itemstack, combine_with)
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end
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function mcl_enchanting.initialize()
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local tool_list = {}
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local item_list = {}
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local all_groups = {}
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for enchantment, enchantment_def in pairs(mcl_enchanting.enchantments) do
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local all_item_groups = {}
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for primary in pairs(enchantment_def.primary) do
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all_item_groups[primary] = true
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mcl_enchanting.all_item_groups[primary] = true
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all_groups[primary] = true
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end
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for secondary in pairs(enchantment_def.secondary) do
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all_item_groups[secondary] = true
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mcl_enchanting.all_item_groups[secondary] = true
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all_groups[secondary] = true
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end
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enchantment_def.all = all_item_groups
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mcl_enchanting.total_weight = mcl_enchanting.total_weight + enchantment_def.weight
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end
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local register_tool_list = {}
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local register_item_list = {}
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for itemname, itemdef in pairs(minetest.registered_items) do
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if itemdef.groups.enchanted then
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break
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end
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local quick_test = false
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for group, groupv in pairs(itemdef.groups) do
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if groupv > 0 and mcl_enchanting.all_item_groups[group] then
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if groupv > 0 and all_groups[group] then
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quick_test = true
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break
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end
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@ -196,48 +213,26 @@ function mcl_enchanting.initialize()
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minetest.override_item(itemname, {_mcl_enchanting_enchanted_tool = new_name})
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local new_def = table.copy(itemdef)
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new_def.inventory_image = itemdef.inventory_image .. "^[colorize:purple:50"
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if new_def.wield_image then
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new_def.wield_image = new_def.wield_image .. "^[colorize:purple:50"
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end
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new_def.groups.not_in_creative_inventory = 1
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new_def.groups.enchanted = 1
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new_def.texture = itemdef.texture or itemname:gsub("%:", "_")
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new_def._mcl_enchanting_enchanted_tool = new_name
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local register_list = item_list
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local register_list = register_item_list
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if itemdef.type == "tool" then
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register_list = tool_list
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register_list = register_tool_list
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end
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register_list[":" .. new_name] = new_def
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end
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end
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end
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for new_name, new_def in pairs(item_list) do
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for new_name, new_def in pairs(register_item_list) do
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minetest.register_craftitem(new_name, new_def)
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end
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for new_name, new_def in pairs(tool_list) do
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for new_name, new_def in pairs(register_tool_list) do
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minetest.register_tool(new_name, new_def)
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end
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end
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--[[
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minetest.register_on_mods_loaded(function()
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for toolname, tooldef in pairs(minetest.registered_tools) do
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for _, material in pairs(tooldef.materials) do
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local full_name = toolname .. ((material == "") and "" or "_" .. material)
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local old_def = minetest.registered_tools[full_name]
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if not old_def then break end
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mcl_enchanting.all_tools[full_name] = toolname
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for _, enchantment in pairs(tooldef.enchantments) do
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local enchantment_def = mcl_enchanting.enchantments[enchantment]
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for lvl = 1, enchantment_def.max_level do
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local new_def = table.copy(old_def)
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new_def.description = minetest.colorize("#54FCFC", old_def.description) .. "\n" .. mcl_enchanting.get_enchantment_description(enchantment, lvl)
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new_def.inventory_image = old_def.inventory_image .. "^[colorize:violet:50"
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new_def.groups.not_in_creative_inventory = 1
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new_def.texture = old_def.texture or full_name:gsub("%:", "_")
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new_def._original_tool = full_name
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enchantment_def.create_itemdef(new_def, lvl)
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minetest.register_tool(":" .. full_name .. "_enchanted_" .. enchantment .. "_" .. lvl, new_def)
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end
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end
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end
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end
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end)
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--]]
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@ -1,87 +1,9 @@
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local book_animations = {["close"] = 1, ["opening"] = 2, ["open"] = 3, ["closing"] = 4}
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local book_animation_steps = {0, 640, 680, 700, 740}
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local book_animation_speed = 40
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function mcl_enchanting.schedule_book_animation(self, anim)
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self.scheduled_anim = {timer = self.anim_length, anim = anim}
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end
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function mcl_enchanting.set_book_animation(self, anim)
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local anim_index = book_animations[anim]
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local start, stop = book_animation_steps[anim_index], book_animation_steps[anim_index + 1]
