Add global and per-player mob caps
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@ -30,11 +30,13 @@ local dbg_spawn_counts = {}
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local aoc_range = 136
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local mob_cap = {
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monster = minetest.settings:get_bool("mcl_mob_cap_monster") or 70,
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animal = minetest.settings:get_bool("mcl_mob_cap_animal") or 10,
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ambient = minetest.settings:get_bool("mcl_mob_cap_ambient") or 15,
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water = minetest.settings:get_bool("mcl_mob_cap_water") or 5, --currently unused
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water_ambient = minetest.settings:get_bool("mcl_mob_cap_water_ambient") or 20, --currently unused
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monster = tonumber(minetest.settings:get("mcl_mob_cap_monster")) or 70,
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animal = tonumber(minetest.settings:get("mcl_mob_cap_animal")) or 10,
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ambient = tonumber(minetest.settings:get("mcl_mob_cap_ambient")) or 15,
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water = tonumber(minetest.settings:get("mcl_mob_cap_water")) or 5, --currently unused
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water_ambient = tonumber(minetest.settings:get("mcl_mob_cap_water_ambient")) or 20, --currently unused
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player = tonumber(minetest.settings:get("mcl_mob_cap_player")) or 75,
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total = tonumber(minetest.settings:get("mcl_mob_cap_total")) or 500,
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}
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--do mobs spawn?
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@ -664,7 +666,13 @@ if mobs_spawn then
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timer = timer + dtime
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if timer < 10 then return end
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timer = 0
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for _, player in pairs(get_connected_players()) do
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local players = get_connected_players()
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local total_mobs = count_mobs_total()
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if total_mobs > mob_cap.total or total_mobs > #players * mob_cap.player then
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minetest.log("warning","[mcl_mobs] mob cap reached. no cycle spawning.")
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return
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end --mob cap per player
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for _, player in pairs(players) do
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local pos = player:get_pos()
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local dimension = mcl_worlds.pos_to_dimension(pos)
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-- ignore void and unloaded area
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@ -11,6 +11,8 @@ local cow_def = {
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xp_min = 1,
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xp_max = 3,
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.39, 0.45},
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spawn_in_group = 8,
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spawn_in_group_min = 3,
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visual = "mesh",
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mesh = "mobs_mc_cow.b3d",
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textures = { {
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@ -99,6 +99,12 @@ mobs_griefing (Mobs change blocks) bool true
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# If enabled, mobs won't damage particles when they got hurt.
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mobs_disable_blood (Disable mob damage particles) bool false
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#Maximum amount mobs (default:500)
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mcl_mob_cap_total (Global mob cap) int 500 0 2048
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#Maximum amount of mobs per player (default:75)
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mcl_mob_cap_player (Mob cap per player) int 75 0 2048
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#Maximum amount of monsters that will spawn near a player (default:70)
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mcl_mob_cap_monster (Mob cap monsters) int 70 0 2048
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