make townaura more preformant
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28f952309e
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@ -448,28 +448,40 @@ minetest.register_node("mcl_core:mycelium", {
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})
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mcl_core.register_snowed_node("mcl_core:mycelium_snow", "mcl_core:mycelium", nil, nil, false, S("Mycelium with Snow"))
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local PARTICLE_ABM_DISTANCE = 16
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--if minetest.settings:get("mcl_node_particles") == "full" then
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minetest.register_abm({
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label = "Townaura particles",
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nodenames = {"group:mycelium"},
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interval = 0.1,
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interval = 2,
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chance = 30,
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action = function(pos, node)
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local apos = {x=pos.x, y=pos.y+0.51, z=pos.z}
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local vel = { x = math.random(-3, 3)/10, y = math.random(0, 10)/60, z = math.random(-3, 3)/10 }
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local player_near = false
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for _,player in pairs(minetest.get_connected_players()) do
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if vector.distance(player:get_pos(), pos) < PARTICLE_ABM_DISTANCE then
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player_near = true
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end
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end
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if player_near then
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local apos = {x=pos.x-2, y=pos.y+0.51, z=pos.z-2}
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local apos2 = {x=pos.x+2, y=pos.y+0.51, z=pos.z+2}
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local acc = { x = 0, y = 0, z = 0 }
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minetest.add_particle({
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pos = apos,
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velocity = vel,
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acceleration = acc,
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minetest.add_particlespawner({
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time = 2,
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amount = 5,
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minpos = apos,
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maxpos = apos2,
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minvel = vector.new(-3/10, 0, -3/10),
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maxvel = vector.new(3/10, 10/60, 3/10),
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minacc = acc,
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expirationtime = 4,
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collisiondetection = true,
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collision_removal = true,
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size = 1,
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texture = "mcl_core_mycelium_particle.png",
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glow = LIGHT_LAVA,
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})
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end
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end,
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})
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--end
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