Tweak particle spawner settings
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855b18ee30
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@ -1,5 +1,5 @@
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local PARTICLES_COUNT_RAIN = 800
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local PARTICLES_COUNT_THUNDER = 1200
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local PARTICLES_COUNT_RAIN = 500
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local PARTICLES_COUNT_THUNDER = 900
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local get_connected_players = minetest.get_connected_players
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@ -20,22 +20,20 @@ mcl_weather.rain = {
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init_done = false,
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}
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local update_sound={}
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local vel=math.random(0,3)
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local falling_speed=math.random(10,15)
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local size = math.random(1,3)
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local psdef= {
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amount = mcl_weather.rain.particles_count,
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time=0,
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minpos = vector.new(-15,20,-15),
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maxpos = vector.new(15,25,15),
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minvel = vector.new(-2,-falling_speed-2,-2),
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maxvel = vector.new(2,-falling_speed+2,2),
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minvel = vector.new(-2,-17,-2),
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maxvel = vector.new(2,-8,2),
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minacc = vector.new(0,0,0),
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maxacc = vector.new(0,-0.5,0),
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minexptime = 15,
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maxexptime = 30,
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minsize = size,
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maxsize= size*2,
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minexptime = 1,
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maxexptime = 4,
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minsize = 4,
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maxsize= 8,
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collisiondetection = true,
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collision_removal = true,
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vertical = true,
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@ -14,9 +14,9 @@ local psdef= {
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maxvel = vector.new(0.2,-4,0.2),
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minacc = vector.new(0,-1,0),
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maxacc = vector.new(0,-4,0),
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minexptime = 15,
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maxexptime = 30,
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minsize = 0.5,
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minexptime = 3,
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maxexptime = 5,
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minsize = 2,
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maxsize = 5,
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collisiondetection = true,
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collision_removal = true,
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