Combine tools in anvil
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@ -3,7 +3,15 @@ function mcl_enchanting.get_enchantments(itemstack)
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end
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function mcl_enchanting.set_enchantments(itemstack, enchantments)
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return itemstack:get_meta():set_string("mcl_enchanting:enchantments", minetest.serialize(enchantments))
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itemstack:get_meta():set_string("mcl_enchanting:enchantments", minetest.serialize(enchantments))
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local itemdef = itemstack:get_definition()
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for enchantment, level in pairs(enchantments) do
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local enchantment_def = mcl_enchanting.enchantments[enchantment]
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if enchantment_def.on_enchant then
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enchantment_def.on_enchant(itemstack, level, itemdef)
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end
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end
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tt.reload_itemstack_description(itemstack)
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end
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function mcl_enchanting.get_enchantment(itemstack, enchantment)
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@ -41,8 +49,8 @@ function mcl_enchanting.item_supports_enchantment(itemname, enchantment, early)
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return false
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end
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local enchantment_def = mcl_enchanting.enchantments[enchantment]
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local tooldef = minetest.registered_tools[itemname]
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if not tooldef and enchantment_def.requires_tool then
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local itemdef = minetest.registered_items[itemname]
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if itemdef.type ~= "tool" and enchantment_def.requires_tool then
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return false
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end
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for disallow in pairs(enchantment_def.disallow) do
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@ -96,19 +104,49 @@ function mcl_enchanting.enchant(itemstack, enchantment, level)
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local enchantments = mcl_enchanting.get_enchantments(itemstack)
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enchantments[enchantment] = level
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mcl_enchanting.set_enchantments(itemstack, enchantments)
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mcl_enchanting.reload_enchantments(itemstack, enchantments)
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return itemstack
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end
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function mcl_enchanting.reload_enchantments(itemstack, enchantments)
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local itemdef = itemstack:get_definition()
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for enchantment, level in pairs(enchantments) do
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function mcl_enchanting.combine(itemstack, combine_with)
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local itemname = itemstack:get_name()
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local enchanted_itemname = mcl_enchanting.get_enchanted_itemstring(itemname)
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if enchanted_itemname ~= mcl_enchanting.get_enchanted_itemstring(combine_with:get_name()) then
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return false
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end
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local enchantments = mcl_enchanting.get_enchantments(itemstack)
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for enchantment, combine_level in pairs(mcl_enchanting.get_enchantments(combine_with)) do
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local enchantment_def = mcl_enchanting.enchantments[enchantment]
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if enchantment_def.on_enchant then
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enchantment_def.on_enchant(itemstack, level, itemdef)
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local enchantment_level = enchantments[combine_enchantment]
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if enchantment_level then
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if enchantment_level == combine_level then
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enchantment_level = math.min(enchantment_level + 1, enchantment_def.max_level)
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end
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elseif mcl_enchanting.item_supports_enchantment(itemname, enchantment) then
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local supported = true
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for incompatible in pairs(enchantment_def.incompatible) do
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if enchantments[incompatible] then
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supported = false
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break
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end
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end
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if supported then
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enchantment_level = combine_level
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end
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end
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enchantments[enchantment] = enchantment_level
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end
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local any_enchantment = false
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for enchantment, enchantment_level in pairs(enchantments) do
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if enchantment_level > 0 then
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any_enchantment = true
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break
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end
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end
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tt.reload_itemstack_description(itemstack)
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if any_enchantment then
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itemstack:set_name(enchanted_itemname)
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end
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mcl_enchanting.set_enchantments(itemstack, enchantments)
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return true
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end
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function mcl_enchanting.initialize()
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@ -154,7 +192,6 @@ function mcl_enchanting.initialize()
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end
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end
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if expensive_test then
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local tooldef = minetest.registered_tools[itemname]
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local new_name = itemname .. "_enchanted"
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minetest.override_item(itemname, {_mcl_enchanting_enchanted_tool = new_name})
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local new_def = table.copy(itemdef)
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@ -164,7 +201,7 @@ function mcl_enchanting.initialize()
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new_def.texture = itemdef.texture or itemname:gsub("%:", "_")
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new_def._mcl_enchanting_enchanted_tool = new_name
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local register_list = item_list
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if tooldef then
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if itemdef.type == "tool" then
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register_list = tool_list
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end
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register_list[":" .. new_name] = new_def
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@ -4,3 +4,4 @@ mcl_sounds
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mcl_core?
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screwdriver?
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tt
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mcl_enchanting
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@ -42,9 +42,6 @@ end
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-- needs to be used up to repair the tool.
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local function get_consumed_materials(tool, material)
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local wear = tool:get_wear()
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if wear == 0 then
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return 0
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end
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local health = (MAX_WEAR - wear)
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local matsize = material:get_count()
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local materials_used = 0
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@ -103,12 +100,15 @@ local function update_anvil_slots(meta)
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return math.max(0, math.min(MAX_WEAR, MAX_WEAR - new_health))
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end
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-- Same tool twice
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if input1:get_name() == input2:get_name() and def1.type == "tool" and (input1:get_wear() > 0 or input2:get_wear() > 0) then
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local can_combine = mcl_enchanting.combine(input1, input2)
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if can_combine then
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-- Add tool health together plus a small bonus
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-- TODO: Combine tool enchantments
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local new_wear = calculate_repair(input1:get_wear(), input2:get_wear(), SAME_TOOL_REPAIR_BOOST)
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input1:set_wear(new_wear)
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if def1.type == "tool" and def2.type == "tool" then
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local new_wear = calculate_repair(input1:get_wear(), input2:get_wear(), SAME_TOOL_REPAIR_BOOST)
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input1:set_wear(new_wear)
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end
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name_item = input1
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new_output = name_item
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-- Tool + repair item
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