Properly check for sound update (fix warning)
This commit is contained in:
parent
ca27237ffc
commit
d9da50e292
|
@ -68,9 +68,10 @@ end
|
|||
-- no no no NO NO f*.. no. no manual particle creatin' PLS!! this sends EVERY particle over the net.
|
||||
function mcl_weather.rain.add_rain_particles(player)
|
||||
mcl_weather.rain.last_rp_count = mcl_weather.rain.particles_count
|
||||
local l = false
|
||||
for k,v in pairs(textures) do
|
||||
psdef.texture=v
|
||||
mcl_weather.add_spawner_player(player,"rain"..k,psdef)
|
||||
l = l or mcl_weather.add_spawner_player(player,"rain"..k,psdef)
|
||||
end
|
||||
if l then
|
||||
update_sound[player:get_player_name()]=true
|
||||
|
|
Loading…
Reference in New Issue
Block a user