spawning: check for room accrd. to collisionbox
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@ -1,4 +1,5 @@
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--lua locals
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local minetest,vector,math,table = minetest,vector,math,table
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local get_node = minetest.get_node
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local get_item_group = minetest.get_item_group
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local get_node_light = minetest.get_node_light
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@ -421,11 +422,38 @@ local function get_water_spawn(p)
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end
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end
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local function has_room(self,pos)
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local cb = self.collisionbox
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local nodes = {}
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if self.fly_in then
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local t = type(self.fly_in)
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if t == "table" then
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nodes = table.copy(self.fly_in)
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elseif t == "string" then
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table.insert(nodes,self.fly_in)
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end
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end
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table.insert(nodes,"air")
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local x = cb[4] - cb[1]
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local y = cb[5] - cb[2]
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local z = cb[6] - cb[3]
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local r = math.ceil(x * y * z)
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local p1 = vector.offset(pos,cb[1],cb[2],cb[3])
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local p2 = vector.offset(pos,cb[4],cb[5],cb[6])
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local n = #minetest.find_nodes_in_area(p1,p2,nodes) or 0
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if r > n then
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minetest.log("no room for mob "..self.name)
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return false
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end
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return true
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end
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local function spawn_check(pos,spawn_def,ignore_caps)
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if not spawn_def then return end
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dbg_spawn_attempts = dbg_spawn_attempts + 1
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local dimension = mcl_worlds.pos_to_dimension(pos)
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local mob_type = minetest.registered_entities[spawn_def.name].type
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local mob_def = minetest.registered_entities[spawn_def.name]
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local mob_type = mob_def.type
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local gotten_node = get_node(pos).name
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local gotten_biome = minetest.get_biome_data(pos)
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if not gotten_node or not gotten_biome then return end
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@ -438,7 +466,6 @@ local function spawn_check(pos,spawn_def,ignore_caps)
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is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
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end
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pos.y = pos.y + 1
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local has_room = #minetest.find_nodes_in_area(pos,vector.offset(pos,0,1,0),{"air"}) or 0 >= 2
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local is_water = get_item_group(gotten_node, "water") ~= 0
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local is_lava = get_item_group(gotten_node, "lava") ~= 0
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local is_leaf = get_item_group(gotten_node, "leaves") ~= 0
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@ -461,7 +488,7 @@ local function spawn_check(pos,spawn_def,ignore_caps)
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and biome_check(spawn_def.biomes, gotten_biome)
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and (is_ground or spawn_def.type_of_spawning ~= "ground")
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and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
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and (spawn_def.type_of_spawning ~= "ground" or has_room)
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and has_room(mob_def,pos)
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and (spawn_def.check_position and spawn_def.check_position(pos) or true)
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and (not is_farm_animal(spawn_def.name) or is_grass)
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and (spawn_def.type_of_spawning ~= "water" or is_water)
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@ -630,12 +657,12 @@ if mobs_spawn then
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if mob_def.type_of_spawning == "water" then
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spawning_position = get_water_spawn(spawning_position)
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if not spawning_position then
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minetest.log("return")
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minetest.log("warning","[mcl_mobs] no water spawn for mob "..mob_def.name.." found at "..minetest.pos_to_string(vector.round(pos)))
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return
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end
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end
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if minetest.registered_entities[mob_def.name].can_spawn and not minetest.registered_entities[mob_def.name].can_spawn(pos) then
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minetest.log("return")
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minetest.log("warning","[mcl_mobs] mob "..mob_def.name.." refused to spawn at "..minetest.pos_to_string(vector.round(pos)))
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return
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end
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--everything is correct, spawn mob
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