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self.object:set_animation({x = start, y = stop}, book_animation_speed)
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self.scheduled_anim = nil
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self.anim_length = (stop - start) / 40
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end
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function mcl_enchanting.check_animation_schedule(self, dtime)
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local schedanim = self.scheduled_anim
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if schedanim then
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schedanim.timer = schedanim.timer - dtime
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if schedanim.timer <= 0 then
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mcl_enchanting.set_book_animation(self, schedanim.anim)local pos1=self.object:get_pos()
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end
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end
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end
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function mcl_enchanting.look_at(self, pos2)
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local pos1 = self.object:get_pos()
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local vec = vector.subtract(pos1, pos2)
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local yaw = math.atan(vec.z / vec.x) - math.pi/2
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yaw = yaw + (pos1.x >= pos2.x and math.pi or 0)
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self.object:set_yaw(yaw + math.pi)
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end
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function mcl_enchanting.check_book(pos)
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local obj_pos = vector.add(pos, mcl_enchanting.book_offset)
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for _, obj in pairs(minetest.get_objects_inside_radius(obj_pos, 0.1)) do
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local luaentity = obj:get_luaentity()
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if luaentity and luaentity.name == "mcl_enchanting:book" then
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if minetest.get_node(pos).name ~= "mcl_enchanting:table" then
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obj:remove()
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end
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return
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end
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end
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minetest.add_entity(obj_pos, "mcl_enchanting:book")
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end
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minetest.register_entity("mcl_enchanting:book", {
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initial_properties = {
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visual = "mesh",
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mesh = "mcl_enchanting_book.b3d",
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visual_size = {x = 12.5, y = 12.5},
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collisionbox = {0, 0, 0},
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physical = false,
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textures = {"mcl_enchanting_book_entity.png"},
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},
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player_near = false,
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on_activate = function(self)
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self.object:set_armor_groups({immortal = 1})
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mcl_enchanting.set_book_animation(self, "close")
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mcl_enchanting.check_book(vector.subtract(self.object:get_pos(), mcl_enchanting.book_offset))
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end,
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on_step = function(self, dtime)
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local old_player_near = self.player_near
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local player_near = false
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local player
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for _, obj in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 2.5)) do
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if obj:is_player() then
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player_near = true
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player = obj
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end
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end
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if player_near and not old_player_near then
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mcl_enchanting.set_book_animation(self, "opening")
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mcl_enchanting.schedule_book_animation(self, "open")
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elseif old_player_near and not player_near then
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mcl_enchanting.set_book_animation(self, "closing")
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mcl_enchanting.schedule_book_animation(self, "close")
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end
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if player then
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mcl_enchanting.look_at(self, player:get_pos())
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end
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self.player_near = player_near
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mcl_enchanting.check_animation_schedule(self, dtime)
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end,
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minetest.register_craftitem("mcl_enchanting:book_enchanted", {
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description = "Enchanted Book",
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inventory_image = "mcl_enchanting_book_enchanted.png^[colorize:purple:50",
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groups = {enchanted = 1, not_in_creative_inventory = 1},
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_mcl_enchanting_enchanted_tool = "mcl_enchanting:book_enchanted",
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stack_max = 1,
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})
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minetest.registered_items["mcl_books:book"]._mcl_enchanting_enchanted_tool = "mcl_enchanting:book_enchanted"
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@ -1,7 +1,7 @@
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-- Taken from https://minecraft.gamepedia.com/Enchanting
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-- unimplemented
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mcl_enchanting.enchantments.aqua_affinity = {
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-- requires engine change
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--[[mcl_enchanting.enchantments.aqua_affinity = {
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name = "Aqua Affinity",
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max_level = 1,
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primary = {armor_head = true},
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@ -13,7 +13,7 @@ mcl_enchanting.enchantments.aqua_affinity = {
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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}]]--
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-- unimplemented
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mcl_enchanting.enchantments.bane_of_anthropods = {
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@ -45,7 +45,7 @@ mcl_enchanting.enchantments.blast_protection = {
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requires_tool = false,
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}
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-- unimplemented
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-- implemented in mcl_armor
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mcl_enchanting.enchantments.curse_of_binding = {
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name = "Curse of Binding",
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max_level = 1,
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@ -5,8 +5,6 @@ mcl_enchanting = {
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book_offset = vector.new(0, 0.75, 0),
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roman_numerals = dofile(modpath .. "/roman_numerals.lua"), -- https://exercism.io/tracks/lua/exercises/roman-numerals/solutions/73c2fb7521e347209312d115f872fa49
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enchantments = {},
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total_weight = 0,
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all_item_groups = {},
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debug = true,
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}
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@ -14,6 +12,7 @@ dofile(modpath .. "/api.lua")
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dofile(modpath .. "/enchantments.lua")
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dofile(modpath .. "/command.lua")
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dofile(modpath .. "/tt.lua")
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dofile(modpath .. "/book.lua")
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-- dofile(modpath .. "/ui.lua")
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-- dofile(modpath .. "/fx.lua")
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-- dofile(modpath .. "/book.lua")
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@ -1,5 +1,5 @@
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name = mcl_enchanting
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description = The rewrite of the Enchanting mod for MineClone2
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depends = mcl_formspec, tt
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depends = mcl_formspec, tt, mcl_books
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optional_depends = screwdriver
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author = Fleckenstein
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87
mods/CORE/mcl_enchanting/table_book.lua
Normal file
87
mods/CORE/mcl_enchanting/table_book.lua
Normal file
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@ -0,0 +1,87 @@
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local book_animations = {["close"] = 1, ["opening"] = 2, ["open"] = 3, ["closing"] = 4}
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local book_animation_steps = {0, 640, 680, 700, 740}
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local book_animation_speed = 40
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function mcl_enchanting.schedule_book_animation(self, anim)
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self.scheduled_anim = {timer = self.anim_length, anim = anim}
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end
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function mcl_enchanting.set_book_animation(self, anim)
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local anim_index = book_animations[anim]
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local start, stop = book_animation_steps[anim_index], book_animation_steps[anim_index + 1]
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self.object:set_animation({x = start, y = stop}, book_animation_speed)
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self.scheduled_anim = nil
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self.anim_length = (stop - start) / 40
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end
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function mcl_enchanting.check_animation_schedule(self, dtime)
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local schedanim = self.scheduled_anim
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if schedanim then
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schedanim.timer = schedanim.timer - dtime
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if schedanim.timer <= 0 then
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mcl_enchanting.set_book_animation(self, schedanim.anim)local pos1=self.object:get_pos()
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end
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end
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end
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function mcl_enchanting.look_at(self, pos2)
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local pos1 = self.object:get_pos()
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local vec = vector.subtract(pos1, pos2)
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local yaw = math.atan(vec.z / vec.x) - math.pi/2
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yaw = yaw + (pos1.x >= pos2.x and math.pi or 0)
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self.object:set_yaw(yaw + math.pi)
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end
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function mcl_enchanting.check_book(pos)
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local obj_pos = vector.add(pos, mcl_enchanting.book_offset)
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for _, obj in pairs(minetest.get_objects_inside_radius(obj_pos, 0.1)) do
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local luaentity = obj:get_luaentity()
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if luaentity and luaentity.name == "mcl_enchanting:book" then
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if minetest.get_node(pos).name ~= "mcl_enchanting:table" then
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obj:remove()
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end
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return
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end
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end
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minetest.add_entity(obj_pos, "mcl_enchanting:book")
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end
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minetest.register_entity("mcl_enchanting:book", {
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initial_properties = {
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visual = "mesh",
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mesh = "mcl_enchanting_book.b3d",
|
||||
visual_size = {x = 12.5, y = 12.5},
|
||||
collisionbox = {0, 0, 0},
|
||||
physical = false,
|
||||
textures = {"mcl_enchanting_book_entity.png"},
|
||||
},
|
||||
player_near = false,
|
||||
on_activate = function(self)
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
mcl_enchanting.set_book_animation(self, "close")
|
||||
mcl_enchanting.check_book(vector.subtract(self.object:get_pos(), mcl_enchanting.book_offset))
|
||||
end,
|
||||
on_step = function(self, dtime)
|
||||
local old_player_near = self.player_near
|
||||
local player_near = false
|
||||
local player
|
||||
for _, obj in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 2.5)) do
|
||||
if obj:is_player() then
|
||||
player_near = true
|
||||
player = obj
|
||||
end
|
||||
end
|
||||
if player_near and not old_player_near then
|
||||
mcl_enchanting.set_book_animation(self, "opening")
|
||||
mcl_enchanting.schedule_book_animation(self, "open")
|
||||
elseif old_player_near and not player_near then
|
||||
mcl_enchanting.set_book_animation(self, "closing")
|
||||
mcl_enchanting.schedule_book_animation(self, "close")
|
||||
end
|
||||
if player then
|
||||
mcl_enchanting.look_at(self, player:get_pos())
|
||||
end
|
||||
self.player_near = player_near
|
||||
mcl_enchanting.check_animation_schedule(self, dtime)
|
||||
end,
|
||||
})
|
Binary file not shown.
After Width: | Height: | Size: 386 B |
|
@ -418,6 +418,9 @@ minetest.register_on_joinplayer(function(player)
|
|||
end
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
if mcl_enchanting.has_enchantment(stack, "curse_of_binding") and not minetest.settings:get_bool("creative") then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
|
|
|
@ -333,13 +333,7 @@ end
|
|||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bows:bow",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bows:bow_enchanted",
|
||||
recipe = "group:bow",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
|
|
|
@ -177,7 +177,7 @@ local bobber_on_step = function(self, dtime)
|
|||
if self._tick % 5 == 0 and self.player ~= nil and player ~= nil then
|
||||
--Destroy bobber if item not wielded.
|
||||
local wield = player:get_wielded_item()
|
||||
if ((not wield) or (wield:get_name() ~= "mcl_fishing:fishing_rod")) then
|
||||
if ((not wield) or (minetest.get_item_groups(wield:get_name(), "fishing_rod") <= 0)) then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
@ -343,7 +343,7 @@ minetest.register_craft({
|
|||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_fishing:fishing_rod",
|
||||
recipe = "group:fishing_rod",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user